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Toby Flenderson
research lab The Superpowers
16
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Posted - 2013.09.10 19:42:00 -
[31] - Quote
Kristoff Atruin wrote:To be fair, everyone with an assault rifle right now can out DPS a heavy.
Probably why I see more heavies with ARs now. I feel embarrassed for those that I take down with a SMG because they can't move as quick as my Minmatar assault suit. The clip bonus doesn't help them out much either. Toxin SMG > Heavies.
EDIT: Sorry, I just realized this just sounded like bragging for the sake of bragging. My point is that there seems to be a trend with the Heavy/AR combo and I think most that are jumping onto this wagon are under the impression that this game is all about HP now. If anything these are easier targets to take out than a quicker target with half the HP. This is the root of my embarrassment for them. |
Cosgar
ParagonX
5103
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Posted - 2013.09.10 19:43:00 -
[32] - Quote
Sana Rayya wrote:I would be fine with making logi suits identical in stats/fitting/bonuses to their assault counterparts, except lacking a sidearm and having multiple equipment slots and a huge reduction to CPU/PG for fitting equipment - the goal being to make the logi's CPU/PG usage for multiple pieces equipment equivalent to the assault's one equipment slot.
Alternatively, if assaults need a "buff" to make them more assault-like, why don't we allow them to carry two sets of grenades? Perhaps an option to sacrifice their sidearm for another grenade slot? This isn't about logis being OP. Its about a bunch or players to pig headed enough to admit they might have died to someone better than them, but want to nerf the suit instead of working on improving. |
Rogatien Merc
Red Star. EoN.
1102
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Posted - 2013.09.10 20:09:00 -
[33] - Quote
RydogV wrote:Here we go again. Mandatory equipment use for valid suits for the win. Continues to be best possible solution to end the Logi QQ and initiate the so called 'Assault Logi' extinction.
Logi suit has two Equipment Slots, you have to fill at least one. Logi suit has three Equipment Slots, you have to fill at least two. Logi suit has four Equipment Slots, you have to fill at least three.
If you don't fill the required slots then your suit is invalid. This promotes a support role with the suit, without taking away the other module slots needed to offset lower defensive capability and of course add more support functionality like better hacking and such. What it does do is require players in Logistics suits to eat up a nice chunk of CPU/PG because most equipment is designed to do just that.
'True Logis' should have no issue with this. 'Assault Logis' will hate it. Which one are you? You know what? FINE. Then SWARMS can only be wielded by logi suits because AV is NOT an "Assault" function.
How's it feel to be told how to ******* play?
People who ***** about logis slaughtering them don't take into account the amount of SP and/or player skill said logi has... the Cal Logi nerf ****** the class (CPU, stamina, WORTHLESS racial bonus) and it's only barely recovered with the armor buff. A ton of experienced players specced into Cal Logi MONTHS ago before the class got nerfed and did not get a respec (not asking for one) so guess what these players still run... these GOOD players are still running CAL LOGI. Get over it.
They're getting rid of mandatory small turrets on tanks .. why would they make equipment slots mandatory?
People who ***** about logis playing as assault have never played both at equal tiers and don't understand the tactical advantages an assault has. Me with a proto assault suit is a much better killer than me with a proto logi-assault. |
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