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gbghg
L.O.T.I.S.
3408
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Posted - 2013.09.09 21:29:00 -
[1] - Quote
Sgt Kirk wrote:I asked them this, this very question a while ago: GM UNICORN wrote: The damaged of a uncharged shot from a charged Scrambler Rifle is the amount stated under the Damage entry under Attributes. A full charged shot from that rifle, will deal roughly three times that amount. The damage build up in a linear way while charging, so a n half charged shot will be half effective. So that means a SR with no damage mods or profiecency would be doing around 237 damage per charged shot? The caldari heavy is gong to have serious issues with this weapon me thinks. |
gbghg
L.O.T.I.S.
3408
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Posted - 2013.09.09 21:49:00 -
[2] - Quote
XANDER KAG wrote:gbghg wrote:Sgt Kirk wrote:I asked them this, this very question a while ago: GM UNICORN wrote: The damaged of a uncharged shot from a charged Scrambler Rifle is the amount stated under the Damage entry under Attributes. A full charged shot from that rifle, will deal roughly three times that amount. The damage build up in a linear way while charging, so a n half charged shot will be half effective. So that means a SR with no damage mods or profiecency would be doing around 237 damage per charged shot? The caldari heavy is gong to have serious issues with this weapon me thinks. Now factor in the headshot multiplier.... Hmm, looks like the amarr or minmatar heavy might turn out to be the best one, the gallente one is going to be incredible slow with all that armour, or ridiculously fast if someone speed tanks it. |
gbghg
L.O.T.I.S.
3408
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Posted - 2013.09.09 22:17:00 -
[3] - Quote
Aleksander Black wrote:Gallente Heavy will have a higher base speed than the Amarr one, so it will probably be able to stack quite a few plates and still manage to move around. I was wondering more about the flux and other banes of shield tanking and how they will relate with the Caldari Heavy. Only way I can see for the Caldari Heavy to really shine is if it has some way (suit skill?) to get a faster shield recovery than average. Like, freakishly fast. That, together with a reasonable HP pool should give it more of a "Heavy" feeling than just a wall of Shield HP that vanishes with the first flux you throw at it and don't get back up before you are dead.
Imagine that you give some 600 damage to the Cal Heavy, with an AR or with a flux, shields are gone. It goes into cover and just a moment later he is back with full shields again. Now that seems like a reasonable Shield based heavy. Dem shield energisers. |
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