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SUNNY THE NINJA
Immortal Retribution
25
|
Posted - 2013.09.09 19:02:00 -
[1] - Quote
Wtf happened? They just disappeared, did it get harder to use in 1.4 or something? |
Omareth Nasadra
QcGOLD
38
|
Posted - 2013.09.09 19:05:00 -
[2] - Quote
Takes too long to kill with it compared to full auto firehose, also lot more difficult to close distance now that fight are mostly made at range |
Beren Hurin
The Vanguardians
1482
|
Posted - 2013.09.09 19:06:00 -
[3] - Quote
SUNNY THE NINJA wrote:Wtf happened? They just disappeared, did it get harder to use in 1.4 or something?
Now that people are using cover to fight it's harder to get kills with them. It shows how people used them to counter the status quo. Because so many people were just strafe-brawling like unrealistic idiots in the open, which they could do due to bad hit detection, that meant they were exposed to bombardment from MD.
Now they have to be more strategic about coming out in the open, which means fewer targets for MD. MD now is much more of a support weapon and not a primary. It should be good for helping finishing off players behind cover, but definitely is underpowered at close range compared to before. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5846
|
Posted - 2013.09.09 19:06:00 -
[4] - Quote
Other weapons got their hit detection fixed, and aim assist is actually working now (while the MD and other weapons don't get aim assist). |
Master Jaraiya
Ultramarine Corp
714
|
Posted - 2013.09.09 19:09:00 -
[5] - Quote
Beren Hurin wrote:SUNNY THE NINJA wrote:Wtf happened? They just disappeared, did it get harder to use in 1.4 or something? Now that people are using cover to fight it's harder to get kills with them. It shows how people used them to counter the status quo. Because so many people were just strafe-brawling like unrealistic idiots in the open, which they could do due to bad hit detection, that meant they were exposed to bombardment from MD. Now they have to be more strategic about coming out in the open, which means fewer targets for MD. MD now is much more of a support weapon and not a primary. It should be good for helping finishing off players behind cover, but definitely is underpowered at close range compared to before. +KAGEHOSHI Horned Wolf wrote:Other weapons got their hit detection fixed, and aim assist is actually working now (while the MD and other weapons don't get aim assist). |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1678
|
Posted - 2013.09.09 19:11:00 -
[6] - Quote
I see them being used for mid-long range area denial. Its good times. |
itsmellslikefish
DIOS EX. Top Men.
235
|
Posted - 2013.09.09 19:15:00 -
[7] - Quote
They all switched to plasma launchers. Jk. It is a fun wepon to use in academy though. |
Skihids
Bullet Cluster
2043
|
Posted - 2013.09.09 19:15:00 -
[8] - Quote
It's very much a support weapon now as going 1v1 with an AR on level ground is a sure way to die.
There may be a handful of folks who can do it, but by an large you need to hold back behind the front line if you are using the MD. |
P14GU3
The Southern Legion The Umbra Combine
376
|
Posted - 2013.09.09 19:16:00 -
[9] - Quote
I remember all the 'OP MD' threads..
Pretty sure 9/10 of us massholes said "MD is UP, watch when hit detection gets fixed. Full-autos will dominate again"
Guess all the 1337 AR guys can't complain about our UP "crutch" anymore.. |
General John Ripper
The Generals EoN.
2312
|
Posted - 2013.09.09 19:17:00 -
[10] - Quote
P14GU3 wrote:I remember all the 'OP MD' threads..
Pretty sure 9/10 of us massholes said "MD is UP, watch when hit detection gets fixed. Full-autos will dominate again"
Guess all the 1337 AR guys can't complain about our UP "crutch" anymore.. your turn to complain. |
|
Cyrius Li-Moody
The New Age Outlaws
942
|
Posted - 2013.09.09 19:20:00 -
[11] - Quote
Been using my MD as a side arm due to the dramatic drop in TTK. Gotta use this minmatar sidearm bonus for something. =P |
ResistanceGTA
Valor Tactical Operations Immortal Coalition of New-Eden
11
|
Posted - 2013.09.09 19:20:00 -
[12] - Quote
I was using it all weekend. Its still just as deadly. Killed a guy blindly taking an objective uphill. It was quite fun. |
P14GU3
The Southern Legion The Umbra Combine
379
|
Posted - 2013.09.09 19:24:00 -
[13] - Quote
General John Ripper wrote:P14GU3 wrote:I remember all the 'OP MD' threads..
Pretty sure 9/10 of us massholes said "MD is UP, watch when hit detection gets fixed. Full-autos will dominate again"
Guess all the 1337 AR guys can't complain about our UP "crutch" anymore.. your turn to complain. Noobs and there hitscan aimbot fullauto crutch. Get some gun game and use a weapon that takes skill.
Like the MD...
|
Thor McStrut
Reckoners
177
|
Posted - 2013.09.09 19:24:00 -
[14] - Quote
P14GU3 wrote:I remember all the 'OP MD' threads..
Pretty sure 9/10 of us massholes said "MD is UP, watch when hit detection gets fixed. Full-autos will dominate again"
Guess all the 1337 AR guys can't complain about our UP "crutch" anymore..
My first couple days in 1.4 I really struggled with the shorter TTK. Now that my play style has adjusted, I'm back to doing fairly well.
I've started using the commando suit more though, with a GLU and EX0. Very tough without grenades. I find myself constantly pulling L2 trying to pre-flux my victims. |
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
248
|
Posted - 2013.09.09 19:26:00 -
[15] - Quote
General John Ripper wrote:P14GU3 wrote:I remember all the 'OP MD' threads..
Pretty sure 9/10 of us massholes said "MD is UP, watch when hit detection gets fixed. Full-autos will dominate again"
Guess all the 1337 AR guys can't complain about our UP "crutch" anymore.. your turn to complain. Sow not in the field of flavor-of-the-month, lest ye reap a harvest of sorrow.
Seriously, though-- I'm not sure whether the AR is OP, but gameplay is certainly no longer so much with the run-and-gun. Used to be evasive action would save my scoutly butt. I'm having to adjust my instincts, and suffering a lower K/Dr in the meantime.
A weapon that crushes people who do run-and-gun is no longer unusual. |
Vman Q
TOP NOCH Enterprises
14
|
Posted - 2013.09.09 19:28:00 -
[16] - Quote
they were never as prevailent as ppl claimed. the whole "my whole pre 1.4 match was dominated by MD's" was a buncha BS fabricated by the QQ whiners to give more weight to their whines. |
semperfi1999
Imperfects Negative-Feedback
882
|
Posted - 2013.09.09 19:37:00 -
[17] - Quote
Vman Q wrote:they were never as prevailent as ppl claimed. the whole "my whole pre 1.4 match was dominated by MD's" was a buncha BS fabricated by the QQ whiners to give more weight to their whines.
Actually no......there is a reason why everyone and there mother had at least a few points into MD. And honestly MDs are still unbalanced its just that all weapons that have been given aim assist are even more unbalanced right now. So 1 of two things need to happen. If aim assist never goes away and we have to now play a game where the system aims for you then MDs need a buff. If the aim assist actually gets corrected to what it should be then MDs will need to be looked at again for a slight change.
Honestly aim assist should never move your crosshair....the only "assist" is a slight decrease in sensitivity when your crosshair is on a target...thus helping you maintain your target without overshooting but also never dragging your crosshair without your involvement.
The hit detection is helping but honestly the bigger issue is the fact that everyone is hitting a much higher percentage of their shots. Plus i noticed something interesting....either they got rid of the jerk your character did when an explosive went off nearby.......or the aim assist is so strong that it doesnt allow your cross hair to leave the target during the explosive "jerk". |
General John Ripper
The Generals EoN.
2317
|
Posted - 2013.09.09 19:38:00 -
[18] - Quote
P14GU3 wrote:General John Ripper wrote:P14GU3 wrote:I remember all the 'OP MD' threads..
Pretty sure 9/10 of us massholes said "MD is UP, watch when hit detection gets fixed. Full-autos will dominate again"
Guess all the 1337 AR guys can't complain about our UP "crutch" anymore.. your turn to complain. Noobs and there hitscan aimbot fullauto crutch. Get some gun game and use a weapon that takes skill. Like the MD... +1 |
semperfi1999
Imperfects Negative-Feedback
882
|
Posted - 2013.09.09 19:43:00 -
[19] - Quote
P14GU3 wrote:General John Ripper wrote:P14GU3 wrote:I remember all the 'OP MD' threads..
Pretty sure 9/10 of us massholes said "MD is UP, watch when hit detection gets fixed. Full-autos will dominate again"
Guess all the 1337 AR guys can't complain about our UP "crutch" anymore.. your turn to complain. Noobs and there hitscan aimbot fullauto crutch. Get some gun game and use a weapon that takes skill. Like the MD...
Seriously what weapon takes skill in this game?
Sniper, AR, Scr, HMG, SMG, scr pistol, shotgun, blasters.....are all hit scan weapons
MDs, flaylock, plasma cannon (LOL), and forge guns are all AOE weapons
Melee is glitched so you can do 1500-2000 dmg in less than a second........
At this state based on your criteria what exactly is a pro weapon that takes skill to use? If you say knife then thats not truly pro its situational....I dont care how good you are not even regynum can charge at 2 people in an open field with a knife and expect to kill them. (with current aim assist) |
THUNDERGROOVE
ZionTCD
168
|
Posted - 2013.09.09 19:44:00 -
[20] - Quote
SUNNY THE NINJA wrote:Wtf happened? They just disappeared, did it get harder to use in 1.4 or something? They just peek their head out for 2 second to fire a MD round and get GEK'd for 700 damage in two seconds. All the MD users are just waiting to respawn. |
|
Beren Hurin
The Vanguardians
1488
|
Posted - 2013.09.09 19:46:00 -
[21] - Quote
THUNDERGROOVE wrote:SUNNY THE NINJA wrote:Wtf happened? They just disappeared, did it get harder to use in 1.4 or something? They just peek their head out for 2 second to fire a MD round and get GEK'd for 700 damage in two seconds. All the MD users are just waiting to respawn.
If a 'peek' takes 2 seconds, that's a mighty long peek. |
P14GU3
The Southern Legion The Umbra Combine
385
|
Posted - 2013.09.09 19:47:00 -
[22] - Quote
semperfi1999 wrote:Vman Q wrote:they were never as prevailent as ppl claimed. the whole "my whole pre 1.4 match was dominated by MD's" was a buncha BS fabricated by the QQ whiners to give more weight to their whines. Actually no......there is a reason why everyone and there mother had at least a few points into MD. And honestly MDs are still unbalanced its just that all weapons that have been given aim assist are even more unbalanced right now. So 1 of two things need to happen. If aim assist never goes away and we have to now play a game where the system aims for you then MDs need a buff. If the aim assist actually gets corrected to what it should be then MDs will need to be looked at again for a slight change. Honestly aim assist should never move your crosshair....the only "assist" is a slight decrease in sensitivity when your crosshair is on a target...thus helping you maintain your target without overshooting but also never dragging your crosshair without your involvement. The hit detection is helping but honestly the bigger issue is the fact that everyone is hitting a much higher percentage of their shots. Plus i noticed something interesting....either they got rid of the jerk your character did when an explosive went off nearby.......or the aim assist is so strong that it doesnt allow your cross hair to leave the target during the explosive "jerk". Aim assist isn't that bad. I played all last night with it on, and didn't do much better than I normally do. I agree hip-fire is a bit nuts, but ADS you still have to be accurate. I still beat down noobs like a bad habit. I don't see what all the fuss is.
I even talked to some kb/m guys who say the new mouse controls are "twitchier." Kb/m and ds3 both got buffs. So what's the issue?
Edited for grammer |
Sinboto Simmons
SVER True Blood Public Disorder.
1175
|
Posted - 2013.09.09 19:50:00 -
[23] - Quote
I use mine from time to time but such a high TTK weapon is.........dangerous on a scout suit. |
First Prophet
Unkn0wn Killers
996
|
Posted - 2013.09.09 19:53:00 -
[24] - Quote
Sinboto Simmons wrote:I use mine from time to time but such a high TTK weapon is.........dangerous on a scout suit. Stopped using mine. Replaced it with my Exile AR. I have no points into AR and I've never done better. |
Booby Tuesdays
Ahrendee Mercenaries EoN.
315
|
Posted - 2013.09.09 19:54:00 -
[25] - Quote
We're still around. Denying area's, making explosions and such. The witch hunt has simply moved on, burning all in it's path. |
Sinboto Simmons
SVER True Blood Public Disorder.
1175
|
Posted - 2013.09.09 19:55:00 -
[26] - Quote
First Prophet wrote:Sinboto Simmons wrote:I use mine from time to time but such a high TTK weapon is.........dangerous on a scout suit. Stopped using mine. Replaced it with my Exile AR. I have no points into AR and I've never done better. I may do that as well, know the wrath of a beta tester fools! MUHAHAHAHAHAHAHAHA |
bolsh lee
Ahrendee Mercenaries EoN.
518
|
Posted - 2013.09.09 19:56:00 -
[27] - Quote
Booby Tuesdays wrote:We're still around. Denying area's, making explosions and such. The witch hunt has simply moved on, burning all in it's path.
o7 |
P14GU3
The Southern Legion The Umbra Combine
385
|
Posted - 2013.09.09 19:57:00 -
[28] - Quote
First Prophet wrote:Sinboto Simmons wrote:I use mine from time to time but such a high TTK weapon is.........dangerous on a scout suit. Stopped using mine. Replaced it with my Exile AR. I have no points into AR and I've never done better. I specced into scrambler rifles like 2-3 weeks before 1.4, and man am I glad I did.
I still use my MD to show massholes on the other side how its done |
First Prophet
Unkn0wn Killers
996
|
Posted - 2013.09.09 19:57:00 -
[29] - Quote
Sinboto Simmons wrote:First Prophet wrote:Sinboto Simmons wrote:I use mine from time to time but such a high TTK weapon is.........dangerous on a scout suit. Stopped using mine. Replaced it with my Exile AR. I have no points into AR and I've never done better. I may do that as well, know the wrath of a beta tester fools! MUHAHAHAHAHAHAHAHA Saves isk too. |
semperfi1999
Imperfects Negative-Feedback
882
|
Posted - 2013.09.09 20:04:00 -
[30] - Quote
P14GU3 wrote:semperfi1999 wrote:Vman Q wrote:they were never as prevailent as ppl claimed. the whole "my whole pre 1.4 match was dominated by MD's" was a buncha BS fabricated by the QQ whiners to give more weight to their whines. Actually no......there is a reason why everyone and there mother had at least a few points into MD. And honestly MDs are still unbalanced its just that all weapons that have been given aim assist are even more unbalanced right now. So 1 of two things need to happen. If aim assist never goes away and we have to now play a game where the system aims for you then MDs need a buff. If the aim assist actually gets corrected to what it should be then MDs will need to be looked at again for a slight change. Honestly aim assist should never move your crosshair....the only "assist" is a slight decrease in sensitivity when your crosshair is on a target...thus helping you maintain your target without overshooting but also never dragging your crosshair without your involvement. The hit detection is helping but honestly the bigger issue is the fact that everyone is hitting a much higher percentage of their shots. Plus i noticed something interesting....either they got rid of the jerk your character did when an explosive went off nearby.......or the aim assist is so strong that it doesnt allow your cross hair to leave the target during the explosive "jerk". Aim assist isn't that bad. I played all last night with it on, and didn't do much better than I normally do. I agree hip-fire is a bit nuts, but ADS you still have to be accurate. I still beat down noobs like a bad habit. I don't see what all the fuss is. I even talked to some kb/m guys who say the new mouse controls are "twitchier." Kb/m and ds3 both got buffs. So what's the issue? Edited for grammer
I am guessing you havent noticed the fact that you dont have to bother following the enemy yourself when its on....it will follow them enough for you to kill them. I do about the same as well....but thats because I had to change up my tactics now that almost everyone can actually track my character.....no more running into rooms of 5 guys and dodging around in and out to take them all down since they cant aim. |
|
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
384
|
Posted - 2013.09.09 20:05:00 -
[31] - Quote
Beren Hurin wrote:SUNNY THE NINJA wrote:Wtf happened? They just disappeared, did it get harder to use in 1.4 or something? Now that people are using cover to fight it's harder to get kills with them. It shows how people used them to counter the status quo. Because so many people were just strafe-brawling like unrealistic idiots in the open, which they could do due to bad hit detection, that meant they were exposed to bombardment from MD. Now they have to be more strategic about coming out in the open, which means fewer targets for MD. MD now is much more of a support weapon and not a primary. It should be good for helping finishing off players behind cover, but definitely is underpowered at close range compared to before. GET out of here with your smart.
|
P14GU3
The Southern Legion The Umbra Combine
385
|
Posted - 2013.09.09 20:22:00 -
[32] - Quote
semperfi1999 wrote:P14GU3 wrote:semperfi1999 wrote:Vman Q wrote:they were never as prevailent as ppl claimed. the whole "my whole pre 1.4 match was dominated by MD's" was a buncha BS fabricated by the QQ whiners to give more weight to their whines. Actually no......there is a reason why everyone and there mother had at least a few points into MD. And honestly MDs are still unbalanced its just that all weapons that have been given aim assist are even more unbalanced right now. So 1 of two things need to happen. If aim assist never goes away and we have to now play a game where the system aims for you then MDs need a buff. If the aim assist actually gets corrected to what it should be then MDs will need to be looked at again for a slight change. Honestly aim assist should never move your crosshair....the only "assist" is a slight decrease in sensitivity when your crosshair is on a target...thus helping you maintain your target without overshooting but also never dragging your crosshair without your involvement. The hit detection is helping but honestly the bigger issue is the fact that everyone is hitting a much higher percentage of their shots. Plus i noticed something interesting....either they got rid of the jerk your character did when an explosive went off nearby.......or the aim assist is so strong that it doesnt allow your cross hair to leave the target during the explosive "jerk". Aim assist isn't that bad. I played all last night with it on, and didn't do much better than I normally do. I agree hip-fire is a bit nuts, but ADS you still have to be accurate. I still beat down noobs like a bad habit. I don't see what all the fuss is. I even talked to some kb/m guys who say the new mouse controls are "twitchier." Kb/m and ds3 both got buffs. So what's the issue? Edited for grammer I am guessing you havent noticed the fact that you dont have to bother following the enemy yourself when its on....it will follow them enough for you to kill them. I do about the same as well....but thats because I had to change up my tactics now that almost everyone can actually track my character.....no more running into rooms of 5 guys and dodging around in and out to take them all down since they cant aim.
|
P14GU3
The Southern Legion The Umbra Combine
385
|
Posted - 2013.09.09 20:27:00 -
[33] - Quote
^^stupid phone
Anyways mine must be broke because it doesn't auto-aim for me.
|
First Prophet
Unkn0wn Killers
997
|
Posted - 2013.09.09 20:32:00 -
[34] - Quote
P14GU3 wrote:^^stupid phone
Anyways mine must be broke because it doesn't auto-aim for me.
Must be. Aiming's gotten way easier for me. |
CharCharOdell
Shining Flame Amarr Empire
663
|
Posted - 2013.09.09 21:32:00 -
[35] - Quote
They aren't harder, its just that they don't have the ALWAYS HITTING advantage over every other gun anymore. I've had to adapt and stack damage mods to keep my baby competitive and it defenitley works. I can still use the fear factor of hitting with more than 150 damage with splash to my advantage in CQC. It's truly terrifying. Hahaha.
When the AR gets that 1.5 range nerf, I think every weapon will be pretty well balanced. Flaylock needs a buff, though. Nobody uses it anymore. |
Beck Weathers
High-Damage
38
|
Posted - 2013.09.09 21:40:00 -
[36] - Quote
I still see them used quite a bit, they are good for clearing roofs, and spaming near objectives to hit large groups of enemys. |
Operative 1171 Aajli
Bragian Order Amarr Empire
294
|
Posted - 2013.09.09 22:36:00 -
[37] - Quote
I love the MD now. It's what it should be which is area of denial. Popping those things into a hot area to catch the unwary or push them back is what a grenade launcher is supposed to do. |
Patrick57
GunFall Mobilization Covert Intervention
219
|
Posted - 2013.09.09 22:39:00 -
[38] - Quote
SUNNY THE NINJA wrote:Wtf happened? They just disappeared, did it get harder to use in 1.4 or something? Why would you say this??? Now everyone's going to go back to using them... |
AAGMUNDR
Reliable Overwatch Inc.
80
|
Posted - 2013.09.09 22:39:00 -
[39] - Quote
They're busy slaughtering us poor defenseless scouts. |
Johnny Guilt
Algintal Core Gallente Federation
275
|
Posted - 2013.09.09 22:49:00 -
[40] - Quote
CQC maps are too few with the newly added ones.MD still works seeing as players still **** bricks when they hear one. |
|
SirManBoy
Molon Labe. RISE of LEGION
202
|
Posted - 2013.09.09 23:28:00 -
[41] - Quote
I love how people claim that the current build is some kind of weapon balance sweet spot when TTK is so ridiculously fast with ARs that even a noob with less than 1 mil SP and a militia AR is more deadly than a 20 mil SP proto bear with a Freedom MD. The HP increase for armor tankers was the only change that should have occurred with 1.4. This auto aim garbage has turned this beautifully diverse game where character development, gear, and specialization mattered into a Tom Clancy tactical FPS where ARs wreck everyone in the blink of an eye.
This game was really close to finding a nice balance for everyone. So much for that! |
Cosgar
ParagonX
5080
|
Posted - 2013.09.10 00:08:00 -
[42] - Quote
P14GU3 wrote:I remember all the 'OP MD' threads..
Pretty sure 9/10 of us massholes said "MD is UP, watch when hit detection gets fixed. Full-autos will dominate again"
Guess all the 1337 AR guys can't complain about our UP "crutch" anymore.. They have no excuse anymore since the damn game aims for them. What weapon requires more skill again? |
Monkey MAC
killer taxi company General Tso's Alliance
343
|
Posted - 2013.09.10 00:11:00 -
[43] - Quote
SUNNY THE NINJA wrote:Wtf happened? They just disappeared, did it get harder to use in 1.4 or something? Ratio Chasers left for the new FOTM, real md users are still here and making the most of the awsome flare effect!! We can still beat an ar in 1v1 now requires absolute prescion against ars, and shotgun wins hands down 8/10 times!! |
demonkiller 12
G.U.T.Z Covert Intervention
182
|
Posted - 2013.09.10 00:27:00 -
[44] - Quote
SUNNY THE NINJA wrote:Wtf happened? They just disappeared, did it get harder to use in 1.4 or something? actually they became easier to use in 1.4 lololol, everyone relying on auto aim i mean aim assist so no one can actually aim properly to kill me before i mass driver their whole squad from my militia fit |
demonkiller 12
G.U.T.Z Covert Intervention
183
|
Posted - 2013.09.10 00:32:00 -
[45] - Quote
Beren Hurin wrote:SUNNY THE NINJA wrote:Wtf happened? They just disappeared, did it get harder to use in 1.4 or something? Now that people are using cover to fight it's harder to get kills with them. It shows how people used them to counter the status quo. Because so many people were just strafe-brawling like unrealistic idiots in the open, which they could do due to bad hit detection, that meant they were exposed to bombardment from MD. Now they have to be more strategic about coming out in the open, which means fewer targets for MD. MD now is much more of a support weapon and not a primary. It should be good for helping finishing off players behind cover, but definitely is underpowered at close range compared to before. sorry for you but thats entirely wrong, the MD works best against players behind cover, i dont know why you think it wouldnt, my MD still has over 8m splash and my flux have 7.2m, also most players are running out into the open because they think LEL I HAVE SO MUCH HP only to die to everyone ever also seeing as the aim assist only works well at medium range the MD is still the best at close range |
demonkiller 12
G.U.T.Z Covert Intervention
184
|
Posted - 2013.09.10 01:01:00 -
[46] - Quote
semperfi1999 wrote:P14GU3 wrote:General John Ripper wrote:P14GU3 wrote:I remember all the 'OP MD' threads..
Pretty sure 9/10 of us massholes said "MD is UP, watch when hit detection gets fixed. Full-autos will dominate again"
Guess all the 1337 AR guys can't complain about our UP "crutch" anymore.. your turn to complain. Noobs and there hitscan aimbot fullauto crutch. Get some gun game and use a weapon that takes skill. Like the MD... Seriously what weapon takes skill in this game? Sniper, AR, Scr, HMG, SMG, scr pistol, shotgun, blasters.....are all hit scan weapons MDs, flaylock, plasma cannon (LOL), and forge guns are all AOE weapons Melee is glitched so you can do 1500-2000 dmg in less than a second........ At this state based on your criteria what exactly is a pro weapon that takes skill to use? If you say knife then thats not truly pro its situational....I dont care how good you are not even regynum can charge at 2 people in an open field with a knife and expect to kill them. (with current aim assist) plazmah is skillz |
demonkiller 12
G.U.T.Z Covert Intervention
184
|
Posted - 2013.09.10 01:10:00 -
[47] - Quote
P14GU3 wrote:semperfi1999 wrote:Vman Q wrote:they were never as prevailent as ppl claimed. the whole "my whole pre 1.4 match was dominated by MD's" was a buncha BS fabricated by the QQ whiners to give more weight to their whines. Actually no......there is a reason why everyone and there mother had at least a few points into MD. And honestly MDs are still unbalanced its just that all weapons that have been given aim assist are even more unbalanced right now. So 1 of two things need to happen. If aim assist never goes away and we have to now play a game where the system aims for you then MDs need a buff. If the aim assist actually gets corrected to what it should be then MDs will need to be looked at again for a slight change. Honestly aim assist should never move your crosshair....the only "assist" is a slight decrease in sensitivity when your crosshair is on a target...thus helping you maintain your target without overshooting but also never dragging your crosshair without your involvement. The hit detection is helping but honestly the bigger issue is the fact that everyone is hitting a much higher percentage of their shots. Plus i noticed something interesting....either they got rid of the jerk your character did when an explosive went off nearby.......or the aim assist is so strong that it doesnt allow your cross hair to leave the target during the explosive "jerk". Aim assist isn't that bad. I played all last night with it on, and didn't do much better than I normally do. I agree hip-fire is a bit nuts, but ADS you still have to be accurate. I still beat down noobs like a bad habit. I don't see what all the fuss is. I even talked to some kb/m guys who say the new mouse controls are "twitchier." Kb/m and ds3 both got buffs. So what's the issue? Edited for grammer KB/M got a nerf, wayyyy to sensitive and controlling a tank is **** now |
The Robot Devil
Molon Labe. RISE of LEGION
948
|
Posted - 2013.09.10 01:16:00 -
[48] - Quote
KAGEHOSHI Horned Wolf wrote:Other weapons got their hit detection fixed, and aim assist is actually working now (while the MD and other weapons don't get aim assist).
This exact sentence. |
Pandora Mars
Afterlife Overseers
317
|
Posted - 2013.09.10 01:23:00 -
[49] - Quote
The MD has found its perfect place in the battlefield without even getting nerfed (thank hit detection and aim assist). This is the first time something similar happens in this game and I call it a miracle.
It might not take much skill to use it in CQC (much more at medium range), but it takes intelligence to use it effectively and flank or suppress multiple enemies.
The skill stays in "how" you use the Mass Driver, now. It's a support weapon for smart and evil guys. No more place for mad bombers. Use your brain along your MD or just die. |
low genius
The Sound Of Freedom Renegade Alliance
412
|
Posted - 2013.09.10 01:33:00 -
[50] - Quote
SUNNY THE NINJA wrote:Wtf happened? They just disappeared, did it get harder to use in 1.4 or something?
the ar got buffed... |
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The Robot Devil
Molon Labe. RISE of LEGION
950
|
Posted - 2013.09.10 01:37:00 -
[51] - Quote
I played a guy today who simply owned with one. I sent him mail telling him he was a monster. He was good. He was soloing with it and dominated. It was a great match even though we lost. I think he was Team Player. |
KING CHECKMATE
TEAM SATISFACTION
951
|
Posted - 2013.09.10 01:42:00 -
[52] - Quote
Flux Nade + Assault Mass
Is still a hell of a combo. You can get 2-4 kills in a matter of seconds if you hit them with the flux first.... |
Provectus Lembos
Krusual Covert Operators Minmatar Republic
0
|
Posted - 2013.09.10 01:48:00 -
[53] - Quote
semperfi1999 wrote:Vman Q wrote:they were never as prevailent as ppl claimed. the whole "my whole pre 1.4 match was dominated by MD's" was a buncha BS fabricated by the QQ whiners to give more weight to their whines. Actually no......there is a reason why everyone and there mother had at least a few points into MD. And honestly MDs are still unbalanced its just that all weapons that have been given aim assist are even more unbalanced right now. So 1 of two things need to happen. If aim assist never goes away and we have to now play a game where the system aims for you then MDs need a buff. If the aim assist actually gets corrected to what it should be then MDs will need to be looked at again for a slight change. Honestly aim assist should never move your crosshair....the only "assist" is a slight decrease in sensitivity when your crosshair is on a target...thus helping you maintain your target without overshooting but also never dragging your crosshair without your involvement. The hit detection is helping but honestly the bigger issue is the fact that everyone is hitting a much higher percentage of their shots. Plus i noticed something interesting....either they got rid of the jerk your character did when an explosive went off nearby.......or the aim assist is so strong that it doesnt allow your cross hair to leave the target during the explosive "jerk". I use the " jerk" to my advantage wen ever my adversary's gunfire is getting a bit too close for comfort. It's effect is a bit reduced but it is still there. |
J3f3r20n Gh057
Molon Labe. RISE of LEGION
101
|
Posted - 2013.09.10 01:55:00 -
[54] - Quote
Still using it, when necessary. I don't know how to properly cook a nade, so MD in the Crowd.... |
P14GU3
The Southern Legion The Umbra Combine
397
|
Posted - 2013.09.10 03:06:00 -
[55] - Quote
J3f3r20n Gh057 wrote:Still using it, when necessary. I don't know how to properly cook a nade, so MD in the Crowd.... No cooking necessary..
Chuck flux into crowd
Pause 2-3 seconds
FIRE!!! |
Caesar Williams
Molon Labe. RISE of LEGION
23
|
Posted - 2013.09.10 03:53:00 -
[56] - Quote
I am still here. |
Eris Ernaga
Super Nerds
534
|
Posted - 2013.09.10 04:04:00 -
[57] - Quote
SUNNY THE NINJA wrote:Wtf happened? They just disappeared, did it get harder to use in 1.4 or something?
Because of aim assist now that aim assist is in the game mass drivers aren't as good so all the op mass driver users switched to duvolles. that's how these people work they drive around in lavs running people over in a cal logi suit with a flux and mass driver now that aim assist in in they switch to duvolles. they prolly ran contact grenades until they got nerfed as well. |
Yemi Shakor
ROYAL SQUAD
1
|
Posted - 2013.09.10 04:22:00 -
[58] - Quote
SirManBoy wrote:I love how people claim that the current build is some kind of weapon balance sweet spot when TTK is so ridiculously fast with ARs that even a noob with less than 1 mil SP and a militia AR is more deadly than a 20 mil SP proto bear with a Freedom MD. The HP increase for armor tankers was the only change that should have occurred with 1.4. This auto aim garbage has turned this beautifully diverse game where character development, gear, and specialization mattered into a Tom Clancy tactical FPS where ARs wreck everyone in the blink of an eye.
This game was really close to finding a nice balance for everyone. So much for that!
yeah one with a disappearing player base..
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McFurious
TeamPlayers EoN.
353
|
Posted - 2013.09.10 04:42:00 -
[59] - Quote
I'm so glad my favorite weapon isn't FOTM anymore.
Now auto-aim AR's are the new hotness. I'd like CCP to tweak it down A LITTLE BIT but not too much. I don't want a bunch of brainless chimps going back to my MD. |
Sinboto Simmons
SVER True Blood Public Disorder.
1183
|
Posted - 2013.09.10 14:27:00 -
[60] - Quote
been using my proto MDs lately and they still rock balls if you use um right |
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Shiney Berbles
Nephilim Initiative
7
|
Posted - 2013.09.10 14:49:00 -
[61] - Quote
SUNNY THE NINJA wrote:Wtf happened? They just disappeared, did it get harder to use in 1.4 or something?
I am still running the exo-5 proudly!
Also while there are some hit detection issues I run flux nades so I only need one or two rounds to gain effects! |
Chris F2112
High-Damage
455
|
Posted - 2013.09.10 14:52:00 -
[62] - Quote
The Mass Driver was overpowerd in the last build. When they fixed the full auto weapons the Mass Driver fell back into it's intended purpose. It's supposed to be a behind the front lines suppression weapon that is more for support rather than killing. I think it's fine now. |
Sinboto Simmons
SVER True Blood Public Disorder.
1184
|
Posted - 2013.09.11 06:45:00 -
[63] - Quote
Chris F2112 wrote:The Mass Driver was overpowerd in the last build. When they fixed the full auto weapons the Mass Driver fell back into it's intended purpose. It's supposed to be a behind the front lines suppression weapon that is more for support rather than killing. I think it's fine now. They didn't fix the full auto weapons they fixed hit detection and added a BS aim assist mechanic.
And how is it supposed to suppress anything with such a low clip size/ammo count?
Not to mention the range of some of these weapons make being at mid range for any extended period of time downright stupid. |
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
84
|
Posted - 2013.09.11 08:26:00 -
[64] - Quote
Im still creating havoc and wrecking bodies with my MD. You just have to be creative on your location and have proto nanos. Massdriver fire raining down forever. I love it. |
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