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Posted - 2013.09.12 01:38:00 -
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Im going to be honest with you.
I dont know why CCP BUFFED the AR. I remember it used to do 31 / 31.5 / 32.5 ish damage. Now it goes around 37.5 at proto level. I DONT KNOW WHY CCP did this. Yes the AR is a pain in the butt to deal with and of course our friend CLONE117 has a lot wrong,but he does have a point. The AR IS the most Deadly weapon in a 1v1 situation, not considering ranges. ''all of the other guns can pretty much kill very effectively with out much sp investment..'' Not really bro,you need proficiency 3-4 to make the Laser rifle work and beat a MLT AR. You are over reacting a little.
But on the other stuff i think i agree with him. The AR has an insane DPS YES,but tahts in the imaginary case that ALL BULLETS HIT> Not taking into consideration,enemy movement, own fault misses, forgot to reload,etc... The real nerf the AR needs is: -ACtual Dispersion rate and recoil (For an AR they have nothing, the AR is more accurate than my LR, im not kidding) -Reduce the Aim assist, and this goes to all weapons.
Before 1.4 we still had the AR is OP thing, but before it was dodgable, bullets hurt but did not hit all the time. The problem is NOW they are hitting 58 out of 60 bullets,andTHATS what makes the AR feel op....
IMO that is. |
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Posted - 2013.09.12 03:07:00 -
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D legendary hero wrote:and this is hit detection makes a big difference where we see way too many ARs right now.
- with the improved hit detection 90%+ rounds are detected by the system
- the virtually non-existent recoil with 0SP in put in recoil reduction also make an important contribution
- the fact that dispersion is less than 1% further exacerbates the problem.
- the strong aim assist doesn't help either
all these factors combine so, generally if the ar guy is ADS, most of the time 90%+ of that dps is applied to you. and since you don't really need more than at MAX 3 seconds of ADS on a single target, you don't really miss.
Well we totally agree here.
Quote:
Dps is too high i can agree on your nerf idea, but its range and DPS need a nerf. nerf the dps to 340. nerf the range by 25%.
I dont think the DPS nerf is needed.Here is why: *You add dispertion rate with the idea that at FULL AUTO , only around 65-70% of the bullets will hit.This already turns down the DPS a lot. *With some recoil the AR will have to be used in a matter that can be compared to the overheat mechanic of the scram/laser rifle,while not being less effective than Burst and TAc variants. (because you can still Full auto at Close quarters) *With AA tuned down a little , the necesity of using controlled bursts instead of full auto a mid/long ranges ALSO turns ddown the overall DPS of the AR.
I think this should be applied BEFORE even considering tuning down the DPS. This would help the AR have a more ''REALISTIC'' feel, while gicving skilled players an Advantage over scrubs PLUS keeping the AR CQ capabilities,that is what is supposed to make it the ''jack of all trades'' AR...
Sorry for the mispels, my auto correct got f*** up and my english spellign is really not that awesome... |
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Posted - 2013.09.12 03:31:00 -
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@ LEgendary Hero
EVEN IF YOU HAVE YOUR FREAKN MOUTH FULL WITH TRUTH, i still think a DPS nerf is unecessary if the changes i proposed get done XD
This is why: -WIth all the firing in bursts / more aiming / recoil / bullet dispersion, making the most of the AR will take a fair amount of skill. No Spray and pray player will even defeat a skilled AR user. -As it is, Shotguns and SMG DO out-damage AR's in CQ (I do it all the time with my ADV SMG or Proto) and if i loose i had been severly injured. -As it is, the AR still looses to Laser rifle/TAC AR at mid-long ranges,i get mosts of my kills thanks to AR users shooting at me and thinking i dont have to respond,then imma chargin mai lazor! -The problem is other weapons DONT excel when they are supposed to, say HMG or Scrambler Rifle.....So they are in need of a BUFF.
Im going to leave my post as it is,since you are clearly more educated in the issue, i havn't used AR in decades.... But i insist that those changes should be done first,and a buff of weapons taht are not preforming as expected before even considering turning down the DPS of the AR.I feel that if a AR user gets the hang of the weapon even with all that i proposed,he deserves a High DPS.
ANd i've been doing REALLY good with LR , specially Vs AR, if i am positioned correctly XD |
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Posted - 2013.09.12 03:59:00 -
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Again thats the most i can defend a weapon that i dont use ...LOL Sorry AR users, your on your own XD
GG
BTW i'll say it here and i hope some LR user sees this: You said:''Lazers work as intended, but are still displaced because the ARs effective range over laps, the optimal of the LAzer. this means that the AR can close the distance and still do significant damage. ''
I respond'': The secret to a GOOD LR user is....Be good with the LR, be better with your side arm ;) ''
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