Dante Kretschmer wrote:In your calculations you are assuming the AR guy lands all his hits during 3.4 seconds, and I think that is too much of a simplification. The time will be higher, either because as an AR you want to do burst shooting, or because you fail at aiming.
Even with aim assist, 3.4 seconds to kill the heaviest guy in the gam with an AR is not an accurate time, it's the minimum time you need to kill him. Not to mention that usually heavys don't come alone and they have a gun as well.
about the MATHremember those calculations compared a milita ARs dps which is 467 in its optimal range, to the time it takes to kill a PROTO heavy with max shield and armor plates which is 1591.
remember too:
- with the improved hit detection 90%+ rounds are detected by the system
- the virtually non-existent recoil with 0SP in put in recoil reduction also make an important contribution
- the fact that dispersion is less than 1% further exacerbates the problem.
- the strong aim assist doesn't help either
all these factors combine so, generally if the ar guy is ADS, most of the time 90%+ of that dps is applied to you.
and since you don't really need more than at MAX 3 seconds of ADS on a single target, you don't really miss.
think about thisSo, if with a milita AR you need to be on your target for 3.4 seconds for a proto heavy. imagine how much less time you need for a regular heavy that has 1100 ehp, with a GEK.
Heavy with HMG vs medium frame with AR:
- a medium frames shields and armor recover faster than a heavies
- the AR out ranges the HMG and does its optimal much further
- a medium frame is much faster than a heavy, so disengaging and reengaging mitigate the heavies high ehp.
- AR user normally come in packs because eveyone uses one.
consider the following:
The HMG's higher dispersion, and lower range make it ineffectual verses ARs at longer rangers. At close range however, the medium frame can move backwards faster than the heavy can run forward futher increasing distance.
since, the heavies sheidls and Armor repair at a slower rate and have a longer delay between recover "pica-boo"tactics using pot shots with the AR are effective at handling HMGs even in close range.
since medium frames can disengage combat at anytime when their shields get low while fighting a heavy and recharge them quickly the heavy is always at a disadvantage.
Finally, many suits can shield and armor tank to the point where they have just as much shield and armor as a heavy. If the person is shield tanking that directly affects the HMGs dps vs AR dps.think of your average heavy with 500 shields and 600armor vs a milita AR doing 467 dps. Now lets compare this to a medium frame with 500 shields and 200 armor (not very expensive):
500 / (467 *1.1) = .97 seconds
600 / (467 *.9) = 1.42 seconds
total TTK = 2.39 seconds
500 / (660 * .65 *.8) = 1.45 seconds
200 / (660 * .65 * 1.2) = .4 seconds
total TTK = 1.85 seconds
[b]
So, as you would assume based on the numbers If an AR user were to stand directly infront of my HMG without moving then yeah, a STD HMG verse a milita AR, standard HMG wins. however, note the difference in TTK is only .5 seconds.
if the medium frame starts strafing which actually distorts the hit detection by taking advantage of frame rate issues for 1/2 a second alone the milita AR can kill a heavy.
if the range or distance between them is greater than 20m AR will win.
if their is any cover AR will win.
AR= OP
(the .65 is the dispersion factor which the game automatically calculates and subtracts based on range beyond 5m. their are no disperion projectiles, its just a number the game subtracts from the dps)