before you read anything else please note. AIM ASSIST IS NOT THE PROBLEM!
the real problem lies in the fact that HIT DETECTION ( a good thing, a
very good thing) now makes it so that the full dps of the AR registers all the time. AR dps is too high. (hit dection is a good thing, the improved hit detection proves how OP ARs are).
the AR without the aid of teamates or grenades, can pretty much win a 1v1 gun fit verses any suit in the game in 3 seconds or less (often less) in and beyond its effective range. .
plus:
- ars never over heat
- have enough ammo to get 13 kills without need of supply depot
- have marginally less dps than an HMG without any dispersion
- no recoil
- benefits the most from auto aim
- has the best CPU/PG for suits. allowing maximum tanking
- does 110 to shields and 95 to armor giving the best effective damage dealt.
- is undisputed out to 75m
- renders scrambler rifles obsolete due to its accuracy upto 88m
- can take maximum advantage of headshots (due to high dps AND high accuracy)
- have one of the fastest reloads and reload cancels
- extremely good hip fire
- don't suffer from hit detection issues as bad due to the high damage pershot and dps, and low dispersion. in fact it benefits from hit detection the most. (hit detection itself is good, the AR is OP)
the maximum ehp a heavy in this game can haavy is 1591. a militia AR without damage mods, or proficiency does 467 (425 dps * the 1.1 multiplier CCP gave all weapons). (this is 12.5 shots per second. your clip has 48 bullets, you do 1795.2 hp in one clip. it takes you 3.8 seconds to unload a clip)
So, a militia ARs time to kill a proto heavy with max ehp, in its effective range is:
1591hp/467hp damage per second = 3.4 seconds.your average heavy has around 1100 ehp. so, a militia ARs TTK would be:
1100/467 = 2.4 secondsa milita heavy frame has 800 ehp. TTk from a miita AR would be:
800/467 = 1.7 seconds.if you use 2 complex damage mods with a duvolle AR, and have proficiency your dps is 681 (my f*cking god its an HMG!). that is an equivilent of 49.5 damage pershot (as a side note the breach AR does 51 per shot. so your duvolle basically has the damage pershot of a breach with the rpm of a militia ar)
you can drop a heavy with 1591 ehp in
2.3 seconds .
your average heavy with 1100 ehp dies in
1.6 seconds .
H*ll a militia AR even out dps's the AFG everyone is complaining about. AFG does 1381 damage every 4 seconds of charge up time. in 4 seconds time a milita AR has done 1868.
[list]
467@1second, 934 @ 2 seconds, 1401 @ 3 seconds, 1868 @ 4 seconds = militia AR (militia Ar ends its clip in 3.8)
0@1 second, 0 @ 2 seconds, 0 @ 3 seconds, 1381 @ 4 seconds = Assault forge gun DU/A
further references:
https://forums.dust514.com/default.aspx?g=posts&t=98633https://forums.dust514.com/default.aspx?g=posts&m=1214687#post1214687https://forums.dust514.com/default.aspx?g=posts&m=1208329#post1208329https://forums.dust514.com/default.aspx?g=posts&m=1264972#post1264972https://forums.dust514.com/default.aspx?g=posts&t=104295&find=unreadif you think this is a wall of text or didn't understand
this just happened to you .
If TL;DR and your an AR noob that want s to comment everyone will do
this AR NEEDS ITS DPS NERFED TO 340 or less.