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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
G Torq
ALTA B2O
214
|
Posted - 2013.09.07 19:20:00 -
[1] - Quote
Lets see, today I tried my LAVelies for the first time in 1.4...
- Unable to visually see health-levels of friendly vehicles
- Activating the Polarised Repper brings up a targetting reticule
- Default aim on modules is behind the LAV
- Slowly hitting a parked HAV causes LAVs to blow up
I. Friend health-levels To run a half-decent LogiLAV service, I NEED to be able to see health-levels of friendlies. This is now impossible, unless I stop, jump into the turret, and aim directly at them. Now, you're welcome to say, "Run with team-voice, so people can call out any needs", or "don't play pub-matches", but then what is the point of pub-matches, if not to practice and test things. To be clear: This is NOT acceptable, and is a direct NERF (weee) to LogiLAVs trying to do Logi stuff.
II. Targetting the self-repper When having multiple modules on a LogiLAV, activative my own repper will at times result in getting a targetting reticule. This means I cannot repair my LAV, and will quickly loose it. Again, New Eden, and don't field what you cannot stand to lose, but fair has to be fair - shite has to work! (was also occurring in 1.3)
III. Aiming modules at 6 o'clock. When I trigger a targeted module (incl the self-repper), more often than not, it is aiming backwards. The idea seems to be that I have to race in front of a friendly HAV (and possibly a hostile one) when wanting to repair it. This is suicidal, pure and simple.
IV. American LAVs Going from a standstill to very slowly hitting a HAV caused a Limbus (Gallente LogiLAV) with full health to blow up. This was a LAV with 2600 HP armor and 33% resist (plus some shields), blowing up from driving into a HAV at ca 3 m/s. As we have to be able to get close to HAVs (and even get pushes aside if the HAV needs to flee suddenly), just blowing up from an impact that wouldn't dent a chinese car, means that LogiLAVs are not to be fielded.
PLEASE reverse this insane NERFING you've done over 1.3 and 1.4 (above is more expressed in 1.4 than I've experienced it in 1.3), and make LAVs usable.
(@CCP LogiBro: I hold you personally responsible for getting the LogiLAVs usable as Logistics tools!) |
Hellkeizer
The Avutora Complex
63
|
Posted - 2013.09.07 19:22:00 -
[2] - Quote
You can still OHK people so expect another nerf |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3053
|
Posted - 2013.09.07 19:25:00 -
[3] - Quote
+1. LAVs need to be helped to fulfill their intended role, not just be kicked out of one they weren't meant to fill. |
Garrett Blacknova
Codex Troopers
3896
|
Posted - 2013.09.07 20:01:00 -
[4] - Quote
Sounds like the same problem as infantry Repair Tools in relation to the healthbars not displaying. |
Xender17
Ahrendee Mercenaries EoN.
581
|
Posted - 2013.09.07 20:04:00 -
[5] - Quote
I don't give a !@#$% what you think LAVs need. You ruined this game for everyone for so long. You deserve to stay nerfed. |
Chris F2112
High-Damage
441
|
Posted - 2013.09.07 20:18:00 -
[6] - Quote
Xender17 wrote:I don't give a !@#$% what you think LAVs need. You ruined this game for everyone for so long. You deserve to stay nerfed.
Bad logic. Just because something was overpowered does not mean that it should be nerfed into uselessness. It needs to be brought into it's role, not taken out of any role. |
Xender17
Ahrendee Mercenaries EoN.
582
|
Posted - 2013.09.07 20:19:00 -
[7] - Quote
Chris F2112 wrote:Xender17 wrote:I don't give a !@#$% what you think LAVs need. You ruined this game for everyone for so long. You deserve to stay nerfed. Bad logic. Just because something was overpowered does not mean that it should be nerfed into uselessness. It needs to be brought into it's role, not taken out of any role. I know what i said isn't logical... It's deserved. |
Rusty Shallows
Black Jackals
362
|
Posted - 2013.09.07 20:44:00 -
[8] - Quote
Chris F2112 wrote:Xender17 wrote:I don't give a !@#$% what you think LAVs need. You ruined this game for everyone for so long. You deserve to stay nerfed. Bad logic. Just because something was overpowered does not mean that it should be nerfed into uselessness. It needs to be brought into it's role, not taken out of any role. The Original Poster didn't do himself any favors by his childish comments. He took some valid points and wrecked it by sounding like a Troll towards the end. It makes taking the post seriously very difficult.
As far as nerfing goes the endless calls for it on the forums is worse than anything CCP does. |
Iron Wolf Saber
Den of Swords
8140
|
Posted - 2013.09.07 21:02:00 -
[9] - Quote
I thought chinese cars had worse engineering standards
https://www.youtube.com/watch?v=D827IxEJVS4 |
Obodiah Garro
Tech Guard General Tso's Alliance
341
|
Posted - 2013.09.07 21:26:00 -
[10] - Quote
nothing is worst than the LAVs of dust, I mean they are not even 4 wheel drive. Being absolutely worthless in a mobile role you would think that they wouldnt explode on impact by getting touched by a HAV at least. |
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Seed Dren
SyNergy Gaming EoN.
57
|
Posted - 2013.09.07 21:50:00 -
[11] - Quote
Xender17 wrote:I don't give a !@#$% what you think LAVs need. You ruined this game for everyone for so long. You deserve to stay nerfed.
What he said. |
Godin Thekiller
Hellstorm Inc League of Infamy
551
|
Posted - 2013.09.07 21:59:00 -
[12] - Quote
Xender17 wrote:I don't give a !@#$% what you think LAVs need. You ruined this game for everyone for so long. You deserve to stay nerfed.
Stop bitchin. It got nerfed, and needs to be fixed. Nothing deserves to be useless, so **** off. |
TunRa
Ill Omens
138
|
Posted - 2013.09.07 22:01:00 -
[13] - Quote
Quote:IV. American LAVs Going from a standstill to very slowly hitting a HAV caused a Limbus (Gallente LogiLAV) with full health to blow up. This was a LAV with 2600 HP armor and 33% resist (plus some shields), blowing up from driving into a HAV at ca 3 m/s. As we have to be able to get close to HAVs (and even get pushes aside if the HAV needs to flee suddenly), just blowing up from an impact that wouldn't dent a chinese car, means that LogiLAVs are not to be fielded. This is a problem with ALL LAVs and has been a problem way before 1.4. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
857
|
Posted - 2013.09.07 22:05:00 -
[14] - Quote
1.5
Just wait |
Foundation Seldon
Gespenster Kompanie Villore Accords
97
|
Posted - 2013.09.08 01:57:00 -
[15] - Quote
I-Shayz-I wrote:1.5
Just wait
LLAV's are being removed in 1.5 anyway. :P
~
To add on to this, you're also not able to view the HP of OTHER VEHICLES so it makes remote repairers damn right useless without having direct communication to the person you're repping. It was already a thankless (WP-less) job before but now they've made me blind on top of everything else.
One less role to fulfill in my LLAV. |
MarasdF Loron
Dark Knightz Corp.
121
|
Posted - 2013.09.08 02:07:00 -
[16] - Quote
Xender17 wrote:Chris F2112 wrote:Xender17 wrote:I don't give a !@#$% what you think LAVs need. You ruined this game for everyone for so long. You deserve to stay nerfed. Bad logic. Just because something was overpowered does not mean that it should be nerfed into uselessness. It needs to be brought into it's role, not taken out of any role. I know what i said isn't logical... It's deserved. Lol, so since LLAVs have always been bad at the actually logi role, you think they deserve to be even worse at carrying out their intented role? Just lol. They need to be made useful for their intented role and useless outside of it, as the gap between being useful at the intended role and being useful at running people over is now even bigger than ever before. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5820
|
Posted - 2013.09.08 02:13:00 -
[17] - Quote
The automatic explosion thing for LAV impacts is insane, it needs to go. |
Foundation Seldon
Gespenster Kompanie Villore Accords
97
|
Posted - 2013.09.08 02:15:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:The automatic explosion thing for LAV impacts is insane, it needs to go.
There's a bunch of things that need to go with the LAV.
How about proximity explosives insta-killing the driver? How about the entire notion of a sports convertible on the battlefield?
Give me hoods or give me death. |
Henchmen21
Planet Express LLC
225
|
Posted - 2013.09.08 02:45:00 -
[19] - Quote
Just had a match with a lot of LLAV's. Was in a blaster tank and they kept driving in circles around me for some reason, destroyed 4 or 5 of em by the end. |
RIPRISING GONE RAMBO
Living Like Larry Schwag
13
|
Posted - 2013.09.08 03:11:00 -
[20] - Quote
Chris F2112 wrote:Xender17 wrote:I don't give a !@#$% what you think LAVs need. You ruined this game for everyone for so long. You deserve to stay nerfed. Bad logic. Just because something was overpowered does not mean that it should be nerfed into uselessness. It needs to be brought into it's role, not taken out of any role.
Didnt someone ever tell you to look both ways before crossing the street? |
|
Godin Thekiller
Hellstorm Inc League of Infamy
557
|
Posted - 2013.09.08 03:22:00 -
[21] - Quote
RIPRISING GONE RAMBO wrote:Chris F2112 wrote:Xender17 wrote:I don't give a !@#$% what you think LAVs need. You ruined this game for everyone for so long. You deserve to stay nerfed. Bad logic. Just because something was overpowered does not mean that it should be nerfed into uselessness. It needs to be brought into it's role, not taken out of any role. Didnt someone ever tell you to look both ways before crossing the street?
You're still mad about pilots trolling you? Damn lol |
Nonya Bizznizz
DUST University Ivy League
41
|
Posted - 2013.09.08 03:24:00 -
[22] - Quote
G Torq wrote:Lets see, today I tried my LAVelies for the first time in 1.4...
- Unable to visually see health-levels of friendly vehicles
- Activating the Polarised Repper brings up a targetting reticule
- Default aim on modules is behind the LAV
- Slowly hitting a parked HAV causes LAVs to blow up
I. Friend health-levelsTo run a half-decent LogiLAV service, I NEED to be able to see health-levels of friendlies. This is now impossible, unless I stop, jump into the turret, and aim directly at them. Now, you're welcome to say, "Run with team-voice, so people can call out any needs", or "don't play pub-matches", but then what is the point of pub-matches, if not to practice and test things. To be clear: This is NOT acceptable, and is a direct NERF (weee) to LogiLAVs trying to do Logi stuff. II. Targetting the self-repperWhen having multiple modules on a LogiLAV, activative my own repper will at times result in getting a targetting reticule. This means I cannot repair my LAV, and will quickly loose it. Again, New Eden, and don't field what you cannot stand to lose, but fair has to be fair - shite has to work! (was also occurring in 1.3) III. Aiming modules at 6 o'clock.When I trigger a targeted module (incl the self-repper), more often than not, it is aiming backwards. The idea seems to be that I have to race in front of a friendly HAV (and possibly a hostile one) when wanting to repair it. This is suicidal, pure and simple. IV. American LAVsGoing from a standstill to very slowly hitting a HAV caused a Limbus (Gallente LogiLAV) with full health to blow up. This was a LAV with 2600 HP armor and 33% resist (plus some shields), blowing up from driving into a HAV at ca 3 m/s. As we have to be able to get close to HAVs (and even get pushes aside if the HAV needs to flee suddenly), just blowing up from an impact that wouldn't dent a chinese car, means that LogiLAVs are not to be fielded. PLEASE reverse this insane NERFING you've done over 1.3 and 1.4 (above is more expressed in 1.4 than I've experienced it in 1.3), and make LAVs usable.(@CCP LogiBro: I hold you personally responsible for getting the LogiLAVs usable as Logistics tools!) 1.) I think anything that has a repper equipped, whether it is a dropsuit or vehicle, you should be able to see all teammates health bars, similar to pre 1.4. 2.) CCP really just messed up there. Anything that is put in the game should be tested over and over again until it is working exactly as it should. Of course, some bugs will slip in here and there but nothing else can be said about this. 3.) I hope in 1.5 or beyond CCP would add an AoE (area of effect) Repper that would be easy to use and deploy, and would eliminate the need of targeting a specific vehicle or dropsuit, which is actually pretty difficult when you are trying to rep a whole squad or a group of vehicles. 4.)Again, CCP just let a bug slip in. Other than that, the LLavs are just fine. They serve their role more or less, and can also dual function as a troop transport to get from A to B if all else fails. I also hope that the MAVs get put in soon. I want to be able to move my whole squad and not feel guilty for the 2 people I leave behind. |
Godin Thekiller
Hellstorm Inc League of Infamy
559
|
Posted - 2013.09.08 03:31:00 -
[23] - Quote
Nonya Bizznizz wrote: 3.) I hope in 1.5 or beyond CCP would add an AoE (area of effect) Repper that would be easy to use and deploy, and would eliminate the need of targeting a specific vehicle or dropsuit, which is actually pretty difficult when you are trying to rep a whole squad or a group of vehicles. 4.)Again, CCP just let a bug slip in.
3: Yea, hopefully they do. Actually, I got an idea on how exactly they should do it.
4: That isn't a bug. The collision physics on vehicles are horrible, and has been around since closed beta. |
|
CCP Logibro
C C P C C P Alliance
1543
|
Posted - 2013.09.08 04:43:00 -
[24] - Quote
Moved to Feedback/Requests CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
lithkul devant
Legions of Infinite Dominion
57
|
Posted - 2013.09.08 22:45:00 -
[25] - Quote
They screwed up nearly everything in the game with patch 1.4, after just 1 week of it I think I'm just going to take a break till patch 1.5 or they decide to actually start fixing all the things they mess up horribly. The game in general right now itsn't that much fun thanks to the Aim Assist, matchmaking, crashes of the game, etc. The 1.4 patch simply was not tested at all, they focussed more effort on cosmetics then they did on core gameplay, when they had promised they would be fixing the core game play issues. Cosmetics like the hacking having a new symbol and look to it, the update page poping/daily login bonus up as soon as you login and the newest map(s) they have made. Honestly they should have just given up the map making tools to the community at large and have us make the maps or least groups of people in the community they could trust. In short I'm getting tired of the cosmetic changes and want the game working well and fair. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
424
|
Posted - 2013.09.09 00:03:00 -
[26] - Quote
G Torq wrote:Lets see, today I tried my LAVelies for the first time in 1.4...
- Unable to visually see health-levels of friendly vehicles
- Activating the Polarised Repper brings up a targetting reticule
- Default aim on modules is behind the LAV
- Slowly hitting a parked HAV causes LAVs to blow up
I. Friend health-levelsTo run a half-decent LogiLAV service, I NEED to be able to see health-levels of friendlies. This is now impossible, unless I stop, jump into the turret, and aim directly at them. Now, you're welcome to say, "Run with team-voice, so people can call out any needs", or "don't play pub-matches", but then what is the point of pub-matches, if not to practice and test things. To be clear: This is NOT acceptable, and is a direct NERF (weee) to LogiLAVs trying to do Logi stuff. II. Targetting the self-repperWhen having multiple modules on a LogiLAV, activative my own repper will at times result in getting a targetting reticule. This means I cannot repair my LAV, and will quickly loose it. Again, New Eden, and don't field what you cannot stand to lose, but fair has to be fair - shite has to work! (was also occurring in 1.3) III. Aiming modules at 6 o'clock.When I trigger a targeted module (incl the self-repper), more often than not, it is aiming backwards. The idea seems to be that I have to race in front of a friendly HAV (and possibly a hostile one) when wanting to repair it. This is suicidal, pure and simple. IV. American LAVsGoing from a standstill to very slowly hitting a HAV caused a Limbus (Gallente LogiLAV) with full health to blow up. This was a LAV with 2600 HP armor and 33% resist (plus some shields), blowing up from driving into a HAV at ca 3 m/s. As we have to be able to get close to HAVs (and even get pushes aside if the HAV needs to flee suddenly), just blowing up from an impact that wouldn't dent a chinese car, means that LogiLAVs are not to be fielded. PLEASE reverse this insane NERFING you've done over 1.3 and 1.4 (above is more expressed in 1.4 than I've experienced it in 1.3), and make LAVs usable.(@CCP LogiBro: I hold you personally responsible for getting the LogiLAVs usable as Logistics tools!)
Thought this was gonna be another QQing taxi but it's just a concerned Merc. +1 as you shouldn't nurf the vehicle's ability to do what it is designed to do. Doing so is what causes murder taxis in the first place.
`Sigh. Just another fun game of DUST. |
G Torq
ALTA B2O
220
|
Posted - 2013.09.09 05:49:00 -
[27] - Quote
Nonya Bizznizz wrote:G Torq wrote:Lets see, today I tried my LAVelies for the first time in 1.4... [....] III. Aiming modules at 6 o'clock. When I trigger a targeted module (incl the self-repper), more often than not, it is aiming backwards. The idea seems to be that I have to race in front of a friendly HAV (and possibly a hostile one) when wanting to repair it. This is suicidal, pure and simple.
3.) I hope in 1.5 or beyond CCP would add an AoE (area of effect) Repper that would be easy to use and deploy, and would eliminate the need of targeting a specific vehicle or dropsuit, which is actually pretty difficult when you are trying to rep a whole squad or a group of vehicles.
AoE for Infantry support (infantry reppers, ammo-crates, whatever) is generally wanted, but aiming vehicle-to-vehicle tools is OK, as long as the aiming works, and in a predictable manner. When we get finite ammo and perhaps caps, being able to specify who gets what, will be fairly critical.
Effects such as aiming at the 1st and 2nd target not working in the same way really gets in the way, or the fact that switching modules (or turning them off) causes aiming reticules to appear on non-aimed modules (and vice-versa), making tools useless, currently causes them to be a lot worse than they really need to be. Getting it to work better (less b0rked) will be a big step in the right direction |
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