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wripple
WarRavens League of Infamy
54
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Posted - 2013.09.06 23:07:00 -
[1] - Quote
It's no surprise that there are some pretty mixed feelings erupting on this forum about aim-assist, but to avoid CCP implementing anything we'll probably end up regretting I'd like to make some suggestions on what rout should be taken to balance everything out. Aim-Assist can not be ignored any longer, many good friends of mine, who have been here since closed beta, have up and quit on the game because of this new mechanic. Instead of tearing it down, let's brainstorm some ways to make it better. (Some of these ideas are not my own)
- Make Aim-Assist only available to players with less than 3,000,000 SP or 100,000 WP
We all know that new players are deterred by a shooter where they feel insignificant and cannot get kills, this would help newcomers get a handle on the game before being thrown into the big-boy pool with some of us veterans.
- Aim-Assist only targets other players with Aim-Assist turned on
It only seems fair that anyone willing to make killing another player easy should also be the target of assisted aimers as well, but leave those who want no part of assisted aiming out of it.
- CoD Aim-Assist mechanics
Before you raise your arms in revolt, CoD Aim-Assist mechanics are actually quite balanced. When you aim down the sights the reticle instantly focuses on your target, but it does not track the target should they or you begin moving. This would be a very interesting mechanic, allowing you to get a beat on your enemy for a split second, but after that your aiming comes down to your skill.
- Track target only when not firing
I like this proposition because it allows you to stay focused on your target, but the second you put your finger on the trigger the killing part is your responsibility. Of course there would have to be a time delay between shot and lock so that semi-autos don't become OP, and scramblers should cease tracking when charging.
I implore CCP to review some innovative options, I'd hate to see aim-assist completely neutralized, but I also hate the fact that the balance between user skill and choice of weapon has become so distorted because of the Aim-Bot like feel of aim-assist.
If you have any other suggestions on how you'd like CCP to address aim-assist, please comment below. |
wripple
WarRavens League of Infamy
57
|
Posted - 2013.09.06 23:15:00 -
[2] - Quote
Xender17 wrote:+1 for bullets Make scouts override aim assist. Hows about profile dampening effects aim-assist? Scouts naturally have lower profile signature and therefore should be harder to hit with whatever assistance ccp decides to implement. |
wripple
WarRavens League of Infamy
57
|
Posted - 2013.09.06 23:16:00 -
[3] - Quote
Xender17 wrote:+1 for bullets Make scouts override aim assist. Better, profile dampening and scan precision solely effect aim-assist, therefore to benefit from aim-assist you have to skill into it and use modules. |
wripple
WarRavens League of Infamy
63
|
Posted - 2013.09.06 23:39:00 -
[4] - Quote
Keri Starlight wrote:Aim assist is something to improve the aiming mechanics, smooth tracking targets and compensate for the physical limitations of the gamepad's thumbsticks, it should not be something you have to skill into or a feature for new players.
EDIT: I read something I wouldn't mind among the comments. Based on Xender's idea, I would not mind Scouts to be more... slippery thanks to a built-in aim assist resistance. Though there is no denying that it has made killing a target far too easy with an AR. Many times if I just let go of the right stick it aims for me. Help me get onto target but let me do the killing part, that's my take on it. |
wripple
WarRavens League of Infamy
63
|
Posted - 2013.09.06 23:48:00 -
[5] - Quote
I'll be in my Incubus until Aim-Assist / Aim-Bot is addressed, I'm not very fond of the ground anymore. |
wripple
WarRavens League of Infamy
63
|
Posted - 2013.09.07 00:05:00 -
[6] - Quote
Quote:-1 for even mentioning CoDs ridiculous aim assist. You mean the aim assist that literally puts your cross hair on a target when you ADS if you're pointed in the enemies general area? Or the aim assist that points at head level instantly? Or the aim assist that definitely DOES follow targets? Even past walls? I've been an advid CoD player since the id Tech 3 engine over 10 years ago. They have always had the most intricate aim assist I've seen in an FPS ever. It's basically an arena shooter now.
Vets quitting Dust because of the addition of aim assist is basically a slap to their own face. Saying that now that the battle field is a bit more level they can't hang. I'd rather have them quit than flame about this new found equality CCP is implementing. Without some kind of help most new players won't be able to take out full proto gear players with their measly militia gear. If players were put in matches based on things like SP and or war points than perhapa aim assist wouldn't even be necessary. I for one have yet to see aim assist play a huge role in the game. If you play properly, taking cover, flanking, running with a squad and focus firing - one militia suit guy shouldn't be able to kill you before you kill them. Yes sometimes they'll get the drop on you, but they got the drop on you before the aim assist sometimes as well. I still do just fine, my squads do just fine, and we're still winning matches just fine.
I mean no disrespect to you personally, or to your friends that have left the game. I'm simply stating facts. None taken, I only suggested a method to get the gun on target but to have no assistance in staying on target. Since this game has much a much longer Time To Kill than most other FPSs I don't think it would be all that over powered to guarantee at least one bullet to sink in. Previously it was possible (Not easy of course) but still possible to kill a proto bear with militia given you outsmarted them or were just a better shot than them, but now that it requires much less skill to kill people there is a much larger gap between player skill and lifetime SP. This isn't to say that running proto gear is cheap and dirty, but it's saying that it's providing a really really soft cushion for players. If you use proto gear recklessly then you deserve to get killed, that's the way it's always been, but now it's become easier and easier to just dominate everything because you happen to have more SP. |
wripple
WarRavens League of Infamy
63
|
Posted - 2013.09.07 00:07:00 -
[7] - Quote
Pandora Mars wrote:Guys. What the hell are you talking about? CoD's Aim Assist is super strong. You are obviously used to this game WITHOUT any aim assist that you don't realize how sticky is CoD's aim assist. Dang it! This Aim Assist is better and more natural than CoD's!
CoD's aim assist and how it does not (LOL!) track the target for you. http://www.youtube.com/watch?v=qaom3cdZv1c Don't take everything too literally, I don't mean to simply copy the codes CoD uses. I'm just saying that a mechanism to aim down the sights and get a fix on a target without tracking them while moving would be fitting for this game. |
wripple
WarRavens League of Infamy
65
|
Posted - 2013.09.07 00:20:00 -
[8] - Quote
Pandora Mars wrote:m twiggz wrote: Thank you for actually knowing what you're talking about. +1 for intelligence.
Thank you good sir. Last time I've been called scrub and noob for defending DUST's aim assist... fortunately there are still nice people on these forums (even though very rare) and that's the only reason I'm still in. All biases aside, Dust's current Aim-Assist tracks targets after they've been locked on to, this is disrupting many game mechanics like the advantage of high sprint speed. I don't mind if there was a mechanism implemented to help me get my reticle on target, but I'm not fond of the idea of being assisted while firing at a moving target and landing every bullet because of it. |
wripple
WarRavens League of Infamy
65
|
Posted - 2013.09.07 00:26:00 -
[9] - Quote
m twiggz wrote:wripple wrote:Quote:-1 for even mentioning CoDs ridiculous aim assist. You mean the aim assist that literally puts your cross hair on a target when you ADS if you're pointed in the enemies general area? Or the aim assist that points at head level instantly? Or the aim assist that definitely DOES follow targets? Even past walls? I've been an advid CoD player since the id Tech 3 engine over 10 years ago. They have always had the most intricate aim assist I've seen in an FPS ever. It's basically an arena shooter now.
Vets quitting Dust because of the addition of aim assist is basically a slap to their own face. Saying that now that the battle field is a bit more level they can't hang. I'd rather have them quit than flame about this new found equality CCP is implementing. Without some kind of help most new players won't be able to take out full proto gear players with their measly militia gear. If players were put in matches based on things like SP and or war points than perhapa aim assist wouldn't even be necessary. I for one have yet to see aim assist play a huge role in the game. If you play properly, taking cover, flanking, running with a squad and focus firing - one militia suit guy shouldn't be able to kill you before you kill them. Yes sometimes they'll get the drop on you, but they got the drop on you before the aim assist sometimes as well. I still do just fine, my squads do just fine, and we're still winning matches just fine.
I mean no disrespect to you personally, or to your friends that have left the game. I'm simply stating facts. None taken, I only suggested a method to get the gun on target but to have no assistance in staying on target. Since this game has much a much longer Time To Kill than most other FPSs I don't think it would be all that over powered to guarantee at least one bullet to sink in. Previously it was possible (Not easy of course) but still possible to kill a proto bear with militia given you outsmarted them or were just a better shot than them, but now that it requires much less skill to kill people there is a much larger gap between player skill and lifetime SP. This isn't to say that running proto gear is cheap and dirty, but it's saying that it's providing a really really soft cushion for players. If you use proto gear recklessly then you deserve to get killed, that's the way it's always been, but now it's become easier and easier to just dominate everything because you happen to have more SP. Personally I haven't experienced the 'magnetism' or 'stickiness' people have been talking about. The only aim assistance I have received is the occasional, perhaps once or twice every 20+ matches, crosshairs moving ever so slightly to another target walking in front of the target I was ADS shooting at. Once my crosshair has moved to the interrupting target it doesn't follow him, or aim at any specific part of his body, like the 'head shot' people have been saying. I mean this in no sense of cockiness at all but maybe I already aim like how aim assist would replicate so I don't notice it as much. Most videos I have watched of this 'aim bot' just looks like someone who knows how to aim to me. I've played FPS games semi-professionally for years, none of this seems out of the ordinary to me. Personally I hope they leave aim assist just the way it is as I don't notice any difference in my amount of deaths or kills and if it makes some new-berries feel better about the game and stay to play I'm happy. Kudos to you for giving suggestions though. But if they implement a CoD based aim assist because of your suggestion I will hunt you down and use that proper aim bot that the CoD games have to 'BOOM HEADSHOT' you every time you spawn. I promise. LOL, I knew saying the word CoD around here was a death sentence, keep in mind though that CoD's ADS lock mechanic is only dirty because that game has a short TTK, and I would never suggest to implement its target tracking features (tracking assistance is for players who shouldn't be playing an FPS) If you haven't felt the aim-assist's wrath yet then pick up a laser rifle, you can no longer miss with it when the target's more than 50m away. |
wripple
WarRavens League of Infamy
67
|
Posted - 2013.09.07 10:55:00 -
[10] - Quote
Seymor Krelborn wrote:all of those solutions were terrible.
you seem to forget they fixed hit detection and the hit box too...to us vets that makes everything seem crazy different because we got use to broken aiming.
really we are all on much more even playing ground now with newbs, and that's the panty wedgy a lot of the leet pro (to stompers) community have issue with...they aren't god anymore...and that's good.
now the game is more brutal and competitive, blueberries aren't so useless, and red berries are to be feared.
plus kb/m already had a HUGE advantage that now has a smaller gap with aim assist. also part of the reason for the QQ im sure.
you say your friends quit for this? I say eff your friends... this game finally has some balance and that's, of course, gonna make god mode care bears angry. that's also a good thing
GOOD JOB CCP!....HTFU AND ADAPT MERCS! So a shooter game that does most of the aiming for you is suddenly engaging? I've felt the magnetism and to be honest my aim is becoming worse now that I'm getting used to the stickiness of the reticle, I'm getting kills when I honestly shouldn't be. The facts are that assault rifles are becoming the new flavor of the month and scouts and heavies are getting pounded on now. Good sprint is almost useless now, I know scouts who ditched catalizers and shotguns for plates and ARs, and I've even seen many heavies drop their HMGs for a rifle as well, there is clearly an imbalance and the only reason some don't see it is because they were already using the builds that are in FOTM mode. The truth is that if this is not addressed in some way, CCP is going to do what they have always done and see that ARs are getting abnormally more kills than other weapons and it'll get a very bitter nerf. We don't want to see game mechanics and balances thrown into disarray all because of one element that takes a lot of the skill out of killing. |
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