Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
920
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Posted - 2013.11.06 10:10:00 -
[1] - Quote
Monkey MAC wrote:Aeon Amadi wrote:So, last week I started asking all of my facebook friends if I should cut my hair (I have hair down to the middle of my back). I was planning on getting a mohawk but keeping the length because I like extreme hairstyles and I figured since I didn't like cleaning and maintaining it because of the difficulties, I'd see what my friends thought. They all said not to do it.
Welp, I find it interesting that yesterday I posted up on facebook that I was going to go ahead and do it anyway because they weren't the ones who had to deal with it all the time - all of a sudden everyone thought it was a good idea and told me to go for it.
Moral of the story? People are indecisive. I've been playing since beta started and I've seen a multitude of stupid changes occur because of the people on the forums - rather, YOU. Here's some examples.
Tactical Assault Rifle - Too OP, according to people on forums. - Nerfed to hell, never used again, people complain about it being under powered. - Scopes on all Rifles replaced with terrible iron sights. - Made a return in Uprising, stats buffed, given a scope, people complained because it was too OP. - Nerfed again (after three weeks no less) because people complained.
Grenades (non-contact) - Worked just fine. Someone said they should change them in IRC, CCP did it. - Changed so that they fuse starts after it hits the ground and on a two second fuse. People complain. - Nerfed the timer on the fuse, but retained it's "no timer until it hits the ground" BS.
Grenades (contact) - Pay-to-win option only on first conception. - Splash range reduced. Wasn't good enough. - Removed from market completely. - Made a comeback, was still a pay-to-win option but CCP played it off that the Prototype was an ISK option despite it having a smaller splash radius. - Homogenized so that they all did the same range/damage and you can only carry one, but retained prices, making the advanced variant useless. - Advanced option removed from the market. - Some semblance of balance finally achieved.
Laser Rifles - Skills at the time were absolutely broken and neither of them had any effect on the gun. Still believed to be OP because of damage mods. - Nerfed (to hell) via skill application changes, removal of zoom effect, change to iron sights, very slow aim speed and damage build. - Buffed by adding a red-dot scope, slight zoom effect and faster aim speed.
So now we're looking at Aim Assist. Which is hilarious to me.
All anyone did was *****, complain and moan that they couldn't aim, the aiming system was too slippery, it was too hard to use and how it wasn't like other games, blah blah blah blah.
Now that it's "fixed" everyone is complaining that they aim too well and how it's like an aim bot.
Am I the only one who thinks this absolutely INSANE? You got EXACTLY what you wanted! The aiming system is barely any different than Call of Duty and you can butterfly aim much in the same way - so why is it such an issue now? I mean, for real people MAKE UP YOUR MINDS on what you want and stop having CCP change things unnecessarily when they could be working on something else! I'm sure CCP Wolfman hates all of you just from having to go back and change all of the weapons all the time because of forum bitching.
Just. Stop. Make up your minds, come to a conclusion on what the game actually needs and stick with it - don't turn around on your decisions because you're suddenly getting killed a lot - it's a shooter, you're supposed to die. You have to agree, the laser is in a good place, sometimes you need to loose what you have to see what you need! The aim assist doesnt snap however it does actively help aiming, but really its not THAT bad. You cant deny weapons need to be looked at now hit detection is fixed, but really we are closer to that AAA shooter sweet spot than we have ever been, were almost there!!
"laser in a good place".....lol!!
Basic AR versus proto AR : more damage per bullet, more range, more acuracy,
Basic laser 17 per bullet , range 84m Proto laser 17 per bullet, range 84m
And the protolaser with 225 feedback damage lets you see Tech Ohm suicided.....lol!!
Duvolle AR OUTRANGES the proto viziam laser....lol!!
So WHAT EXACTLY OR WHERE is the laser in a good place?? |