Garrett Blacknova
Codex Troopers
3825
|
Posted - 2013.09.06 23:17:00 -
[1] - Quote
Aim assist doesn't fix the problem I had - and still have - with DUST's aim mechanics.
DUST uses turning acceleration. I don't like this system, and I want the option to turn it off. Considering the preferences of other players, having a measure of control over the acceleration curve would also be a good idea, and it's not unprecedented in console shooters. It also isn't common, but that doesn't make it a bad idea. Not many console FPS games include full control remapping, but every time that comes up, it's a HUGE positive point for that game (it remains one of the better things about Brink).
The acceleration curve is most noticeable at lower sensitivity settings, and turning all the way up to 100 will disable it, but being required to have my sensitivity well above the level I want is NOT a suitable fix for something I view as a problem.
When Uprising first came out, the acceleration curve was not only a bad idea in my mind to begin with, but it was also poorly implemented. If you were trying to turn slowly by tilting the stick a short distance and holding it steady, you didn't turn at a constant rate. You ACCELERATED at a constant rate, so the longer you kept turning, the faster you would get, even though the stick was remaining steady on a very slight angle.
They changed it so that the acceleration only kicks in when you're tilted about half-way, but it's still too early for many players - myself being one of those (obviously).
It doesn't matter how far they ramp up the auto-aim that I not only never asked for, but intend to keep turned off whenever I'm doing anything other than testing features. No matter what the auto-aim does, it doesn't change how acceleration works, and it doesn't disable acceleration or provide me with an option to do so.
And yes, the aim assist currently in DUST is auto-aim. It's an "active" aim assist that takes control of the player character. What CCP refer to as "aim friction" is also a type of aim assist, but it's a "passive" form that I'm comfortable with, and which exists in almost every console FPS. It can't be turned off, but as long as it remains at the level it's at right now, I don't have any major problem with that. If they decide to ramp up the effect, then I will be demanding a sliding scale that can be used to set the level of aim friction present in the game.
So no, there isn't any indecision or contradiction in what I've said about the aiming in DUST and what I want from it.
For the record, I've never used CoD (in any incarnation) as an example of what I want aiming to feel like in DUST, because I don't enjoy those games enough to have bothered spending much time with anything in the series. |