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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2693
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Posted - 2013.09.06 22:37:00 -
[1] - Quote
So, last week I started asking all of my facebook friends if I should cut my hair (I have hair down to the middle of my back). I was planning on getting a mohawk but keeping the length because I like extreme hairstyles and I figured since I didn't like cleaning and maintaining it because of the difficulties, I'd see what my friends thought. They all said not to do it.
Welp, I find it interesting that yesterday I posted up on facebook that I was going to go ahead and do it anyway because they weren't the ones who had to deal with it all the time - all of a sudden everyone thought it was a good idea and told me to go for it.
Moral of the story? People are indecisive. I've been playing since beta started and I've seen a multitude of stupid changes occur because of the people on the forums - rather, YOU. Here's some examples.
Tactical Assault Rifle - Too OP, according to people on forums. - Nerfed to hell, never used again, people complain about it being under powered. - Scopes on all Rifles replaced with terrible iron sights. - Made a return in Uprising, stats buffed, given a scope, people complained because it was too OP. - Nerfed again (after three weeks no less) because people complained.
Grenades (non-contact) - Worked just fine. Someone said they should change them in IRC, CCP did it. - Changed so that they fuse starts after it hits the ground and on a two second fuse. People complain. - Nerfed the timer on the fuse, but retained it's "no timer until it hits the ground" BS.
Grenades (contact) - Pay-to-win option only on first conception. - Splash range reduced. Wasn't good enough. - Removed from market completely. - Made a comeback, was still a pay-to-win option but CCP played it off that the Prototype was an ISK option despite it having a smaller splash radius. - Homogenized so that they all did the same range/damage and you can only carry one, but retained prices, making the advanced variant useless. - Advanced option removed from the market. - Some semblance of balance finally achieved.
Laser Rifles - Skills at the time were absolutely broken and neither of them had any effect on the gun. Still believed to be OP because of damage mods. - Nerfed (to hell) via skill application changes, removal of zoom effect, change to iron sights, very slow aim speed and damage build. - Buffed by adding a red-dot scope, slight zoom effect and faster aim speed.
So now we're looking at Aim Assist. Which is hilarious to me.
All anyone did was *****, complain and moan that they couldn't aim, the aiming system was too slippery, it was too hard to use and how it wasn't like other games, blah blah blah blah.
Now that it's "fixed" everyone is complaining that they aim too well and how it's like an aim bot.
Am I the only one who thinks this absolutely INSANE? You got EXACTLY what you wanted! The aiming system is barely any different than Call of Duty and you can butterfly aim much in the same way - so why is it such an issue now? I mean, for real people MAKE UP YOUR MINDS on what you want and stop having CCP change things unnecessarily when they could be working on something else! I'm sure CCP Wolfman hates all of you just from having to go back and change all of the weapons all the time because of forum bitching.
Just. Stop. Make up your minds, come to a conclusion on what the game actually needs and stick with it - don't turn around on your decisions because you're suddenly getting killed a lot - it's a shooter, you're supposed to die. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2695
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Posted - 2013.09.06 22:58:00 -
[2] - Quote
DootDoot wrote:Only noobs complained they couldn't aim the system was workable... the hit registry when you did aim right however.... The problem isn't aim assist... that concept is noble and should be implemented... CCP has built a "aim for you" aim assist and this is a massive problem because that isn't an aim assist... anything that aim's for you is a massive problem in a FPS..... This means the aim assist they built is fundamentally wrong and broken yet again... CCP screwed up again and wasted man hours again, and is gonna leave aim assist being a joke the FPS comunity snickers about or turn it off again until they can re do it again. https://www.youtube.com/watch?v=qMqe6MhXY6Y Make sure you goto 1.30 and really watch it through.
This isn't much different from other FPS games, most notably Halo - mind you. Console needs this, honestly, and it's not so much the Aim Bot people are making it out to be. Also, if you notice (when he does turn aim assist on) it's not putting the cross hair on the target, which would light it up as red, it's retaining it's blue color meaning that he would still miss (save for hit box lag which can't be avoided). It's also not putting the cross hair directly on the targets head.
I'd also like to mention that this is at a distance of 28 meters, which is well within the optimal range for an Assault Rifle and makes since that Aim Assist would kick in. At which point I'll say that the only acceptable change here is for Aim Assist -NOT- to work unless it's within the weapon's optimal.
Did it make good players better? Yes. Did it make terrible players better? Yes. Even without aim assist, the good players would still wreck ass - it's not going to be any different if it's removed again. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2698
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Posted - 2013.09.06 23:08:00 -
[3] - Quote
Keri Starlight wrote:Sir, I would want to like your thread twice, but for some reason I can't...
Yeah, let's not forget the Swarm Launchers which were originally dumb-fire and all fired six missiles with scaling damage by tier.
Thanks players -_-; |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2704
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Posted - 2013.09.07 00:52:00 -
[4] - Quote
Monkey MAC wrote:
You have to agree, the laser is in a good place, sometimes you need to loose what you have to see what you need! The aim assist doesnt snap however it does actively help aiming, but really its not THAT bad.
You cant deny weapons need to be looked at now hit detection is fixed, but really we are closer to that AAA shooter sweet spot than we have ever been, were almost there!!
I do agree, it definitely feels like a shooter now.
Though, I'm worried how CCP is planning on making the Scrambler Rifle/Assault Rifle range difference more "prominent"... I like that there is a notable difference but considering the Assault Scrambler Rifle has the same DPS as the Assault Rifle, with longer range, it's only real drawback(s) are armor damage and heat build-up, which can be worked around.
I'd love it if the Assault Rifle had slightly less range (like, 5m less) with a more prominent fall off though, like the Laser Rifle. The Laser Rifle falloff hits almost immediately out of it's effective range and is a sharp decline, so it's sort of finicky to use. The Assault Rifle might need this as 60m I am still doing about 60% efficiency, taking away from it's close quarters nature.
In which case, I also feel that the Assault Scrambler Rifle shouldn't match the Assault Rifle on DPS...
But this is all irrelevant to the topic. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3651
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Posted - 2013.11.06 10:21:00 -
[5] - Quote
Tech Ohm Eaven wrote: "laser in a good place".....lol!!
Basic AR versus proto AR : more damage per bullet, more range, more acuracy,
Basic laser 17 per bullet , range 84m Proto laser 17 per bullet, range 84m
And the protolaser with 225 feedback damage lets you see Tech Ohm suicided.....lol!!
Duvolle AR OUTRANGES the proto viziam laser....lol!!
So WHAT EXACTLY OR WHERE is the laser in a good place??
True story, I once saw a Scout one-shot himself with Laser Rifle feedback.
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3651
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Posted - 2013.11.06 10:50:00 -
[6] - Quote
Ensar Cael wrote:Hit detection has improved a lot to the point where aim assist is just a bad joke (it was in the first place!). It's well known that CCP put in AA to entice new players and that's it. It's a harsh universe and most n00bs can't take it so they QQ everywhere, rage quit and scream their little hearts out to all their CoD/ BF friends about DUST being too hard blah blah blah. Lose the AA, enable friendly fire and remove the training wheels from this game. FF enabled will make mercs a lot more tactical with their MD/ AR/ 'nade spam. Can't all pile into a room shooting if you are hitting your team mates in the back as you go. Bad manners for a start
Losing AA would just make more players use the MD and Grenades though. That's primarily the reason a lot of them used those weapons and tools to begin with is because the aiming mechanics were slippery. Even then there's a lot of games out there that use AA and it's not as bad as, say, Black Ops 2 where it aims through walls for you.
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3655
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Posted - 2013.11.06 11:09:00 -
[7] - Quote
Eris Ernaga wrote:
The people on the forums don't speak for the entire player base there will always be segregated groups in the community. Sadly I have noticed the more CCP trys to fix things the more they get broken no one had a problem with Chromosome aiming with out aim assist then when they started adding aim assist and changing aiming it all got completely broken. No one asked for aiming changes and the funniest part was CCP was the one who original broke aiming then stated they had major improvements for aiming in the upcoming patches after they originally broke it. So it is CCP who is going in circles not entirely the small community on the forums.
Also you just hit me with core locus grenade right before down time ****... lol gg
Yeah, I really am sorry about that - I was having to deal with my team arguing about Daylight Savings Time and whether or not it's a government scheme to make money (wtf, seriously in a faction warfare match?). I had actually gone down there with the express intent to set a drop uplink next to the supply depot when I realized that I didn't have a fit -WITH- Drop Uplinks, and tried to risk altering my fit while I was down there. Got killed and decided, "**** it, one way or another I'm getting that drop uplink down there."
Long story short I switched to my PC suit and got that Drop Uplink in that supply depot, even though I had to default to the grenade to get it done X_X
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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