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Thread Statistics | Show CCP posts - 0 post(s) |
xAckie
Ahrendee Mercenaries EoN.
335
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Posted - 2013.09.06 06:41:00 -
[1] - Quote
Strafing should be increased - it's too slow
you are dying quicker cause hit detection has increased - 12 bullets would always kill a proto suit. It's just hit detection has been so bad ever since replication that we could circle putting clips into each other and nothing would happen ( plus terrible aiming mechanics)
Aim assist isn't the problem - and it's not as strong as all the posts on this forum suggests
If you are using Kbm ahd so upset by the change use a ds3 until 1.5 when mouse will be reworked and aim assist may be tweaked |
xAckie
Ahrendee Mercenaries EoN.
335
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Posted - 2013.09.06 06:48:00 -
[2] - Quote
No. Shoot back. |
xAckie
Ahrendee Mercenaries EoN.
340
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Posted - 2013.09.06 09:56:00 -
[3] - Quote
Cosgar wrote:Panther Alpha wrote:Cosgar wrote:Panther Alpha wrote:And leave people that "don't" want to use the aim-assist in a disadvantage ? What about KB/M users ? I didn't say change the aim-assist, I'm suggesting that we balance around it instead of snowballing hot fixes to problems that have been fixed. If you reduce the damage of weapons, that is only going to benefit people that uses the aim-assist...in fact we should do the opposite, boost the damage of all weapons by 10%, so skills, reflexes, and tactical awareness counts for "something". Then why have damage mods? Better yet, why have SP, dropsuits, and fittings either? We can all run around with ARs and die to 4 bullets in fast paced, enclosed maps. Sound familiar?
so you can drop shields and stack mods - your choice of setup.
I would actually prefer to see the 2% put back on the skill tree. IMO there is too much levelling up of skills that do nothing
and no we are not dying to 4 bullets. The fact is we have never played this on a LAN so we have no idea what CCPs idea of time to kill is - it doesnt seem that bad to me |
xAckie
Ahrendee Mercenaries EoN.
341
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Posted - 2013.09.06 10:51:00 -
[4] - Quote
Cosgar wrote:Bendtner92 wrote:Cosgar wrote:I haven't seen anywhere where they've said these are the intended TTK levels. Would you mind posting a link? Considering the damage values have been the same ever since December 2011 to now, I think it's a clear indication that what we have now are intended TTK levels. But has someone that actually works on this game stated that these are the optimal TTK levels. I don't want your indication, I want to see something from someone with CCP next to their name stating that. You know about as much as I do on here and the only ones that really know what's going on have a blue tag whenever they post. But at this point, I doubt they know either.
they play this on a LAN - they know the %
the % have not changed in over a year
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