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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
218
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Posted - 2013.09.06 01:52:00 -
[1] - Quote
Swarm launchers shoot WAY to fast now. Why was the swarm launcher buffed anyway? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1654
|
Posted - 2013.09.06 01:53:00 -
[2] - Quote
Dexter307 wrote:Swarm launchers shoot WAY to fast now. Why was the swarm launcher buffed anyway? It lost its ammo cap though. They are fine, two shot wonders. |
Void Echo
Echo Galactic Industries
1183
|
Posted - 2013.09.06 01:53:00 -
[3] - Quote
I know, there OP even more now. |
Maken Tosch
DUST University Ivy League
4022
|
Posted - 2013.09.06 01:53:00 -
[4] - Quote
I'm surprised people have forgotten about this already. It was predicted that swarms might become OP, but instead we now see something else. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
328
|
Posted - 2013.09.06 01:54:00 -
[5] - Quote
broken yes , it takes longer to get a lock on when they should lock on faster |
Iron Wolf Saber
Den of Swords
8079
|
Posted - 2013.09.06 01:56:00 -
[6] - Quote
dunno my grimaces was doing fine today, I'm not sure if they buffed the resilience or something. Ate 4 swarms 2 forge guns light railgun shots one heavy railgun shots and splattered by a large missile launcher all in 2 armor rep cycles. |
Godin Thekiller
Hellstorm Inc League of Infamy
494
|
Posted - 2013.09.06 01:56:00 -
[7] - Quote
True Adamance wrote:Dexter307 wrote:Swarm launchers shoot WAY to fast now. Why was the swarm launcher buffed anyway? It lost its ammo cap though. They are fine, two shot wonders.
3 shot, and they are definetly not fine. |
Godin Thekiller
Hellstorm Inc League of Infamy
494
|
Posted - 2013.09.06 01:57:00 -
[8] - Quote
Iron Wolf Saber wrote:dunno my grimaces was doing fine today, I'm not sure if they buffed the resilience or something. Ate 4 swarms 2 forge guns light railgun shots one heavy railgun shots and splattered by a large missile launcher all in 2 armor rep cycles.
I call Bullshit. First |
Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
53
|
Posted - 2013.09.06 01:58:00 -
[9] - Quote
I'm not telling him ^ you have to actually invest your skill points to get the skill point bonus. |
Godin Thekiller
Hellstorm Inc League of Infamy
498
|
Posted - 2013.09.06 01:59:00 -
[10] - Quote
THE TRAINSPOTTER wrote:broken yes , it takes longer to get a lock on when they should lock on faster
A whole .2 seconds. It got a 2x ROF increase at lvl 5 swarm op. 52% DPS increase. And you don't think that's OP? |
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Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
53
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Posted - 2013.09.06 01:59:00 -
[11] - Quote
Iron Wolf Saber wrote:dunno my grimaces was doing fine today, I'm not sure if they buffed the resilience or something. Ate 4 swarms 2 forge guns light railgun shots one heavy railgun shots and splattered by a large missile launcher all in 2 armor rep cycles.
Well damn, what's your fitting? |
The Attorney General
ZionTCD
852
|
Posted - 2013.09.06 02:05:00 -
[12] - Quote
Iron Wolf Saber wrote:dunno my grimaces was doing fine today, I'm not sure if they buffed the resilience or something. Ate 4 swarms 2 forge guns light railgun shots one heavy railgun shots and splattered by a large missile launcher all in 2 armor rep cycles.
I wish I was bad enough to get in your matchmaking queue. |
Cody Sietz
Bullet Cluster
903
|
Posted - 2013.09.06 02:09:00 -
[13] - Quote
Just gonna say again, it was a bug fix and Nerf.
The weapon functions almost the same, except its more reliable when trying to lock on and we now have only 3 rounds instead of 5.
Also, they may have increased the reload time. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
218
|
Posted - 2013.09.06 02:52:00 -
[14] - Quote
Cody Sietz wrote:Just gonna say again, it was a bug fix and Nerf.
The weapon functions almost the same, except its more reliable when trying to lock on and we now have only 3 rounds instead of 5.
Also, they may have increased the reload time. Except it shoots twice as fast |
Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
56
|
Posted - 2013.09.06 03:07:00 -
[15] - Quote
Iron Wolf Saber wrote:dunno my grimaces was doing fine today, I'm not sure if they buffed the resilience or something. Ate 4 swarms 2 forge guns light railgun shots one heavy railgun shots and splattered by a large missile launcher all in 2 armor rep cycles.
Pretty pretty please tell me how you fit your dropship. |
Garrett Blacknova
Codex Troopers
3771
|
Posted - 2013.09.06 03:08:00 -
[16] - Quote
Dexter307 wrote:Cody Sietz wrote:Just gonna say again, it was a bug fix and Nerf.
The weapon functions almost the same, except its more reliable when trying to lock on and we now have only 3 rounds instead of 5.
Also, they may have increased the reload time. Except it shoots twice as fast For half as long. Then takes longer to reload. Which happens twice as often. |
Crow Splat
DUST University Ivy League
130
|
Posted - 2013.09.06 03:11:00 -
[17] - Quote
Godin Thekiller wrote:Iron Wolf Saber wrote:dunno my grimaces was doing fine today, I'm not sure if they buffed the resilience or something. Ate 4 swarms 2 forge guns light railgun shots one heavy railgun shots and splattered by a large missile launcher all in 2 armor rep cycles. I call Bullshit. First
I wouldn't doubt it. I have a feeling something is not quite right about the damage when shooting at flying targets. The other day in my python, I was getting hit by all kinds of AV and only taking like 10% damage to my shields. The only part that was threatening was that it was still knocking me around and I was near some buildings. But every now and then I would take a hit that would knock 2/3 of my shields off. I even had several hits for.no noticeable damage but the would sure spin me in circles.
Also swarms are not OP. I you have a good fit and play it well, a lone swarm launcher should never kill you. |
Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
56
|
Posted - 2013.09.06 03:36:00 -
[18] - Quote
Crow Splat wrote:Godin Thekiller wrote:Iron Wolf Saber wrote:dunno my grimaces was doing fine today, I'm not sure if they buffed the resilience or something. Ate 4 swarms 2 forge guns light railgun shots one heavy railgun shots and splattered by a large missile launcher all in 2 armor rep cycles. I call Bullshit. First I wouldn't doubt it. I have a feeling something is not quite right about the damage when shooting at flying targets. The other day in my python, I was getting hit by all kinds of AV and only taking like 10% damage to my shields. The only part that was threatening was that it was still knocking me around and I was near some buildings. But every now and then I would take a hit that would knock 2/3 of my shields off. I even had several hits for.no noticeable damage but the would sure spin me in circles. Also swarms are not OP. I you have a good fit and play it well, a lone swarm launcher should never kill you.
I agree on the swarms but the only concievable way I can see that much damage being tanked would be 1 shield hardener, 1 shield booster, 2 armor repairers and 2 armor hardeners. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
220
|
Posted - 2013.09.06 03:45:00 -
[19] - Quote
Garrett Blacknova wrote:Dexter307 wrote:Cody Sietz wrote:Just gonna say again, it was a bug fix and Nerf.
The weapon functions almost the same, except its more reliable when trying to lock on and we now have only 3 rounds instead of 5.
Also, they may have increased the reload time. Except it shoots twice as fast For half as long. Then takes longer to reload. Which happens twice as often. 3 isnt half of 5. And 3 swarm shots takes down everything except for tanks with lots of plates/shield extenders or hardeners.
|
Nemo Bluntz
TeamPlayers EoN.
521
|
Posted - 2013.09.06 03:56:00 -
[20] - Quote
Swarms aren't even that good. |
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Lurchasaurus
SVER True Blood Public Disorder.
1711
|
Posted - 2013.09.06 04:07:00 -
[21] - Quote
I said i would be astounded if ANYONE defended swarms in 1.4....
damn....... |
Cody Sietz
Bullet Cluster
905
|
Posted - 2013.09.06 05:04:00 -
[22] - Quote
Dexter307 wrote:Garrett Blacknova wrote:Dexter307 wrote:Cody Sietz wrote:Just gonna say again, it was a bug fix and Nerf.
The weapon functions almost the same, except its more reliable when trying to lock on and we now have only 3 rounds instead of 5.
Also, they may have increased the reload time. Except it shoots twice as fast For half as long. Then takes longer to reload. Which happens twice as often. 3 isnt half of 5. And 3 swarm shots takes down everything except for tanks with lots of plates/shield extenders or hardeners. A Maddy with 1k shields and 6500 armour, he is right next to me. I unload 3 proto SL rounds(prof 3 and 3 complex DMG mods) he starts to rep, and starts to run.
I reload, unload my other 3 rounds, 2 hit and the last missed...didn't matter anyway...he had more armour by the time they hit...just like pre Nerf...except I had to reload...twice. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
221
|
Posted - 2013.09.06 05:06:00 -
[23] - Quote
Cody Sietz wrote:Dexter307 wrote:Garrett Blacknova wrote:Dexter307 wrote:Cody Sietz wrote:Just gonna say again, it was a bug fix and Nerf.
The weapon functions almost the same, except its more reliable when trying to lock on and we now have only 3 rounds instead of 5.
Also, they may have increased the reload time. Except it shoots twice as fast For half as long. Then takes longer to reload. Which happens twice as often. 3 isnt half of 5. And 3 swarm shots takes down everything except for tanks with lots of plates/shield extenders or hardeners. A Maddy with 1k shields and 6500 armour, he is right next to me. I unload 3 proto SL rounds(prof 3 and 3 complex DMG mods) he starts to rep, and starts to run. I reload, unload my other 3 rounds, 2 hit and the last missed...didn't matter anyway...he had more armour by the time they hit...just like pre Nerf...except I had to reload...twice. Did you even read what i said? |
Cody Sietz
Bullet Cluster
905
|
Posted - 2013.09.06 05:09:00 -
[24] - Quote
just sharing a match I had earlier. Swarms are not that different...just less effective.
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
224
|
Posted - 2013.09.06 05:18:00 -
[25] - Quote
Cody Sietz wrote:just sharing a match I had earlier. Swarms are not that different...just more effective.
Fixed |
Cody Sietz
Bullet Cluster
905
|
Posted - 2013.09.06 05:56:00 -
[26] - Quote
Dexter307 wrote:Cody Sietz wrote:just sharing a match I had earlier. Swarms are not that different...just more effective.
Fixed You know, I'll take old swarms with a 5 round mag any day. |
Seed Dren
SyNergy Gaming EoN.
55
|
Posted - 2013.09.06 06:32:00 -
[27] - Quote
Crow Splat wrote:Godin Thekiller wrote:Iron Wolf Saber wrote:dunno my grimaces was doing fine today, I'm not sure if they buffed the resilience or something. Ate 4 swarms 2 forge guns light railgun shots one heavy railgun shots and splattered by a large missile launcher all in 2 armor rep cycles. I call Bullshit. First I wouldn't doubt it. I have a feeling something is not quite right about the damage when shooting at flying targets. The other day in my python, I was getting hit by all kinds of AV and only taking like 10% damage to my shields. The only part that was threatening was that it was still knocking me around and I was near some buildings. But every now and then I would take a hit that would knock 2/3 of my shields off. I even had several hits for.no noticeable damage but the would sure spin me in circles. Also swarms are not OP. I you have a good fit and play it well, a lone swarm launcher should never kill you.
It was probably a flaylock pistol lol.
|
Jack McReady
DUST University Ivy League
454
|
Posted - 2013.09.06 07:23:00 -
[28] - Quote
the operation skill is bugged and has no effect on lock on time though lets see what happens when that gets fixed. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
352
|
Posted - 2013.09.06 10:37:00 -
[29] - Quote
Blaze Ashra wrote:I'm not telling Trainspotter you have to actually invest your skill points to get the skill point bonus. already to lv5 and proficency aswell
NEXT
|
Korvin Lomont
United Pwnage Service RISE of LEGION
133
|
Posted - 2013.09.06 10:44:00 -
[30] - Quote
Dexter307 wrote:Cody Sietz wrote:just sharing a match I had earlier. Swarms are not that different...just more effective.
Fixed
Swarms aren't as effective as prior to 1.4 mainly because you have to reload more often. I would gladly exchange the skill and get my 5 rounds back. This maybe become a problem when more than Swarm guy is firing synchronized but on the other hand if you force two guy into AV with one tank its ok again.... |
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pegasis prime
BIG BAD W0LVES
812
|
Posted - 2013.09.06 11:12:00 -
[31] - Quote
Dudes I have been testing the swarm launcher (only tier 2 assault varient ) bit equiped on my comand with another swarm launcher bloody hell . I emptied my first clip before the first volly hit a maddy that I was hunting (I was aprox 350 m away) then swiched to the next swarm launcer and rpeated. The poor bugger was down before he could even reacrt to my first volly . Now that was seriosly op . If I had that on a maxed oit commando I wouldent even have to swap just reload the swarms at the moment I think are too powerfull ..... but im going to wait till 1.5 till I really make my desision as the vehicle av balance will re adjusted and will possibly warrent the buff to swarms .
Infact ccp has probably buffed the swarms so as to collect enough data to balance the vehicles against. So we just have to endure 1 month of hard ship so they can balance it accordigly. After all how else would they be able to do it ..... I mean really think about it. It will all be fine is what I keep telling myself when 3 vollys of swarms hit my tank in less than 2 seconds . |
Mortedeamor
The Black Masquerade
216
|
Posted - 2013.09.06 11:13:00 -
[32] - Quote
THE TRAINSPOTTER wrote:broken yes , it takes longer to get a lock on when they should lock on faster fully skilled with no prof your lock on is like 1.05 cant get much shorter than that...oh ccp i dont think the lock on shortening skill is working btw |
Jack McReady
DUST University Ivy League
456
|
Posted - 2013.09.06 11:26:00 -
[33] - Quote
Mortedeamor wrote:THE TRAINSPOTTER wrote:broken yes , it takes longer to get a lock on when they should lock on faster fully skilled with no prof your lock on is like 1.05 cant get much shorter than that...oh ccp i dont think the lock on shortening skill is working btw as already stated by me, it does not work.
already made a post in bug section but not many seem to care that all their SP in swarm ops are wasted https://forums.dust514.com/default.aspx?g=posts&t=107299&find=unread |
Takahiro Kashuken
Red Star. EoN.
1237
|
Posted - 2013.09.06 11:36:00 -
[34] - Quote
pegasis prime wrote:Dudes I have been testing the swarm launcher (only tier 2 assault varient ) bit equiped on my comand with another swarm launcher bloody hell . I emptied my first clip before the first volly hit a maddy that I was hunting (I was aprox 350 m away) then swiched to the next swarm launcer and rpeated. The poor bugger was down before he could even reacrt to my first volly . Now that was seriosly op . If I had that on a maxed oit commando I wouldent even have to swap just reload the swarms at the moment I think are too powerfull ..... but im going to wait till 1.5 till I really make my desision as the vehicle av balance will re adjusted and will possibly warrent the buff to swarms .
Infact ccp has probably buffed the swarms so as to collect enough data to balance the vehicles against. So we just have to endure 1 month of hard ship so they can balance it accordigly. After all how else would they be able to do it ..... I mean really think about it. It will all be fine is what I keep telling myself when 3 vollys of swarms hit my tank in less than 2 seconds .
You can do it with basic
3 volleys less than 5seconds at least and i have no SP into it, super easy to do |
Garrett Blacknova
Codex Troopers
3783
|
Posted - 2013.09.06 11:57:00 -
[35] - Quote
Dexter307 wrote:Garrett Blacknova wrote:Dexter307 wrote:Cody Sietz wrote:Just gonna say again, it was a bug fix and Nerf.
The weapon functions almost the same, except its more reliable when trying to lock on and we now have only 3 rounds instead of 5.
Also, they may have increased the reload time. Except it shoots twice as fast For half as long. Then takes longer to reload. Which happens twice as often. 3 isnt half of 5. And 3 swarm shots takes down everything except for tanks with lots of plates/shield extenders or hardeners. LOL you took that literally.
And 3 swarm shots will hit pretty hard, but only if they hit, and against good LAV drivers or Dropship pilots, they usually don't. speed-tanked LAVs can run faster than the Swarms give chase, and so can most Dropships. If they put a wall between themselves and the missiles, guess who doesn't die?
Tanks can't dodge that easily, so it's reasonable for them to have that extra survivability, and my 200,000 ISK Sica has been able to march through a full clip of an Advanced Swarm Launcher and kill the guy while he was reloading.
So in my eyes right now, it's working as intended (at least for the most part - not saying it's perfect, but it's not bad). |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
234
|
Posted - 2013.09.06 11:57:00 -
[36] - Quote
Korvin Lomont wrote:Dexter307 wrote:Cody Sietz wrote:just sharing a match I had earlier. Swarms are not that different...just more effective.
Fixed Swarms aren't as effective as prior to 1.4 mainly because you have to reload more often. I would gladly exchange the skill and get my 5 rounds back. This maybe become a problem when more than Swarm guy is firing synchronized but on the other hand if you force two guy into AV with one tank its ok again.... You can shoot 3 times, reload, and shoot a forth shot before the original swarm launcher can shoot 4 times |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
234
|
Posted - 2013.09.06 12:00:00 -
[37] - Quote
Garrett Blacknova wrote:Dexter307 wrote:Garrett Blacknova wrote:Dexter307 wrote:Cody Sietz wrote:Just gonna say again, it was a bug fix and Nerf.
The weapon functions almost the same, except its more reliable when trying to lock on and we now have only 3 rounds instead of 5.
Also, they may have increased the reload time. Except it shoots twice as fast For half as long. Then takes longer to reload. Which happens twice as often. 3 isnt half of 5. And 3 swarm shots takes down everything except for tanks with lots of plates/shield extenders or hardeners. LOL you took that literally. And 3 swarm shots will hit pretty hard, but only if they hit, and against good LAV drivers or Dropship pilots, they usually don't. speed-tanked LAVs can run faster than the Swarms give chase, and so can most Dropships. If they put a wall between themselves and the missiles, guess who doesn't die? Tanks can't dodge that easily, so it's reasonable for them to have that extra survivability, and my 200,000 ISK Sica has been able to march through a full clip of an Advanced Swarm Launcher and kill the guy while he was reloading. So in my eyes right now, it's working as intended (at least for the most part - not saying it's perfect, but it's not bad). No one uses speed tank lavs, and there's no warning to the swarms so drop ship pilots get hit 2-3 times before they can react
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Iron Wolf Saber
Den of Swords
8081
|
Posted - 2013.09.06 14:00:00 -
[38] - Quote
Blaze Ashra wrote:Iron Wolf Saber wrote:dunno my grimaces was doing fine today, I'm not sure if they buffed the resilience or something. Ate 4 swarms 2 forge guns light railgun shots one heavy railgun shots and splattered by a large missile launcher all in 2 armor rep cycles. Well damn, what's your fitting?
nothing unusual, 1 repper 1 plate 1 resistance plate, blaster fit, mcru and a shield resistance module only has like 3k total life.What killed the dropship in the end was me trying to dock with our own mcc since we got redlined that fight and I got bored. New Camera sucks. |
Tebu Gan
CrimeWave Syndicate
75
|
Posted - 2013.09.06 14:06:00 -
[39] - Quote
Iron Wolf Saber wrote:Blaze Ashra wrote:Iron Wolf Saber wrote:dunno my grimaces was doing fine today, I'm not sure if they buffed the resilience or something. Ate 4 swarms 2 forge guns light railgun shots one heavy railgun shots and splattered by a large missile launcher all in 2 armor rep cycles. Well damn, what's your fitting? nothing unusual, 1 repper 1 plate 1 resistance plate, blaster fit, mcru and a shield resistance module only has like 3k total life.What killed the dropship in the end was me trying to dock with our own mcc since we got redlined that fight and I got bored. New Camera sucks.
Played a few games with my armor tank buddy and man did he hate those swarms now. Proto swarms with damage mods are insane sometimes. My shield tank has been standing up to them, but the speed buff on the Nitro has been helping considerably.
I'm not just faster than an armor tank with it on, I'm way faster. Ran circles around his tank, it is awesome. Losing more tanks myself, but the buff makes me really want to push the limits to see what I can do with the new found speed.
I'm surprised you held up so well, must have been STD/ADV, I know proto swarms with mods take a quarter of my shields, and I'm running 5400 hp and 34% Resistance |
Panther Alpha
DarkWingsss
1112
|
Posted - 2013.09.06 14:09:00 -
[40] - Quote
Can i have the Swarm Launcher that you using... ? Because the one i using can't kill fuckall... not even cheap LAV's. |
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Garrett Blacknova
Codex Troopers
3797
|
Posted - 2013.09.06 14:14:00 -
[41] - Quote
Dexter307 wrote:No one uses speed tank lavs, and there's no warning to the swarms so drop ship pilots get hit 2-3 times before they can react No-one uses speed tank LAVs, except that about half the LAVs I've seen in 1.4 so far have been able to outrun my Swarms for long enough to take cover.
And the Dropships I usually ride in avoid the second hit more often than they take it, and if we DO take a second volley, we land and repair up before returning to battle. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
235
|
Posted - 2013.09.06 15:37:00 -
[42] - Quote
Garrett Blacknova wrote:Dexter307 wrote:No one uses speed tank lavs, and there's no warning to the swarms so drop ship pilots get hit 2-3 times before they can react No-one uses speed tank LAVs, except that about half the LAVs I've seen in 1.4 so far have been able to outrun my Swarms for long enough to take cover. And the Dropships I usually ride in avoid the second hit more often than they take it, and if we DO take a second volley, we land and repair up before returning to battle. To bad you can't out run rapid fire invisi-swarms. They should have left swarms as they were and fixed the invisi-swarm glitch
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calisk galern
BurgezzE.T.F
879
|
Posted - 2013.09.06 15:40:00 -
[43] - Quote
so far the delay on the swarms still gives drops enough time to hit their boosts and get out of there, they just have close to no leeway, it means swarms are an actual threat to drop ships.
if your vehicle can survivee more then 3 salvo's then you will probably get away while they are reloading.
I'd still ratehr use a forge over a swarm anyway, such a better weapon. |
Eurydice Itzhak
Militaires Sans Jeux
207
|
Posted - 2013.09.06 15:44:00 -
[44] - Quote
Lurchasaurus wrote:I said i would be astounded if ANYONE defended swarms in 1.4....
damn.......
Unrelated news I recalled my tank in an ambush match when I saw Ted on the other side but it was you who topped the scoreboard and crushed all my blueberries.
Just a shout out from an impressed enemy. |
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