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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
218
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Posted - 2013.09.06 01:52:00 -
[1] - Quote
Swarm launchers shoot WAY to fast now. Why was the swarm launcher buffed anyway? |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
218
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Posted - 2013.09.06 02:52:00 -
[2] - Quote
Cody Sietz wrote:Just gonna say again, it was a bug fix and Nerf.
The weapon functions almost the same, except its more reliable when trying to lock on and we now have only 3 rounds instead of 5.
Also, they may have increased the reload time. Except it shoots twice as fast |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
220
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Posted - 2013.09.06 03:45:00 -
[3] - Quote
Garrett Blacknova wrote:Dexter307 wrote:Cody Sietz wrote:Just gonna say again, it was a bug fix and Nerf.
The weapon functions almost the same, except its more reliable when trying to lock on and we now have only 3 rounds instead of 5.
Also, they may have increased the reload time. Except it shoots twice as fast For half as long. Then takes longer to reload. Which happens twice as often. 3 isnt half of 5. And 3 swarm shots takes down everything except for tanks with lots of plates/shield extenders or hardeners.
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
221
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Posted - 2013.09.06 05:06:00 -
[4] - Quote
Cody Sietz wrote:Dexter307 wrote:Garrett Blacknova wrote:Dexter307 wrote:Cody Sietz wrote:Just gonna say again, it was a bug fix and Nerf.
The weapon functions almost the same, except its more reliable when trying to lock on and we now have only 3 rounds instead of 5.
Also, they may have increased the reload time. Except it shoots twice as fast For half as long. Then takes longer to reload. Which happens twice as often. 3 isnt half of 5. And 3 swarm shots takes down everything except for tanks with lots of plates/shield extenders or hardeners. A Maddy with 1k shields and 6500 armour, he is right next to me. I unload 3 proto SL rounds(prof 3 and 3 complex DMG mods) he starts to rep, and starts to run. I reload, unload my other 3 rounds, 2 hit and the last missed...didn't matter anyway...he had more armour by the time they hit...just like pre Nerf...except I had to reload...twice. Did you even read what i said? |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
224
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Posted - 2013.09.06 05:18:00 -
[5] - Quote
Cody Sietz wrote:just sharing a match I had earlier. Swarms are not that different...just more effective.
Fixed |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
234
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Posted - 2013.09.06 11:57:00 -
[6] - Quote
Korvin Lomont wrote:Dexter307 wrote:Cody Sietz wrote:just sharing a match I had earlier. Swarms are not that different...just more effective.
Fixed Swarms aren't as effective as prior to 1.4 mainly because you have to reload more often. I would gladly exchange the skill and get my 5 rounds back. This maybe become a problem when more than Swarm guy is firing synchronized but on the other hand if you force two guy into AV with one tank its ok again.... You can shoot 3 times, reload, and shoot a forth shot before the original swarm launcher can shoot 4 times |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
234
|
Posted - 2013.09.06 12:00:00 -
[7] - Quote
Garrett Blacknova wrote:Dexter307 wrote:Garrett Blacknova wrote:Dexter307 wrote:Cody Sietz wrote:Just gonna say again, it was a bug fix and Nerf.
The weapon functions almost the same, except its more reliable when trying to lock on and we now have only 3 rounds instead of 5.
Also, they may have increased the reload time. Except it shoots twice as fast For half as long. Then takes longer to reload. Which happens twice as often. 3 isnt half of 5. And 3 swarm shots takes down everything except for tanks with lots of plates/shield extenders or hardeners. LOL you took that literally. And 3 swarm shots will hit pretty hard, but only if they hit, and against good LAV drivers or Dropship pilots, they usually don't. speed-tanked LAVs can run faster than the Swarms give chase, and so can most Dropships. If they put a wall between themselves and the missiles, guess who doesn't die? Tanks can't dodge that easily, so it's reasonable for them to have that extra survivability, and my 200,000 ISK Sica has been able to march through a full clip of an Advanced Swarm Launcher and kill the guy while he was reloading. So in my eyes right now, it's working as intended (at least for the most part - not saying it's perfect, but it's not bad). No one uses speed tank lavs, and there's no warning to the swarms so drop ship pilots get hit 2-3 times before they can react
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
235
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Posted - 2013.09.06 15:37:00 -
[8] - Quote
Garrett Blacknova wrote:Dexter307 wrote:No one uses speed tank lavs, and there's no warning to the swarms so drop ship pilots get hit 2-3 times before they can react No-one uses speed tank LAVs, except that about half the LAVs I've seen in 1.4 so far have been able to outrun my Swarms for long enough to take cover. And the Dropships I usually ride in avoid the second hit more often than they take it, and if we DO take a second volley, we land and repair up before returning to battle. To bad you can't out run rapid fire invisi-swarms. They should have left swarms as they were and fixed the invisi-swarm glitch
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