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Thread Statistics | Show CCP posts - 0 post(s) |
MAD MAX 514
The dyst0pian Corporation Lokun Listamenn
9
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Posted - 2013.09.05 16:46:00 -
[1] - Quote
So my scrambler does 39.6 dmg I have one complex dmg mod and prof to lvl 4 what is my dmg now?
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3170
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Posted - 2013.09.05 16:46:00 -
[2] - Quote
38.6 |
Seed Dren
SyNergy Gaming EoN.
53
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Posted - 2013.09.05 16:49:00 -
[3] - Quote
46.7 |
Panther Alpha
DarkWingsss
1091
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Posted - 2013.09.05 17:03:00 -
[4] - Quote
339483859485986.94958 ? |
Poonmunch
Sanguis Defense Syndicate
319
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Posted - 2013.09.05 17:04:00 -
[5] - Quote
I really wish this stuff would show up in the fittings menu.
For weapons and other suit modifiers (profile dampeners, range extenders, etc.).
Munch |
Fizzer94
L.O.T.I.S.
79
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Posted - 2013.09.05 17:07:00 -
[6] - Quote
48.3. I have the same thing. |
WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
30
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Posted - 2013.09.05 17:12:00 -
[7] - Quote
39.6*112/100=44.35 44.35*110/100=48.78 |
WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
30
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Posted - 2013.09.05 17:22:00 -
[8] - Quote
I think its 120% dmg to shields and 80% to armor for the scrambler rifle so 58 dmg to shields and 39 to armor |
Poonmunch
Sanguis Defense Syndicate
320
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Posted - 2013.09.05 17:23:00 -
[9] - Quote
Hey CCP,
Are you reading this?
The answers are all over the map.
38.6, 46.7, 48.3, etc.
Could you give us a hand here? Putting this stuff in the fittings menu would be super helpful.
Munch |
IceShifter Childhaspawn
DUST University Ivy League
249
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Posted - 2013.09.05 17:40:00 -
[10] - Quote
(Base*(1+(dmg mod percentage)-(.5^((X-1)/LN 140)^2))*(1+(proficiency percentage)) )
Where x is the nth module of the same type to which stacking penalties apply. (omit it if you dont like logarithms or dont have more than one)
Damage profile will take it from there. |
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Poonmunch
Sanguis Defense Syndicate
322
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Posted - 2013.09.05 17:43:00 -
[11] - Quote
IceShifter Childhaspawn wrote:(Base*(1+(dmg mod percentage)-(.3-.5^((X-1)/LN 140)^2))*(1+(proficiency percentage)) )
Where x is the nth module of the same type to which stacking penalties apply.
Damage profile will take it from there.
Sounds like something a computer (like my PS3) could figure out in a millisecond or two.
How about letting my PS3 print it in my fittings menu, CCP?
Munch |
AAGMUNDR
Reliable Overwatch Inc.
32
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Posted - 2013.09.05 17:43:00 -
[12] - Quote
So I have a laser rifle with three complex damage mods on a scout with no shield or armor mods. How many seconds will until my clone dies? |
Forlorn Destrier
Bullet Cluster
1632
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Posted - 2013.09.05 17:45:00 -
[13] - Quote
Poonmunch wrote:I really wish this stuff would show up in the fittings menu.
For weapons and other suit modifiers (profile dampeners, range extenders, etc.).
Munch
It is something that CCP wants to do, but is so minor when compared to other things it is on a major backburner. |
Poonmunch
Sanguis Defense Syndicate
325
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Posted - 2013.09.05 19:10:00 -
[14] - Quote
Forlorn Destrier wrote:Poonmunch wrote:I really wish this stuff would show up in the fittings menu.
For weapons and other suit modifiers (profile dampeners, range extenders, etc.).
Munch It is something that CCP wants to do, but is so minor when compared to other things it is on a major backburner.
But a feature like this would add something players could mess around with.
You know the meta game.
Tweaking fittings and skills. This stuff is a ton of fun for some people and is a feature I see on other FPS.
It would add more depth for what is seemingly a very small amount of coding to display it (since the information is already there).
Munch
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