
Quil Evrything
DUST University Ivy League
35
 |
Posted - 2013.09.04 21:10:00 -
[1] - Quote
Maken Tosch wrote:
The base profile could need a little adjustment at least. Maybe about 40 dB instead of 45 dB.
Yes!
It's ludicrous that a fully specialized "Scout suit profile" == light suit profile == militia light profile = 45
militia light should be 45, a proper light suit should be less, and a a trueblue scout suit, should be noticably less. It's absurd that the only diference between a light suit, and a scout suit, is the amount of money each one costs.
That, along with "if you can't passive-scan it, you cant auto-aim it", should work quite nicely |

Quil Evrything
DUST University Ivy League
44
 |
Posted - 2013.09.05 20:52:00 -
[2] - Quote
DISGRUNTLEDev wrote:
I don't think this is the way it works with dampeners. If that was true, with full skills (two of them) and a basic dampener, it would be a 50% reduction putting a scouts at 22.5. Would be awesome. Would someone be willing to test this tonight(Edit: around 0200-0300 dust time)? I can set up multiple suits to try it out. I need someone with proto scanners.
Is it the first module equipped, or the top one? Which gets the bonus.
It would be great news if this was the case, it would mean that Minmatars can hide from all scanners if they build for it.
It would only be "great news" if they made it apply properly to field-of-vision "scanning" as well, aka weapon built-in scan. The cone of vision that extends 45degrees right and left of your sights, and lights up enemies on your radar... even if you are looking DOWN, rather than at the horizon.
The suck thing is, I could understand if there was the argument of, "your suit hooks into your optical sensor, and IDs everything that you 'see'"
However, you get automatic passive forward scan, out to 100m or so, even for stuff that you CANNOT see. People behind thin walls, etc. IMO, this is OP. It's invincible forward-directed passive scan. It SHOULD be subjected to the same precision rules as normal passive scans, unless there is clear line-of-sight to the enemy.
Now there's "stealth" for you. And CCP wouldnt even have to make a new module for it. Just more consistently enforce game world rules that they already have.
|