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Thread Statistics | Show CCP posts - 0 post(s) |
DISGRUNTLEDev
Ancient Exiles
80
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Posted - 2013.09.04 18:33:00 -
[1] - Quote
I think a great improvement to all scouts, while not preventing other suits from doing the same, would be basing the amount of aim assist against a particular suit based on its scan profile. Being able to be harder to find *and* harder to hit would greatly help the scouts. Other suits could do it, but with the innate bonuses of the scouts giving them a natural buff. |
DISGRUNTLEDev
Ancient Exiles
84
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Posted - 2013.09.04 19:33:00 -
[2] - Quote
Get your basic light suit up and wear the racial varient. That alone will get scouts to 33.75dB. |
DISGRUNTLEDev
Ancient Exiles
84
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Posted - 2013.09.04 19:47:00 -
[3] - Quote
Maken Tosch wrote: The base profile could need a little adjustment at least. Maybe about 40 dB instead of 45 dB.
That's not unreasonable. It would mean a Scout with max passive dampening skills (Light Suit V, Profile Dampening V) would have a scan profile of 27dB.
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DISGRUNTLEDev
Ancient Exiles
84
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Posted - 2013.09.04 20:03:00 -
[4] - Quote
Having tested Profile dampening thoroughly in Chromosome, I feel quite strongly that the total of a skills % is not 2% + 2% + 2% + 2% + 2% reduction It's a flat 10%. So Light Suits V would give 25% reduction. Profile dampening would give 10% reduction. |
DISGRUNTLEDev
Ancient Exiles
85
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Posted - 2013.09.04 20:17:00 -
[5] - Quote
>.> not sure if trolling, or just really boosting my ego about being right about the math... |
DISGRUNTLEDev
Ancient Exiles
85
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Posted - 2013.09.04 20:26:00 -
[6] - Quote
It doesn't matter XiBravo, they're precentages. Bonus of 25% and 10%
45 with 10% reduction is 40.5 Add 25% reduction now 30.375
45 with 25% reduction is 33.75 Add 10% reduction now 30.375
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DISGRUNTLEDev
Ancient Exiles
85
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Posted - 2013.09.04 20:29:00 -
[7] - Quote
Don't you get both Spec Ops?
Yours is much better than 5 freakin' meters to passive scan range at proto. |
DISGRUNTLEDev
Ancient Exiles
90
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Posted - 2013.09.04 21:53:00 -
[8] - Quote
Bojo The Mighty wrote:my grand onion.
That must be why you collect so many tears! |
DISGRUNTLEDev
Ancient Exiles
120
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Posted - 2013.09.05 19:37:00 -
[9] - Quote
ratamaq doc wrote:DISGRUNTLEDev wrote:It doesn't matter XiBravo, they're precentages. Bonus of 25% and 10%
45 with 10% reduction is 40.5 Add 25% reduction now 30.375
45 with 25% reduction is 33.75 Add 10% reduction now 30.375
I haven't tested profile damping, but with hack speed the first module is applied to base regardless of skill. So it would be 35% off with the skill and the first module. The second module would reduce from the remainder. I have all the math and video proof in a /r/dust514 thread. If it is not suppose to work this way, then hacking is broken.
I don't think this is the way it works with dampeners. If that was true, with full skills (two of them) and a basic dampener, it would be a 50% reduction putting a scouts at 22.5. Would be awesome. Would someone be willing to test this tonight? I can set up multiple suits to try it out. I need someone with proto scanners.
Is it the first module equipped, or the top one? Which gets the bonus.
It would be great news if this was the case, it would mean that Minmatars can hide from all scanners if they build for it.
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DISGRUNTLEDev
Ancient Exiles
121
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Posted - 2013.09.05 21:12:00 -
[10] - Quote
That math gets ridiculous rather quickly then. I was just taking the percentage off the remainder, as I show in previous posts. |
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DISGRUNTLEDev
Ancient Exiles
121
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Posted - 2013.09.05 21:57:00 -
[11] - Quote
Turkevich wrote:Shotty GoBang wrote:Balancing the Scout will likely require reduction of medium-suit speed. How about you just increase the scout suit speed? Why must "balance" always be achieved by nerf'ing something?
We think there is a ceiling on speed. Thus, for the scouts to seem faster, if there is a cap to speed, other suits need to slow down.
That's all. |
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