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Thor McStrut
Reckoners
152
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Posted - 2013.09.04 15:10:00 -
[1] - Quote
When I first started in Chromosome, my KDR was an extremely pitiful .27. After Uprising, my KDR slowly climbed up to .52, and even though I had some bad games here and there, I could finish games even or better fairly often.
Today, I played 4 games before work. 1-2, 3-2, 0-5, and 2-7.
On the bright side, MM was better, our games were close, and teams were full. But now I suck again. |
Killar-12
The Corporate Raiders
790
|
Posted - 2013.09.04 15:11:00 -
[2] - Quote
Thor McStrut wrote:When I first started in Chromosome, my KDR was an extremely pitiful .27. After Uprising, my KDR slowly climbed up to .52, and even though I had some bad games here and there, I could finish games even or better fairly often. Today, I played 4 games before work. 1-2, 3-2, 0-5, and 2-7. On the bright side, MM was better, our games were close, and teams were full. But now I suck again. Mine was .56 now it's somewhere around .8 |
Spkr4theDead
International-Fleet
593
|
Posted - 2013.09.04 15:12:00 -
[3] - Quote
I'm over 3.0 |
Chris F2112
High-Damage
397
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Posted - 2013.09.04 15:13:00 -
[4] - Quote
Aim assist hit mass drivers hardest. Now everyone can aim right on, not only the pros. |
ryo sayo mio
Algintal Core Gallente Federation
13
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Posted - 2013.09.04 15:14:00 -
[5] - Quote
Lol this is the best post since 1.4 |
Repe Susi
Rautaleijona Top Men.
635
|
Posted - 2013.09.04 15:17:00 -
[6] - Quote
Spkr4theDead wrote:I'm over 3.0
Wow. I've heard about a guy who has over 4.20. |
Monkey MAC
killer taxi company General Tso's Alliance
124
|
Posted - 2013.09.04 15:26:00 -
[7] - Quote
Thor McStrut wrote:When I first started in Chromosome, my KDR was an extremely pitiful .27. After Uprising, my KDR slowly climbed up to .52, and even though I had some bad games here and there, I could finish games even or better fairly often. Today, I played 4 games before work. 1-2, 3-2, 0-5, and 2-7. On the bright side, MM was better, our games were close, and teams were full. But now I suck again.
Dont worry something will be done, the hit detection bonuses given to hitscans will be taken off, there nothing wrong with giving people aim assist, there is a problem when over 50% of damage is lost to hd and poor aiming controls, and the game is considered balance, will need some tweaking on ars, hmg, ascrs, scr, smgs and the like!
Patches always come with teething problems!! |
Takahiro Kashuken
Red Star. EoN.
1215
|
Posted - 2013.09.04 15:29:00 -
[8] - Quote
Repe Susi wrote:Spkr4theDead wrote:I'm over 3.0 Wow. I've heard about a guy who is over 4.20.
I am that guy |
Cosgar
ParagonX
4714
|
Posted - 2013.09.04 15:33:00 -
[9] - Quote
Haven't really been having issues to be honest. 1 v 1 situations are a lot harder but if I got the range and height advantage, there's no real difference outside of having to duck lasers. |
Spec Ops Cipher
Seraphim Initiative..
494
|
Posted - 2013.09.04 15:34:00 -
[10] - Quote
Chris F2112 wrote:Aim assist hit mass drivers hardest. Now everyone can aim right on, not only the pros. Scouts. |
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Everything Dies
Chatelain Rapid Response Gallente Federation
55
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Posted - 2013.09.04 15:35:00 -
[11] - Quote
Repe Susi wrote:Spkr4theDead wrote:I'm over 3.0 Wow. I've heard about a guy who is over 4.20. I'm over 5...but that'll be changing as I'm trying to get better at fighting in close quarters. Hell, first battle today I was 0-4 with 3 kill assists. I'll stick with sniping on the maps that I can be effective on, otherwise I'll be trying to defend nodes from up-close (unless I can find an effective turret, or need to deploy some Wiyrkomi love.) |
Disturbingly Bored
The Strontium Asylum
553
|
Posted - 2013.09.04 15:35:00 -
[12] - Quote
Monkey MAC wrote:will need some tweaking on ars, hmg, ascrs, scr, smgs and the like!
Interesting. I knew HMG was hitscan, I didn't realize that all the other full auto weapons were as well. Can you confirm?
Quote:Patches always come with teething problems!!
Agreed. This patch had some hiccups, but if you look past the blips to the changes and the content, I'm thinking 1.4 is a hell of a great patch. |
Thor McStrut
Reckoners
152
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Posted - 2013.09.04 15:38:00 -
[13] - Quote
ryo sayo mio wrote:Lol this is the best post since 1.4
Let me break it down even further.
My first game was a MD kill vs a damaged assault. Second game was a GEK kill, MD kill vs a SG scout, and a NT-511 vs a noob who was standing still shooting a turret. Third... Got worked Fourth, MD spam while C was being assaulted. I got LLAV splattered twice in CQC under a platform.
Actually, I feel like the borked hit detection was my REAL crutch. |
Medic 1879
Forsaken Immortals Top Men.
1000
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Posted - 2013.09.04 15:42:00 -
[14] - Quote
I was about 2.2 ish before the MD got fixed and it has been climbing steadily to about 2.49 ish as of yesterday. Been playing ambush today and so far my worst game was 6 kills 1 death. Got a few 12+ for 1 or 0's. Use an active scanner and its easy to get the drop on people. Especially since its harder for your victim to tell where the explosions are coming from.
Woo 1000th like! |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
160
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Posted - 2013.09.04 15:46:00 -
[15] - Quote
I'm 3.27 but I'm a heavy |
ZDub 303
TeamPlayers EoN.
1994
|
Posted - 2013.09.04 15:48:00 -
[16] - Quote
Repe Susi wrote:Spkr4theDead wrote:I'm over 3.0 Wow. I've heard about a guy who is over 4.20.
Its not that hard with the PRO vs. MLT imbalance that exists in this game.
Before I went hardcore PC I had 3.89 (as a proto equipment logi) and my assault partner I used to squad with was around 8.15. These are not uncommon numbers either unfortunately. Its more of a symptom of dropsuit tiers and poor matchmaking with high SP, high ISK, high geared vets roflstomping poor new guys with nothing. |
Monkey MAC
killer taxi company General Tso's Alliance
126
|
Posted - 2013.09.04 15:57:00 -
[17] - Quote
Disturbingly Bored wrote:Monkey MAC wrote:willI need some tweaking on ars, hmg, ascrs, scr, smgs and the like! Interesting. I knew HMG was hitscan, I didn't realize that all the other full auto weapons were as well. Can you confirm? Quote:Patches always come with teething problems!! Agreed. This patch had some hiccups, but if you look past the blips to the changes and the content, I'm thinking 1.4 is a hell of a great patch.
I cant confirm there all hitscan, prehaps the smg isnt technically hitscan because of its poor damage!
But basically I personally split weapons into: Hitscan, full auto only requires a low percentage to hit to match dps of other weapons Boltshot, low ROF high alpha, requires more precise situations or aiming Aoe, exactly what it say on the tin, lower dps to compinsate for lesser need to aim! |
Disturbingly Bored
The Strontium Asylum
559
|
Posted - 2013.09.04 16:03:00 -
[18] - Quote
Monkey MAC wrote: But basically I personally split weapons into: Hitscan, full auto only requires a low percentage to hit to match dps of other weapons
I'd be careful with that. Hitscan is a technical thing, it means the weapon does instant damage, no leading and projectile travel time is an illusion.
I know HMG is hitscan for a fact, but I thought that the AR and SMG actually track projectile travel. It could very well that they're all hitscan, and CCP just did a very convincing job with the in-game projectiles... |
Cosgar
ParagonX
4719
|
Posted - 2013.09.04 16:05:00 -
[19] - Quote
Disturbingly Bored wrote:Monkey MAC wrote: But basically I personally split weapons into: Hitscan, full auto only requires a low percentage to hit to match dps of other weapons
I'd be careful with that. Hitscan is a technical thing, it means the weapon does instant damage, no leading and projectile travel time is an illusion. I know HMG is hitscan for a fact, but I thought that the AR and SMG actually track projectile travel. It could very well that they're all hitscan, and CCP just did a very convincing job with the in-game projectiles... Anything that gives you a hit marker is a hitscan weapon. |
Monkey MAC
killer taxi company General Tso's Alliance
128
|
Posted - 2013.09.04 16:15:00 -
[20] - Quote
Disturbingly Bored wrote:Monkey MAC wrote: But basically I personally split weapons into: Hitscan, full auto only requires a low percentage to hit to match dps of other weapons
I'd be careful with that. Hitscan is a technical thing, it means the weapon does instant damage, no leading and projectile travel time is an illusion. I know HMG is hitscan for a fact, but I thought that the AR and SMG actually track projectile travel. It could very well that they're all hitscan, and CCP just did a very convincing job with the in-game projectiles...
True they are charactirised by simple linear trajectories, typically with little or no lead, and no drop, technically snipers in this game can defined as hitscan to!! |
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Disturbingly Bored
The Strontium Asylum
561
|
Posted - 2013.09.04 16:22:00 -
[21] - Quote
Cosgar wrote: Anything that gives you a hit marker is a hitscan weapon.
Thanks for the clarification. I'm going to remember that the next time an AR user bellyaches about HMGs doing instant damage.
The Forge Gun baffles me then, since it has a hit marker but you very clearly have to lead against Dropships and LAVs... |
Garrett Blacknova
Codex Troopers
3597
|
Posted - 2013.09.04 16:37:00 -
[22] - Quote
Cosgar wrote:Anything that gives you a hit marker is a hitscan weapon. I get hit markers when my Swarms reach their target.
They are most definitely NOT hitscan weapons. |
ZDub 303
TeamPlayers EoN.
1998
|
Posted - 2013.09.04 17:25:00 -
[23] - Quote
Garrett Blacknova wrote:Cosgar wrote:Anything that gives you a hit marker is a hitscan weapon. I get hit markers when my Swarms reach their target. They are most definitely NOT hitscan weapons.
+1... hit markers != hit scan |
Spycrab Potato
Hold-Your-Fire
355
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Posted - 2013.09.04 17:27:00 -
[24] - Quote
Repe Susi wrote:Spkr4theDead wrote:I'm over 3.0 Wow. I've heard about a guy who is over 4.20. Guess you could say he's high up there. |
T8R Raid
BIG BAD W0LVES
7
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Posted - 2013.09.04 17:31:00 -
[25] - Quote
Takahiro Kashuken wrote:Repe Susi wrote:Spkr4theDead wrote:I'm over 3.0 Wow. I've heard about a guy who is over 4.20. I am that guy I remember going to the oceania server during their slowtime, no corp online, no squad, and when i got in i kept seeing a uplink off the side which i didnt spawn on since i started using my sniper to countersnipe only. and i kept seeing this name pop up melee'd over and over again. turned out there was a couple dudes, one with an uplink and nano tool(blue team), the other (red team) had a nanohive and AR. i mostly saw melees but they were working together to cheat warpoints or their K/DR. since then i dont believe anyones high K/DR. at the end of the battle dude had 70 kills and no deaths. show proof or your K/DR is fake. |
Everything Dies
Chatelain Rapid Response Gallente Federation
56
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Posted - 2013.09.04 21:15:00 -
[26] - Quote
T8R Raid wrote:Takahiro Kashuken wrote:Repe Susi wrote:Spkr4theDead wrote:I'm over 3.0 Wow. I've heard about a guy who is over 4.20. I am that guy I remember going to the oceania server during their slowtime, no corp online, no squad, and when i got in i kept seeing a uplink off the side which i didnt spawn on since i started using my sniper to countersnipe only. and i kept seeing this name pop up melee'd over and over again. turned out there was a couple dudes, one with an uplink and nano tool(blue team), the other (red team) had a nanohive and AR. i mostly saw melees but they were working together to cheat warpoints or their K/DR. since then i dont believe anyones high K/DR. at the end of the battle dude had 70 kills and no deaths. show proof or your K/DR is fake. Isn't there a way to look up a player within the game? Either way, a 5.0+ KDR isn't all that difficult for a sniper. I rarely die during battle, and even more rarely do I die more than one time. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
685
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Posted - 2013.09.04 22:35:00 -
[27] - Quote
I still own with the MD, does this mean I'm not a scrub? |
Flix Keptick
Red Star. EoN.
63
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Posted - 2013.09.04 22:41:00 -
[28] - Quote
MINE OVER 9000!!!!!!!! (Ok, maybe closer to 3.5). |
CharCharOdell
Shining Flame Amarr Empire
589
|
Posted - 2013.09.04 22:45:00 -
[29] - Quote
Spkr4theDead wrote:I'm over 3.0
ur a tanker. u should feel badf if it was any less. (mine is 2.9 but that's bc i logi on the side...sort off). not really an infantry stomper...moe of a tank hinter |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2118
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Posted - 2013.09.05 01:03:00 -
[30] - Quote
1.72 |
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21yrOld Knight
High-Damage
98
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Posted - 2013.09.05 01:25:00 -
[31] - Quote
Thor McStrut wrote:When I first started in Chromosome, my KDR was an extremely pitiful .27. After Uprising, my KDR slowly climbed up to .52, and even though I had some bad games here and there, I could finish games even or better fairly often. Today, I played 4 games before work. 1-2, 3-2, 0-5, and 2-7. On the bright side, MM was better, our games were close, and teams were full. But now I suck again.
Sucks to suck. Me and my healthy 2.10 k/d will keep taking our ar, scr and sniper pills. |
XxWarlordxX97
Ancient Exiles
4484
|
Posted - 2013.09.05 01:27:00 -
[32] - Quote
Thor McStrut wrote:When I first started in Chromosome, my KDR was an extremely pitiful .27. After Uprising, my KDR slowly climbed up to .52, and even though I had some bad games here and there, I could finish games even or better fairly often. Today, I played 4 games before work. 1-2, 3-2, 0-5, and 2-7. On the bright side, MM was better, our games were close, and teams were full. But now I suck again.
My favorite build was Chromosome My KDR was 6.40 |
Patrick57
GunFall Mobilization Covert Intervention
158
|
Posted - 2013.09.05 01:46:00 -
[33] - Quote
1.44 as a Logibro |
Thor McStrut
Reckoners
160
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Posted - 2013.09.05 01:55:00 -
[34] - Quote
This is what I get for throwing my KDR into it. LOL!
This was a subtle post for those who stated that the MD was not the OP weapon that the vocal minority claimed it was, but that it was in fact balanced. The real problem was hit detection. CCP fixed the explosive hit detection after 1.1, so MD worked when everything else was broke!
I appreciate all the replies though! How bout this; my KDR sucks we know. But my WP/D sucks too! I think it comes out to 50:1 or so. I don't hack much, nor rez, nor repair. So that works out to a kill or 2 assists per death. I guess that's inline with my KDR..
So what's your WP/D? I know some of the top players are in the 250-300:1 |
ZDub 303
TeamPlayers EoN.
2003
|
Posted - 2013.09.05 02:01:00 -
[35] - Quote
Thor McStrut wrote:So what's your WP/D? I know some of the top players are in the 250-300:1
Is that good? I calculated mine just for kicks... 1,263,610 WP & 3107 D = 406 WP/D. Is that good for a logi? |
Thor McStrut
Reckoners
163
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Posted - 2013.09.05 02:22:00 -
[36] - Quote
ZDub 303 wrote:Thor McStrut wrote:So what's your WP/D? I know some of the top players are in the 250-300:1 Is that good? I calculated mine just for kicks... 1,263,610 WP & 3107 D = 406 WP/D. I'm not that great, so I suspect WP/D can get quite a bit higher for top players.
I don't know. To be fair, since deaths aren't shown on the leaderboards, I took their kills, divided by KDR to get rough estimate of deaths, then divided WP by said estimate of deaths. But I didn't do everybody.
406 seems awesome though! |
The Robot Devil
Echo Galactic Industries
900
|
Posted - 2013.09.05 02:25:00 -
[37] - Quote
Monkey MAC wrote:Disturbingly Bored wrote:Monkey MAC wrote: But basically I personally split weapons into: Hitscan, full auto only requires a low percentage to hit to match dps of other weapons
I'd be careful with that. Hitscan is a technical thing, it means the weapon does instant damage, no leading and projectile travel time is an illusion. I know HMG is hitscan for a fact, but I thought that the AR and SMG actually track projectile travel. It could very well that they're all hitscan, and CCP just did a very convincing job with the in-game projectiles... True they are charactirised by simple linear trajectories, typically with little or no lead, and no drop, technically snipers in this game can defined as hitscan to!!
That's what you get when you weaponize velocity. |
ZDub 303
TeamPlayers EoN.
2003
|
Posted - 2013.09.05 02:31:00 -
[38] - Quote
Thor McStrut wrote:ZDub 303 wrote:Thor McStrut wrote:So what's your WP/D? I know some of the top players are in the 250-300:1 Is that good? I calculated mine just for kicks... 1,263,610 WP & 3107 D = 406 WP/D. I'm not that great, so I suspect WP/D can get quite a bit higher for top players. I don't know. To be fair, since deaths aren't shown on the leaderboards, I took their kills, divided by KDR to get rough estimate of deaths, then divided WP by said estimate of deaths. But I didn't do everybody. 406 seems awesome though!
Yeah true that, top leaderboard guys are all slayers usually. Hard to find top logis on the leaderboard. WP/D would be pretty cool stat to see a leaderboard on.
As long as they had like a 1000 death minimum to join or something. |
The Robot Devil
Echo Galactic Industries
900
|
Posted - 2013.09.05 02:43:00 -
[39] - Quote
XxWarlordxX97 wrote:Thor McStrut wrote:When I first started in Chromosome, my KDR was an extremely pitiful .27. After Uprising, my KDR slowly climbed up to .52, and even though I had some bad games here and there, I could finish games even or better fairly often. Today, I played 4 games before work. 1-2, 3-2, 0-5, and 2-7. On the bright side, MM was better, our games were close, and teams were full. But now I suck again. My favorite build was Chromosome My KDR was 6.40
I was like 2.5 or 3.0 in Chrome and I am a solid 0.75 now.
1. I was a squad leader almost full time in chrome and now I never lead. 2. Sights in the LR changed and I had to change my play style.* 3. More OP weapons used against me than in Chrome.
KDR doesn't mean much to me, I go by actions because effectiveness on the battlefield doesn't really have a number. I usually have double digits ( with a good squad up in the 20s) assists and only a few kills. I use weapons to drop shields so my killers can finish them while I back off, reload and rep the team. I have seen DS pilots have zero kills and no WP yet change the whole battle to the better. Don't let big numbers impress you. Reputations should impress you and so should actions.
* I used an ELM in chrome but had perfect skills in range, damage and LR. I don't do OP.
|
Godin Thekiller
Hellstorm Inc League of Infamy
483
|
Posted - 2013.09.05 02:45:00 -
[40] - Quote
Repe Susi wrote:Spkr4theDead wrote:I'm over 3.0 Wow. I've heard about a guy who is over 4.20.
I see what you did there |
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KING CHECKMATE
TEAM SATISFACTION
817
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Posted - 2013.09.05 02:48:00 -
[41] - Quote
Repe Susi wrote:Spkr4theDead wrote:I'm over 3.0 Wow. I've heard about a guy who is over 4.20.
SNipers , dedicated forge gunners, good tankers,FOTM chasers and many ex murder taxis...
They are all over 4.2
>..> |
Rugudorull Apophicyria
Supercalifragilisticexpialidocius
23
|
Posted - 2013.09.05 02:49:00 -
[42] - Quote
Full time md user since Codex. Finished with with 7.5 kdr at the end of Chromosome. Then dropped to 7.01 in Uprising 1.0. Now at the end of 1.3 im up to 7.58. Havent played much of the new patch yet due to login/server stability probs but hopefully ill get to play this weekend. |
Master Jaraiya
Ultramarine Corp
672
|
Posted - 2013.09.05 02:55:00 -
[43] - Quote
Monkey MAC wrote:Thor McStrut wrote:When I first started in Chromosome, my KDR was an extremely pitiful .27. After Uprising, my KDR slowly climbed up to .52, and even though I had some bad games here and there, I could finish games even or better fairly often. Today, I played 4 games before work. 1-2, 3-2, 0-5, and 2-7. On the bright side, MM was better, our games were close, and teams were full. But now I suck again. Dont worry something will be done, the hit detection bonuses given to hitscans will be taken off, there nothing wrong with giving people aim assist, there is a problem when over 50% of damage is lost to hd and poor aiming controls, and the game is considered balance, will need some tweaking on ars, hmg, ascrs, scr, smgs and the like! Patches always come with teething problems!! LOL the only hitscan weapon in this entire game is the Lasor Rifle! Go ahead and try to prove me wrong!
I'm waiting! |
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