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Monkey MAC
killer taxi company General Tso's Alliance
124
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Posted - 2013.09.04 15:26:00 -
[1] - Quote
Thor McStrut wrote:When I first started in Chromosome, my KDR was an extremely pitiful .27. After Uprising, my KDR slowly climbed up to .52, and even though I had some bad games here and there, I could finish games even or better fairly often. Today, I played 4 games before work. 1-2, 3-2, 0-5, and 2-7. On the bright side, MM was better, our games were close, and teams were full. But now I suck again.
Dont worry something will be done, the hit detection bonuses given to hitscans will be taken off, there nothing wrong with giving people aim assist, there is a problem when over 50% of damage is lost to hd and poor aiming controls, and the game is considered balance, will need some tweaking on ars, hmg, ascrs, scr, smgs and the like!
Patches always come with teething problems!! |
Monkey MAC
killer taxi company General Tso's Alliance
126
|
Posted - 2013.09.04 15:57:00 -
[2] - Quote
Disturbingly Bored wrote:Monkey MAC wrote:willI need some tweaking on ars, hmg, ascrs, scr, smgs and the like! Interesting. I knew HMG was hitscan, I didn't realize that all the other full auto weapons were as well. Can you confirm? Quote:Patches always come with teething problems!! Agreed. This patch had some hiccups, but if you look past the blips to the changes and the content, I'm thinking 1.4 is a hell of a great patch.
I cant confirm there all hitscan, prehaps the smg isnt technically hitscan because of its poor damage!
But basically I personally split weapons into: Hitscan, full auto only requires a low percentage to hit to match dps of other weapons Boltshot, low ROF high alpha, requires more precise situations or aiming Aoe, exactly what it say on the tin, lower dps to compinsate for lesser need to aim! |
Monkey MAC
killer taxi company General Tso's Alliance
128
|
Posted - 2013.09.04 16:15:00 -
[3] - Quote
Disturbingly Bored wrote:Monkey MAC wrote: But basically I personally split weapons into: Hitscan, full auto only requires a low percentage to hit to match dps of other weapons
I'd be careful with that. Hitscan is a technical thing, it means the weapon does instant damage, no leading and projectile travel time is an illusion. I know HMG is hitscan for a fact, but I thought that the AR and SMG actually track projectile travel. It could very well that they're all hitscan, and CCP just did a very convincing job with the in-game projectiles...
True they are charactirised by simple linear trajectories, typically with little or no lead, and no drop, technically snipers in this game can defined as hitscan to!! |
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