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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Exmaple Core
Ancient Exiles
1058
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Posted - 2013.09.04 03:05:00 -
[1] - Quote
hit detection has been improved for pretty much everything, everything is hitting now. except shotguns literally everything but shotguns. in fact, shotguns HD is not worse than ever, its unsuable. Hopefully this gets fixec |
XxWarlordxX97
Ancient Exiles
4465
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Posted - 2013.09.04 03:10:00 -
[2] - Quote
Mahahaha |
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CCP Wolfman
C C P C C P Alliance
1802
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Posted - 2013.09.04 03:18:00 -
[3] - Quote
We have found the issue with shotguns. A fix is on the way and we will deploy it as soon as we can. Sorry shottybros normal service will resume shortly! |
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Iron Wolf Saber
Den of Swords
7983
|
Posted - 2013.09.04 03:19:00 -
[4] - Quote
Woot. |
Spec Ops Cipher
Seraphim Initiative..
486
|
Posted - 2013.09.04 03:19:00 -
[5] - Quote
Any update on how soon? Last I heard was about a week. Please add it in tomorrows hotfix <3 |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1807
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Posted - 2013.09.04 03:20:00 -
[6] - Quote
yeah, I'm hearing shotguns are having a problem
Edit: ok, CCP acknowledged |
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CCP Wolfman
C C P C C P Alliance
1809
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Posted - 2013.09.04 03:23:00 -
[7] - Quote
Spec Ops Cipher wrote:Any update on how soon? Last I heard was about a week. Please add it in tomorrows hotfix <3
I don't know yet, I will let you know when I do. We're literally making the fix as I speak. |
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Lurchasaurus
SVER True Blood Public Disorder.
1465
|
Posted - 2013.09.04 03:25:00 -
[8] - Quote
omgwtfbacon.
good news on the shotty front. good for you guys and well done CCP, this fire could have been a lot worse lol |
Spkr4theDead
International-Fleet
588
|
Posted - 2013.09.04 03:26:00 -
[9] - Quote
CCP Wolfman wrote:Spec Ops Cipher wrote:Any update on how soon? Last I heard was about a week. Please add it in tomorrows hotfix <3 I don't know yet, I will let you know when I do. We're literally making the fix as I speak. Next up - vehicle powergrid skill gives 5% increase to PG per level? |
Spkr4theDead
International-Fleet
588
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Posted - 2013.09.04 03:27:00 -
[10] - Quote
Lurchasaurus wrote:omgwtfbacon.
good news on the shotty front. good for you guys and well done CCP, this fire could have been a lot worse lol Yeah, imagine the rage if they screwed up ARs temporarily? |
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The Robot Devil
Echo Galactic Industries
893
|
Posted - 2013.09.04 03:29:00 -
[11] - Quote
CCP Wolfman wrote:Spec Ops Cipher wrote:Any update on how soon? Last I heard was about a week. Please add it in tomorrows hotfix <3 I don't know yet, I will let you know when I do. We're literally making the fix as I speak.
Thx for some quick feedback. It is noticed and appreciated. |
Exmaple Core
Ancient Exiles
1060
|
Posted - 2013.09.04 04:00:00 -
[12] - Quote
CCP Wolfman wrote:Spec Ops Cipher wrote:Any update on how soon? Last I heard was about a week. Please add it in tomorrows hotfix <3 I don't know yet, I will let you know when I do. We're literally making the fix as I speak.
YAAAAAAAAAAAAY!!! |
Lurchasaurus
SVER True Blood Public Disorder.
1484
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Posted - 2013.09.04 04:00:00 -
[13] - Quote
Spkr4theDead wrote:Lurchasaurus wrote:omgwtfbacon.
good news on the shotty front. good for you guys and well done CCP, this fire could have been a lot worse lol Yeah, imagine the rage if they screwed up ARs temporarily?
we would hear about middle schools all over the country being blown up by mentally unstable 12 year olds. |
BLACKSTAR AND TSUBAKI
Band of Assassins
0
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Posted - 2013.09.04 04:10:00 -
[14] - Quote
great to hear cus my first game of 1.4 i was ragging hard at the HD |
BARDAS
DUST University Ivy League
394
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Posted - 2013.09.04 04:20:00 -
[15] - Quote
CCP Wolfman wrote:We have found the issue with shotguns. A fix is on the way and we will deploy it as soon as we can. Sorry shottybros normal service will resume shortly!
Can you guys take a look at Nova Knives while you are at it? |
Shotty GoBang
Intara Direct Action Caldari State
840
|
Posted - 2013.09.04 04:26:00 -
[16] - Quote
BARDAS wrote:CCP Wolfman wrote:We have found the issue with shotguns. A fix is on the way and we will deploy it as soon as we can. Sorry shottybros normal service will resume shortly! Can you guys take a look at Nova Knives while you are at it?
There's another thread on this topic. Looks like they're working on adding a lunge mechanic.
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meri jin
Goonfeet Top Men.
266
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Posted - 2013.09.04 04:27:00 -
[17] - Quote
CCP Wolfman wrote:We have found the issue with shotguns. A fix is on the way and we will deploy it as soon as we can. Sorry shottybros normal service will resume shotly!
Fixed ;) ehehehe. Talking about bad word jockes ;).
I'm impressed by the new aiming system, I really love it. The people who are god become better and new people having a better access. CCP you did a very god job this time, I'm hopping to see some new and fresh content in the next patches. |
Shotty GoBang
Intara Direct Action Caldari State
844
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Posted - 2013.09.04 05:30:00 -
[18] - Quote
CCP Wolfman wrote: I don't know yet, I will let you know when I do. We're literally making the fix as I speak.
Thanks, Wolfman!
So under the bugged line of code, did you find a tell-tale comment block? Example:
... If client.activeweapon = weapon.shotgun Then Select Case client.target.range.ToString
Case "Optimal" ' /// ********************************************************************************* ' /// Edit: 04 Sep 2013, 03:00 ' /// Comment: Cmdr Wang wuz here. You'll never get me, Calamity Jane! Mwahahaha. ' /// ********************************************************************************* ' /// client.target.damage = cdbl(uprising.rebalance.weapon.shotgun.buffedvalueforscouts.damage) client.target.damage = cdbl(randbetween(1, 500))
Case Else Return
End Select End if ... |
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CCP Wolfman
C C P C C P Alliance
1841
|
Posted - 2013.09.04 08:51:00 -
[19] - Quote
Hi guys,
We've fixed the problem and we should be able to roll it out in an update tomorrow. 1 day later than we would have liked but we don't have enough time to test it properly before the update today so it seems a bit risky to just stick it in blind.
Cheers :-) |
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Lurchasaurus
SVER True Blood Public Disorder.
1516
|
Posted - 2013.09.04 08:54:00 -
[20] - Quote
CCP Wolfman wrote:Hi guys,
We've fixed the problem and we should be able to roll it out in an update tomorrow. 1 day later than we would have liked but we don't have enough time to test it properly before the update today so it seems a bit risky to just stick it in blind.
Cheers :-)
HELL YES. mad props for a speedy hotfix wolfmeister
have my lamb! have all my lamb!!!! |
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DJINN Marauder
Ancient Exiles
1033
|
Posted - 2013.09.04 08:54:00 -
[21] - Quote
CCP Wolfman wrote:Hi guys,
We've fixed the problem and we should be able to roll it out in an update tomorrow. 1 day later than we would have liked but we don't have enough time to test it properly before the update today so it seems a bit risky to just stick it in blind.
Cheers :-) Ty so much. As long as its better than in 1.3 ill be happy |
Monkey MAC
killer taxi company General Tso's Alliance
100
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Posted - 2013.09.04 08:56:00 -
[22] - Quote
CCP Wolfman wrote:Hi guys,
We've fixed the problem and we should be able to roll it out in an update tomorrow. 1 day later than we would have liked but we don't have enough time to test it properly before the update today so it seems a bit risky to just stick it in blind.
Cheers :-)
Well done, I am thourghly impressed with your swift action of recent, are there any problems with burst scrambler pistol, mine seems to just be firing blanks! |
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CCP Wolfman
C C P C C P Alliance
1846
|
Posted - 2013.09.04 09:28:00 -
[23] - Quote
Monkey MAC wrote:CCP Wolfman wrote:Hi guys,
We've fixed the problem and we should be able to roll it out in an update tomorrow. 1 day later than we would have liked but we don't have enough time to test it properly before the update today so it seems a bit risky to just stick it in blind.
Cheers :-) Well done, I am thourghly impressed with your swift action of recent, are there any problems with burst scrambler pistol, mine seems to just be firing blanks!
Not that I'm aware of. I've been finding the scrambler pistols lethal but I've not been using the burst. I can have a quick look.
Anyone else had a problem? |
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Lurchasaurus
SVER True Blood Public Disorder.
1523
|
Posted - 2013.09.04 09:31:00 -
[24] - Quote
CCP Wolfman wrote:Monkey MAC wrote:CCP Wolfman wrote:Hi guys,
We've fixed the problem and we should be able to roll it out in an update tomorrow. 1 day later than we would have liked but we don't have enough time to test it properly before the update today so it seems a bit risky to just stick it in blind.
Cheers :-) Well done, I am thourghly impressed with your swift action of recent, are there any problems with burst scrambler pistol, mine seems to just be firing blanks! Not that I'm aware of. I've been finding the scrambler pistols lethal but I've not been using the burst. I can have a quick look. Anyone else had a problem?
really the only other stand out thing in my mind is please please take a look at knives. It is disheartening to hear the guy being killed but not seeing it...
im sorry, let me give more constructive feedback here...
at times, the enemy will clip through the knifer and the knives will miss because they are now behind you, similarly to them sidestepping a hair and them missing because they are a foot to the side of the knives.
i think your posted idea of a SLIGHT lunge will go a long way to fix this, but there is still the problem of hearing the knives slashing on their suit and even seeing the shield flares but not doing any damage. |
steadyhand amarr
Imperfects Negative-Feedback
1191
|
Posted - 2013.09.04 09:46:00 -
[25] - Quote
Impressive turn around on the bugs hopefuly once matchmaking and shot guns are fixed the rage will die down |
Garrett Blacknova
Codex Troopers
3550
|
Posted - 2013.09.04 09:47:00 -
[26] - Quote
My Shotgun is coming back?
Excellent... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1573
|
Posted - 2013.09.04 09:48:00 -
[27] - Quote
Exmaple Core wrote:hit detection has been improved for pretty much everything, everything is hitting now. except shotguns literally everything but shotguns. in fact, shotguns HD is not worse than ever, its unsuable. Hopefully this gets fixec
Apparently fixes are confirmed for the shotty. |
Lurchasaurus
SVER True Blood Public Disorder.
1524
|
Posted - 2013.09.04 09:48:00 -
[28] - Quote
True Adamance wrote:Exmaple Core wrote:hit detection has been improved for pretty much everything, everything is hitting now. except shotguns literally everything but shotguns. in fact, shotguns HD is not worse than ever, its unsuable. Hopefully this gets fixec Apparently fixes are confirmed for the shotty.
apparently? have you even read this thread? lol |
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CCP Wolfman
C C P C C P Alliance
1873
|
Posted - 2013.09.05 05:32:00 -
[29] - Quote
hot fix for the shotty should be out tonight. We also made some fixes for the RDV drop offs to stop it dropping from large heights and to improve some pathing issues. Dropships will in some cases still take damage on dropoff. This isnt related to the RDV but to the dropship collsiion damage settings. It takes a fair bit of collision damage which helps discourage the incredibly irritating "pancaking" behaviour we saw in previous builds. We'll look in to a way to sort that out. |
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SponkSponkSponk
The Southern Legion The Umbra Combine
278
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Posted - 2013.09.05 05:45:00 -
[30] - Quote
Any news about reports that aim assist magnetism is triggering more strongly on weapons with higher ROF? This seems to be the root of recent complaints about aim assist. |
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Monkey MAC
killer taxi company General Tso's Alliance
158
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Posted - 2013.09.05 07:08:00 -
[31] - Quote
CCP Wolfman wrote:hot fix for the shotty should be out tonight. We also made some fixes for the RDV drop offs to stop it dropping from large heights and to improve some pathing issues. Dropships will in some cases still take damage on dropoff. This isnt related to the RDV but to the dropship collsiion damage settings. It takes a fair bit of collision damage which helps discourage the incredibly irritating "pancaking" behaviour we saw in previous builds. We'll look in to a way to sort that out.
Aah so thats why dropships mm fall out of the sky when youmhit a building!! Do you have the code to facilitate more damage on the bottom than on the rest of the ship?
As for with rdv chech for a driver, if there is nomdriver in the dropship reduce the collision damage via a modifier of some such! Hope Ive helped! |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
34
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Posted - 2013.09.05 08:37:00 -
[32] - Quote
Woot. Shotty fix. YES!
*daydreaming about being an original shotgun user when it becomes FotM today*
^ that's how excited I am, thank you CCP for swift turnaround here. |
Jack McReady
DUST University Ivy League
427
|
Posted - 2013.09.05 08:45:00 -
[33] - Quote
I met several shotgunners after the patch and they seem to hit me fine.
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Lurchasaurus
SVER True Blood Public Disorder.
1651
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Posted - 2013.09.05 08:48:00 -
[34] - Quote
CCP Wolfman wrote:hot fix for the shotty should be out tonight. We also made some fixes for the RDV drop offs to stop it dropping from large heights and to improve some pathing issues. Dropships will in some cases still take damage on dropoff. This isnt related to the RDV but to the dropship collsiion damage settings. It takes a fair bit of collision damage which helps discourage the incredibly irritating "pancaking" behaviour we saw in previous builds. We'll look in to a way to sort that out.
is it feasible to simply lower a coefficient on collision damage to infantry without making the dropship take too much damage from the environment?
and for everyone who wasnt in beta who doesnt know what he is talking about.....think flying steamroller. |
Monkey MAC
killer taxi company General Tso's Alliance
161
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Posted - 2013.09.05 08:57:00 -
[35] - Quote
Lurchasaurus wrote:CCP Wolfman wrote:hot fix for the shotty should be out tonight. We also made some fixes for the RDV drop offs to stop it dropping from large heights and to improve some pathing issues. Dropships will in some cases still take damage on dropoff. This isnt related to the RDV but to the dropship collsiion damage settings. It takes a fair bit of collision damage which helps discourage the incredibly irritating "pancaking" behaviour we saw in previous builds. We'll look in to a way to sort that out. is it feasible to simply lower a coefficient on collision damage to infantry without making the dropship take too much damage from the environment? and for everyone who wasnt in beta who doesnt know what he is talking about.....think flying steamroller.
Yeah but then you end up, getting hamered 2 or 3 times by a dropship, or he just lands on you, gets out, shoots you leaves! |
Lurchasaurus
SVER True Blood Public Disorder.
1651
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Posted - 2013.09.05 09:04:00 -
[36] - Quote
look.....if you and your team allows a dropship to come down and smoosh you multiple times in a row and still dont take him out of the sky.....
look CCP cant beat the game for you.... |
Monkey MAC
killer taxi company General Tso's Alliance
161
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Posted - 2013.09.05 09:08:00 -
[37] - Quote
Lurchasaurus wrote:look.....if you and your team allows a dropship to come down and smoosh you multiple times in a row and still dont take him out of the sky.....
look CCP cant beat the game for you....
Whoa hold your horses im just saying its possible, and doesnt solve the pinning problem? Besides im not asking to make me win, im just making a suggestion J++$# F$@#&Gé¼ C$@-Ñ !!! |
Blaze Ashra
O.U.T.E.R. S.A.N.C.T.U.M.
32
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Posted - 2013.09.05 09:11:00 -
[38] - Quote
CCP Wolfman wrote:hot fix for the shotty should be out tonight. We also made some fixes for the RDV drop offs to stop it dropping from large heights and to improve some pathing issues. Dropships will in some cases still take damage on dropoff. This isnt related to the RDV but to the dropship collsiion damage settings. It takes a fair bit of collision damage which helps discourage the incredibly irritating "pancaking" behaviour we saw in previous builds. We'll look in to a way to sort that out.
What about the camera? |
Lurchasaurus
SVER True Blood Public Disorder.
1652
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Posted - 2013.09.05 09:14:00 -
[39] - Quote
Monkey MAC wrote:Lurchasaurus wrote:look.....if you and your team allows a dropship to come down and smoosh you multiple times in a row and still dont take him out of the sky.....
look CCP cant beat the game for you.... Whoa hold your horses im just saying its possible, and doesnt solve the pinning problem? Besides im not asking to make me win, im just making a suggestion J++$# F$@#&Gé¼ C$@-Ñ !!!
lol i was making an exaggerated response to an exaggerated problem you offered.up. CCP learned how a flying lint roller doesnt work for dropships, so i dont think we will have that problem. ever. It is time dropships werent flying eggshells anymore tho. |
Monkey MAC
killer taxi company General Tso's Alliance
162
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Posted - 2013.09.05 09:19:00 -
[40] - Quote
Lurchasaurus wrote:Monkey MAC wrote:Lurchasaurus wrote:look.....if you and your team allows a dropship to come down and smoosh you multiple times in a row and still dont take him out of the sky.....
look CCP cant beat the game for you.... Whoa hold your horses im just saying its possible, and doesnt solve the pinning problem? Besides im not asking to make me win, im just making a suggestion J++$# F$@#&Gé¼ C$@-Ñ !!! lol i was making an exaggerated response to an exaggerated problem you offered.up. CCP learned how a flying lint roller doesnt work for dropships, so i dont think we will have that problem. ever. It is time dropships werent flying eggshells anymore tho.
Sorry my bad, weve been at odds on so many other threads, I got the feeling you were being purposely hostile, true dropships need to be assets again, saying that I was in a cool match yesterday where an inpropmtu to squad formed when a dropship took us from point to point, was frikkin awsome!! |
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Lurchasaurus
SVER True Blood Public Disorder.
1656
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Posted - 2013.09.05 09:23:00 -
[41] - Quote
Monkey MAC wrote:Lurchasaurus wrote:Monkey MAC wrote:Lurchasaurus wrote:look.....if you and your team allows a dropship to come down and smoosh you multiple times in a row and still dont take him out of the sky.....
look CCP cant beat the game for you.... Whoa hold your horses im just saying its possible, and doesnt solve the pinning problem? Besides im not asking to make me win, im just making a suggestion J++$# F$@#&Gé¼ C$@-Ñ !!! lol i was making an exaggerated response to an exaggerated problem you offered.up. CCP learned how a flying lint roller doesnt work for dropships, so i dont think we will have that problem. ever. It is time dropships werent flying eggshells anymore tho. Sorry my bad, weve been at odds on so many other threads, I got the feeling you were being purposely hostile, true dropships need to be assets again, saying that I was in a cool match yesterday where an inpropmtu to squad formed when a dropship took us from point to point, was frikkin awsome!! nice.
teamwork is OP |
Monkey MAC
killer taxi company General Tso's Alliance
162
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Posted - 2013.09.05 09:38:00 -
[42] - Quote
Lurchasaurus wrote:Monkey MAC wrote:Lurchasaurus wrote:Monkey MAC wrote:Lurchasaurus wrote:look.....if you and your team allows a dropship to come down and smoosh you multiple times in a row and still dont take him out of the sky.....
look CCP cant beat the game for you.... Whoa hold your horses im just saying its possible, and doesnt solve the pinning problem? Besides im not asking to make me win, im just making a suggestion J++$# F$@#&Gé¼ C$@-Ñ !!! lol i was making an exaggerated response to an exaggerated problem you offered.up. CCP learned how a flying lint roller doesnt work for dropships, so i dont think we will have that problem. ever. It is time dropships werent flying eggshells anymore tho. Sorry my bad, weve been at odds on so many other threads, I got the feeling you were being purposely hostile, true dropships need to be assets again, saying that I was in a cool match yesterday where an inpropmtu to squad formed when a dropship took us from point to point, was frikkin awsome!! nice. teamwork is OP
Tell me about it!! But yeah this guy picked to us up by landing in a large socket, then he took to the point, landed we got out, he took off and circled, then we were done capping the point he'd land again!! |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
221
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Posted - 2013.09.05 09:50:00 -
[43] - Quote
Knives also are a bit unpredictable. One match I can hit everything, even enemies trying to blast and evade me, then next I cant hit a scout slowly shuffling forward while i try to stab him in the back |
Monkey MAC
killer taxi company General Tso's Alliance
163
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Posted - 2013.09.05 10:05:00 -
[44] - Quote
broonfondle majikthies wrote:Knives also are a bit unpredictable. One match I can hit everything, even enemies trying to blast and evade me, then next I cant hit a scout slowly shuffling forward while i try to stab him in the back
Melee in general is poor maybe they ll fix that and the heavy falcon punch will be deemed op!! |
Nestil
Seraphim Auxiliaries
42
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Posted - 2013.09.05 10:16:00 -
[45] - Quote
CCP Wolfman wrote:We have found the issue with shotguns. A fix is on the way and we will deploy it as soon as we can. Sorry shottybros normal service will resume shortly! good news...i was about to leave this game (i'm a exclusive shotgun scout). ccp this is your last change i'll give you, it you **** it up this time again, i have no need to play a game which i'm Not enjoy playing any further.... 1.4 will be known as the dark age for scouts and it's up to you to release us from our misery...better be soon than too late.
Nestil |
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