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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Lurchasaurus
SVER True Blood Public Disorder.
1465
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Posted - 2013.09.04 03:25:00 -
[1] - Quote
omgwtfbacon.
good news on the shotty front. good for you guys and well done CCP, this fire could have been a lot worse lol |
Lurchasaurus
SVER True Blood Public Disorder.
1484
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Posted - 2013.09.04 04:00:00 -
[2] - Quote
Spkr4theDead wrote:Lurchasaurus wrote:omgwtfbacon.
good news on the shotty front. good for you guys and well done CCP, this fire could have been a lot worse lol Yeah, imagine the rage if they screwed up ARs temporarily?
we would hear about middle schools all over the country being blown up by mentally unstable 12 year olds. |
Lurchasaurus
SVER True Blood Public Disorder.
1516
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Posted - 2013.09.04 08:54:00 -
[3] - Quote
CCP Wolfman wrote:Hi guys,
We've fixed the problem and we should be able to roll it out in an update tomorrow. 1 day later than we would have liked but we don't have enough time to test it properly before the update today so it seems a bit risky to just stick it in blind.
Cheers :-)
HELL YES. mad props for a speedy hotfix wolfmeister
have my lamb! have all my lamb!!!! |
Lurchasaurus
SVER True Blood Public Disorder.
1523
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Posted - 2013.09.04 09:31:00 -
[4] - Quote
CCP Wolfman wrote:Monkey MAC wrote:CCP Wolfman wrote:Hi guys,
We've fixed the problem and we should be able to roll it out in an update tomorrow. 1 day later than we would have liked but we don't have enough time to test it properly before the update today so it seems a bit risky to just stick it in blind.
Cheers :-) Well done, I am thourghly impressed with your swift action of recent, are there any problems with burst scrambler pistol, mine seems to just be firing blanks! Not that I'm aware of. I've been finding the scrambler pistols lethal but I've not been using the burst. I can have a quick look. Anyone else had a problem?
really the only other stand out thing in my mind is please please take a look at knives. It is disheartening to hear the guy being killed but not seeing it...
im sorry, let me give more constructive feedback here...
at times, the enemy will clip through the knifer and the knives will miss because they are now behind you, similarly to them sidestepping a hair and them missing because they are a foot to the side of the knives.
i think your posted idea of a SLIGHT lunge will go a long way to fix this, but there is still the problem of hearing the knives slashing on their suit and even seeing the shield flares but not doing any damage. |
Lurchasaurus
SVER True Blood Public Disorder.
1524
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Posted - 2013.09.04 09:48:00 -
[5] - Quote
True Adamance wrote:Exmaple Core wrote:hit detection has been improved for pretty much everything, everything is hitting now. except shotguns literally everything but shotguns. in fact, shotguns HD is not worse than ever, its unsuable. Hopefully this gets fixec Apparently fixes are confirmed for the shotty.
apparently? have you even read this thread? lol |
Lurchasaurus
SVER True Blood Public Disorder.
1651
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Posted - 2013.09.05 08:48:00 -
[6] - Quote
CCP Wolfman wrote:hot fix for the shotty should be out tonight. We also made some fixes for the RDV drop offs to stop it dropping from large heights and to improve some pathing issues. Dropships will in some cases still take damage on dropoff. This isnt related to the RDV but to the dropship collsiion damage settings. It takes a fair bit of collision damage which helps discourage the incredibly irritating "pancaking" behaviour we saw in previous builds. We'll look in to a way to sort that out.
is it feasible to simply lower a coefficient on collision damage to infantry without making the dropship take too much damage from the environment?
and for everyone who wasnt in beta who doesnt know what he is talking about.....think flying steamroller. |
Lurchasaurus
SVER True Blood Public Disorder.
1651
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Posted - 2013.09.05 09:04:00 -
[7] - Quote
look.....if you and your team allows a dropship to come down and smoosh you multiple times in a row and still dont take him out of the sky.....
look CCP cant beat the game for you.... |
Lurchasaurus
SVER True Blood Public Disorder.
1652
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Posted - 2013.09.05 09:14:00 -
[8] - Quote
Monkey MAC wrote:Lurchasaurus wrote:look.....if you and your team allows a dropship to come down and smoosh you multiple times in a row and still dont take him out of the sky.....
look CCP cant beat the game for you.... Whoa hold your horses im just saying its possible, and doesnt solve the pinning problem? Besides im not asking to make me win, im just making a suggestion J++$# F$@#&Gé¼ C$@-Ñ !!!
lol i was making an exaggerated response to an exaggerated problem you offered.up. CCP learned how a flying lint roller doesnt work for dropships, so i dont think we will have that problem. ever. It is time dropships werent flying eggshells anymore tho. |
Lurchasaurus
SVER True Blood Public Disorder.
1656
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Posted - 2013.09.05 09:23:00 -
[9] - Quote
Monkey MAC wrote:Lurchasaurus wrote:Monkey MAC wrote:Lurchasaurus wrote:look.....if you and your team allows a dropship to come down and smoosh you multiple times in a row and still dont take him out of the sky.....
look CCP cant beat the game for you.... Whoa hold your horses im just saying its possible, and doesnt solve the pinning problem? Besides im not asking to make me win, im just making a suggestion J++$# F$@#&Gé¼ C$@-Ñ !!! lol i was making an exaggerated response to an exaggerated problem you offered.up. CCP learned how a flying lint roller doesnt work for dropships, so i dont think we will have that problem. ever. It is time dropships werent flying eggshells anymore tho. Sorry my bad, weve been at odds on so many other threads, I got the feeling you were being purposely hostile, true dropships need to be assets again, saying that I was in a cool match yesterday where an inpropmtu to squad formed when a dropship took us from point to point, was frikkin awsome!! nice.
teamwork is OP |
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