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Lurchasaurus
SVER True Blood Public Disorder.
1417
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Posted - 2013.09.04 01:13:00 -
[31] - Quote
Obodiah Garro wrote:Absolute Idiom II wrote:Obodiah Garro wrote:This is why in the OP i stated in game terms, these numbers are saying I can empty a clip in under 4 seconds and thats just bs.
Kinda off topic but factor in evading fire and realigning shots, that interval time can suck a ****. AV runners have been had. Well factor in some fudge factor for having to aim to relock, not firing the immediate nanosecond that you have a lock, and not having perfect skills I'd say you'd be looking at 4-5 seconds to fire 3 shots. Against an ideal target (like a blaster cannon). Well thats what am trying to get across with the thread, taking down Installations is as close to ideal SL use you can get, fighting HAV you dont have that luxury as these seconds on ROF take a hit on reload, even with skills in that department. The larger magazine is definately more useful and this is something I have previously said in other threads in regards to the 1.5 vehicle change. Spkr4troll has invaded the thread so am going to leave it there. Arguing his brick wall of stupidity will just be counter productive. However I will max out the reload skill now and see if that makes much of a difference (theorically should) but even the lock on is glitchy and am at the point of just wanting to leave the weapon behind.
minority thinks he's the majority?
small dogs bark the loudest.
which numbers would you like to see so we can disprove your post? |
Spkr4theDead
International-Fleet
577
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Posted - 2013.09.04 01:14:00 -
[32] - Quote
Obodiah Garro wrote:Absolute Idiom II wrote:Obodiah Garro wrote:This is why in the OP i stated in game terms, these numbers are saying I can empty a clip in under 4 seconds and thats just bs.
Kinda off topic but factor in evading fire and realigning shots, that interval time can suck a ****. AV runners have been had. Well factor in some fudge factor for having to aim to relock, not firing the immediate nanosecond that you have a lock, and not having perfect skills I'd say you'd be looking at 4-5 seconds to fire 3 shots. Against an ideal target (like a blaster cannon). Well thats what am trying to get across with the thread, taking down Installations is as close to ideal SL use you can get, fighting HAV you dont have that luxury as these seconds on ROF take a hit on reload, even with skills in that department. The larger magazine is definately more useful and this is something I have previously said in other threads in regards to the 1.5 vehicle change. Spkr4troll has invaded the thread so am going to leave it there. Arguing his brick wall of stupidity will just be counter productive. However I will max out the reload skill now and see if that makes much of a difference (theorically should) but even the lock on is glitchy and am at the point of just wanting to leave the weapon behind. LOLLLLLLLLLLL
Your crutch launcher is great against the armor vehicles I don't use anymore. All shield vehicles for me until at least 1.5. Why are you complaining about overall faster locking and reloading times? |
Spkr4theDead
International-Fleet
577
|
Posted - 2013.09.04 01:15:00 -
[33] - Quote
Lurchasaurus wrote:Obodiah Garro wrote:Absolute Idiom II wrote:Obodiah Garro wrote:This is why in the OP i stated in game terms, these numbers are saying I can empty a clip in under 4 seconds and thats just bs.
Kinda off topic but factor in evading fire and realigning shots, that interval time can suck a ****. AV runners have been had. Well factor in some fudge factor for having to aim to relock, not firing the immediate nanosecond that you have a lock, and not having perfect skills I'd say you'd be looking at 4-5 seconds to fire 3 shots. Against an ideal target (like a blaster cannon). Well thats what am trying to get across with the thread, taking down Installations is as close to ideal SL use you can get, fighting HAV you dont have that luxury as these seconds on ROF take a hit on reload, even with skills in that department. The larger magazine is definately more useful and this is something I have previously said in other threads in regards to the 1.5 vehicle change. Spkr4troll has invaded the thread so am going to leave it there. Arguing his brick wall of stupidity will just be counter productive. However I will max out the reload skill now and see if that makes much of a difference (theorically should) but even the lock on is glitchy and am at the point of just wanting to leave the weapon behind. minority thinks he's the majority? small dogs bark the loudest. which numbers would you like to see so we can disprove your post? Alpha damage him with numbers. |
Obodiah Garro
Tech Guard General Tso's Alliance
333
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Posted - 2013.09.07 02:51:00 -
[34] - Quote
CCP needs to get a dev to use the SL, lock on time is a joke, the weapon is more glitchy than ever. And whats the deal with tanks becomming much harder to kill? Well played CCP |
DJINN leukoplast
Hellstorm Inc League of Infamy
1226
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Posted - 2013.09.07 04:05:00 -
[35] - Quote
Aighun wrote:Obodiah Garro wrote:I would like to know that also because armor HAV taking 3 proto SL shots then casually going to the red line to rep up has got to be the BEST ive seen in game in ages FTFY. It should really take at least 2 high level AV guys to take out 1 tank.
It's a STD tank vs proto AV...
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Void Echo
Edimmu Warfighters Gallente Federation
1225
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Posted - 2013.09.07 14:10:00 -
[36] - Quote
Cody Sietz wrote:Because tankers act like we are hunting them down, following them to their homes and murdering their children while they sleep.
They complained the most about the swarm "buff" to make sure CCP didn't think they were happy so they can get swarms needed further.
Swarms barely bother my Incubus, so far I've yet to lose one to Swarms today(that will change tonight when I get liquord up and just start flying for funzys)
incubus are not tanks, they are dropships... completely different |
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