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Valentine Crendre
ZionTCD
69
|
Posted - 2013.09.03 14:38:00 -
[1] - Quote
So once again... great jorb, CCP... at releasing a half-assed patch.
Still no "activate all" module selector, or macro-able commands for vehicles.
Hit detection -at least for SGs - is still whimpy and pathetic. Unless this is a server side issue on initial launch day (I hope).
What else did I miss...? I could think of more things but I'd probably hit the character limit for this text box.
Oh yeah, whats with these never-ending Domination matches where regardless of whoever holds the objective, MCCs slowly take damage equally o.O
All I can say is, hotfixes better be comin' quick because this product is bad |
Captain-Awesome
Ancient Exiles
492
|
Posted - 2013.09.03 14:43:00 -
[2] - Quote
Valentine Crendre wrote:So once again... great jorb, CCP... at releasing a half-assed patch.
Still no "activate all" module selector, or macro-able commands for vehicles.
Hit detection -at least for SGs - is still whimpy and pathetic. Unless this is a server side issue on initial launch day (I hope).
What else did I miss...? I could think of more things but I'd probably hit the character limit for this text box.
wow you're an idiot. You want a "do all the things" button, qq about sgs (a cqc weapon) to have better hd (blatantly just crap at using it)
these are 2 things yet you make a thread calling the release a fail. There are more important things to worry about than the issues raised in this fail thread kid. |
Stile451
Red Star. EoN.
197
|
Posted - 2013.09.03 14:46:00 -
[3] - Quote
MCCs have their own weapons that are constantly firing at each other. They don't do much damage in comparison to null cannons. |
Pje251296
KILL ORDERS
119
|
Posted - 2013.09.03 14:50:00 -
[4] - Quote
Can anyone play on one of the new maps, battle ends as soon as it starts. |
Monkey MAC
killer taxi company General Tso's Alliance
76
|
Posted - 2013.09.03 14:52:00 -
[5] - Quote
Captain-Awesome wrote:Valentine Crendre wrote:So once again... great jorb, CCP... at releasing a half-assed patch.
Still no "activate all" module selector, or macro-able commands for vehicles.
Hit detection -at least for SGs - is still whimpy and pathetic. Unless this is a server side issue on initial launch day (I hope).
What else did I miss...? I could think of more things but I'd probably hit the character limit for this text box. wow you're an idiot. You want a "do all the things" button, qq about sgs (a cqc weapon) to have better hd (blatantly just crap at using it) these are 2 things yet you make a thread calling the release a fail. There are more important things to worry about than the issues raised in this fail thread kid. No there is definitely something fishy with the shotgun!, |
Valentine Crendre
ZionTCD
69
|
Posted - 2013.09.03 14:57:00 -
[6] - Quote
Captain-Awesome wrote:Valentine Crendre wrote:So once again... great jorb, CCP... at releasing a half-assed patch.
Still no "activate all" module selector, or macro-able commands for vehicles.
Hit detection -at least for SGs - is still whimpy and pathetic. Unless this is a server side issue on initial launch day (I hope).
What else did I miss...? I could think of more things but I'd probably hit the character limit for this text box. wow you're an idiot. You want a "do all the things" button, qq about sgs (a cqc weapon) to have better hd (blatantly just crap at using it) these are 2 things yet you make a thread calling the release a fail. There are more important things to worry about than the issues raised in this fail thread kid.
Hmmm, are you secretly a dev and butt-hurt that I'm pointing out just a few of this builds issues or do just like CCPs half-limp d*ck in your mouth, kid?
Try bringing something of substance to this instead of being a fail troll |
DTOracle
The Surrogates Of War
120
|
Posted - 2013.09.03 15:00:00 -
[7] - Quote
Monkey MAC wrote:Captain-Awesome wrote:Valentine Crendre wrote:So once again... great jorb, CCP... at releasing a half-assed patch.
Still no "activate all" module selector, or macro-able commands for vehicles.
Hit detection -at least for SGs - is still whimpy and pathetic. Unless this is a server side issue on initial launch day (I hope).
What else did I miss...? I could think of more things but I'd probably hit the character limit for this text box. wow you're an idiot. You want a "do all the things" button, qq about sgs (a cqc weapon) to have better hd (blatantly just crap at using it) these are 2 things yet you make a thread calling the release a fail. There are more important things to worry about than the issues raised in this fail thread kid. No there is definitely something fishy with the shotgun!, Agreed, I couldn't even take out uplinks when I played this morning. Let alone a moving target, lol.
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Absolute Idiom II
No Free Pass
591
|
Posted - 2013.09.03 15:01:00 -
[8] - Quote
Valentine Crendre wrote:So once again... great jorb, CCP... at releasing a half-assed patch.
Still no "activate all" module selector, or macro-able commands for vehicles.
Why did you apparently expect these things in 1.4 when they weren't in the patch notes?
That's like expecting to win the lottery even when you don't buy tickets. |
Rogue Saint
Science For Death The Shadow Eclipse
133
|
Posted - 2013.09.03 15:03:00 -
[9] - Quote
Valentine Crendre wrote:
Still no "activate all" module selector, or macro-able commands for vehicles.
Hit detection -at least for SGs - is still whimpy and pathetic. Unless this is a server side issue on initial launch day (I hope).
What else did I miss...?
Wow thats a huge list! CCP have a lot of work on to fix that lot! |
Valentine Crendre
ZionTCD
69
|
Posted - 2013.09.03 15:05:00 -
[10] - Quote
Absolute Idiom II wrote:Valentine Crendre wrote:So once again... great jorb, CCP... at releasing a half-assed patch.
Still no "activate all" module selector, or macro-able commands for vehicles. Why did you apparently expect these things in 1.4 when they weren't in the patch notes? That's like expecting to win the lottery even when you don't buy tickets.
I actually wasn't expecting it to be fixed, sadly... Dropped my expectations of this game a while back.
At this rate, we should be getting a decently playable game by, what 1.9? 2.0? That'll be in a year... |
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Soldner VonKuechle
SAM-MIK
117
|
Posted - 2013.09.03 15:05:00 -
[11] - Quote
Valentine Crendre wrote:Captain-Awesome wrote:Valentine Crendre wrote:So once again... great jorb, CCP... at releasing a half-assed patch.
Still no "activate all" module selector, or macro-able commands for vehicles.
Hit detection -at least for SGs - is still whimpy and pathetic. Unless this is a server side issue on initial launch day (I hope).
What else did I miss...? I could think of more things but I'd probably hit the character limit for this text box. wow you're an idiot. You want a "do all the things" button, qq about sgs (a cqc weapon) to have better hd (blatantly just crap at using it) these are 2 things yet you make a thread calling the release a fail. There are more important things to worry about than the issues raised in this fail thread kid. Hmmm, are you secretly a dev and butt-hurt that I'm pointing out just a few of this builds issues or do just like CCPs half-limp d*ck in your mouth, kid? Try bringing something of substance to this instead of being a fail troll
Really? Trying to bring some substance into this thread? Like your ignorance of MCCs armaments, How a spray and pray weapon may or may not work well depending on numerous circumstances, or a toggle all switch, something clearly intended for vehicles which thus in turn would fall under the jurisdiction of patch 1.5?
Please tell us How you ignoring game mechanics, forum posts and the quizzical human natural is supposed to bring substance to your troll/qq post.
Us true trolls and forum warriors are waiting. |
Valentine Crendre
ZionTCD
69
|
Posted - 2013.09.03 15:34:00 -
[12] - Quote
Soldner VonKuechle wrote:Valentine Crendre wrote:Captain-Awesome wrote:Valentine Crendre wrote:So once again... great jorb, CCP... at releasing a half-assed patch.
Still no "activate all" module selector, or macro-able commands for vehicles.
Hit detection -at least for SGs - is still whimpy and pathetic. Unless this is a server side issue on initial launch day (I hope).
What else did I miss...? I could think of more things but I'd probably hit the character limit for this text box. wow you're an idiot. You want a "do all the things" button, qq about sgs (a cqc weapon) to have better hd (blatantly just crap at using it) these are 2 things yet you make a thread calling the release a fail. There are more important things to worry about than the issues raised in this fail thread kid. Hmmm, are you secretly a dev and butt-hurt that I'm pointing out just a few of this builds issues or do just like CCPs half-limp d*ck in your mouth, kid? Try bringing something of substance to this instead of being a fail troll Really? Trying to bring some substance into this thread? Like your ignorance of MCCs armaments, How a spray and pray weapon may or may not work well depending on numerous circumstances, or a toggle all switch, something clearly intended for vehicles which thus in turn would fall under the jurisdiction of patch 1.5? Please tell us How you ignoring game mechanics, forum posts and the quizzical human natural is supposed to bring substance to your troll/qq post. Us true trolls and forum warriors are waiting.
lol why do those of you insist on defending CCP and its shoddy delivery of content and quality...
Do you think that they should continue to bring us minimal updates and content with each patch that takes a month or longer? Only for it to end up not even functioning properly...
And they give this product to those players who faithfully played the beta or support the game, with their hard-earned money, by buying merc packs and so forth.
I can't complain or "qq" that I've been given a bad product and what's wrong with it? At least I'm here on the forums saying what is wrong in hopes that it will be corrected.
Ok, so let's say these things will be eventually fixed in 1.5 and beyond... Here's hoping that it gets done right the first time... or doesn't take builds 1.6- 1.9 and half a year to fix like 1 vehicle broken mechanic... |
Revelations 514
Red Star. EoN.
115
|
Posted - 2013.09.03 15:49:00 -
[13] - Quote
LOL to calling a shotgun a spray and pray weapon. |
Soldner VonKuechle
SAM-MIK
117
|
Posted - 2013.09.03 15:53:00 -
[14] - Quote
Revelations 514 wrote:LOL to calling a shotgun a spray and pray weapon.
To think It's not with prior builds hit detection, control sensitivity set too high, or sg scout battles is also LOL. |
Reav Hannari
Red Rock Outriders
1097
|
Posted - 2013.09.03 15:57:00 -
[15] - Quote
Pje251296 wrote:Can anyone play on one of the new maps, battle ends as soon as it starts.
I played one full match and it was the new outpost on the new terrain map. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
349
|
Posted - 2013.09.03 15:58:00 -
[16] - Quote
Valentine Crendre wrote:So once again... great jorb, CCP... at releasing a half-assed patch.
Still no "activate all" module selector, or macro-able commands for vehicles.
Hit detection -at least for SGs - is still whimpy and pathetic. Unless this is a server side issue on initial launch day (I hope).
What else did I miss...? I could think of more things but I'd probably hit the character limit for this text box.
Oh yeah, whats with these never-ending Domination matches where regardless of whoever holds the objective, MCCs slowly take damage equally o.O
All I can say is, hotfixes better be comin' quick because this product is bad
They can't do everything at the same time. We also knew what would be coming for at least a whole week. |
Soldner VonKuechle
SAM-MIK
117
|
Posted - 2013.09.03 16:03:00 -
[17] - Quote
Valentine Crendre wrote:Soldner VonKuechle wrote:Valentine Crendre wrote:Captain-Awesome wrote:Valentine Crendre wrote:So once again... great jorb, CCP... at releasing a half-assed patch.
Still no "activate all" module selector, or macro-able commands for vehicles.
Hit detection -at least for SGs - is still whimpy and pathetic. Unless this is a server side issue on initial launch day (I hope).
What else did I miss...? I could think of more things but I'd probably hit the character limit for this text box. wow you're an idiot. You want a "do all the things" button, qq about sgs (a cqc weapon) to have better hd (blatantly just crap at using it) these are 2 things yet you make a thread calling the release a fail. There are more important things to worry about than the issues raised in this fail thread kid. Hmmm, are you secretly a dev and butt-hurt that I'm pointing out just a few of this builds issues or do just like CCPs half-limp d*ck in your mouth, kid? Try bringing something of substance to this instead of being a fail troll Really? Trying to bring some substance into this thread? Like your ignorance of MCCs armaments, How a spray and pray weapon may or may not work well depending on numerous circumstances, or a toggle all switch, something clearly intended for vehicles which thus in turn would fall under the jurisdiction of patch 1.5? Please tell us How you ignoring game mechanics, forum posts and the quizzical human natural is supposed to bring substance to your troll/qq post. Us true trolls and forum warriors are waiting. lol why do those of you insist on defending CCP and its shoddy delivery of content and quality... Do you think that they should continue to bring us minimal updates and content with each patch that takes a month or longer? Only for it to end up not even functioning properly... And they give this product to those players who faithfully played the beta or support the game, with their hard-earned money, by buying merc packs and so forth. I can't complain or "qq" that I've been given a bad product and what's wrong with it? At least I'm here on the forums saying what is wrong in hopes that it will be corrected. Ok, so let's say these things will be eventually fixed in 1.5 and beyond... Here's hoping that it gets done right the first time... or doesn't take builds 1.6- 1.9 and half a year to fix like 1 broken vehicle mechanic...
Some of us defend CCP because we understand their situation and process, and know what they're capable of. You take about 25-30 people with another 15 or so half dedicated to a games creation and sustainability, while over coming language and cultural barriers, I myself am surprised this damn thing is off the ground sometimes.
The minimal updates are yes annoying but to realize they are short on man power, as well add Bins by SOE archaic and gripping product testing and placement policies, we're sadly lucky that anything comes out at all instead of being pre packaged and inflexible like cod and bf.
You can complain of course that is your right if you follow the forum rules, but also have to realize the bittervets with show hospitality and resistance to poorly worded threads or blatant attacks with unproven evidence. Also to say that you know what it wrong within 3 hours of release is a farce, with theexception of glaring issues like dominations current instability with the new maps.
Another to consider is there is a huge patch EVE side today as well. Shuts gonna go south, and it's gOing to be noticed and logged and fixed. I know this, and you have stated you know this as well, so why the post? |
Valentine Crendre
ZionTCD
69
|
Posted - 2013.09.03 16:26:00 -
[18] - Quote
Soldner VonKuechle wrote:Some of us defend CCP because we understand their situation and process, and know what they're capable of. You take about 25-30 people with another 15 or so half dedicated to a games creation and sustainability, while over coming language and cultural barriers, I myself am surprised this damn thing is off the ground sometimes.
The minimal updates are yes annoying but to realize they are short on man power, as well add Bins by SOE archaic and gripping product testing and placement policies, we're sadly lucky that anything comes out at all instead of being pre packaged and inflexible like cod and bf.
You can complain of course that is your right if you follow the forum rules, but also have to realize the bittervets with show hospitality and resistance to poorly worded threads or blatant attacks with unproven evidence. Also to say that you know what it wrong within 3 hours of release is a farce, with theexception of glaring issues like dominations current instability with the new maps.
Another to consider is there is a huge patch EVE side today as well. Shuts gonna go south, and it's gOing to be noticed and logged and fixed. I know this, and you have stated you know this as well, so why the post?
I'm posting because the fixes that was expected from the patch notes is not being delivered well.
As a customer, even if I can expect that something will be wrong with a product that I buy.. Then, I still decide to buy and get that subpar product (for whatever reason - in Dust 514 case, I like the game's concept so I still play).. I would still tell the seller that their product wasn't good and that they need to change it... even after every time I went back and re-purchased the product.
If the developers cannot keep up with the expectations and demand of their customers, then they should do something different or change their tactics/funding/whatever. It's just not good business on their part.
Perhaps they should not have taken on this endeavor if they can't "hack" it, so to speak. |
Soldner VonKuechle
SAM-MIK
117
|
Posted - 2013.09.03 16:57:00 -
[19] - Quote
Valentine Crendre wrote:Soldner VonKuechle wrote:Some of us defend CCP because we understand their situation and process, and know what they're capable of. You take about 25-30 people with another 15 or so half dedicated to a games creation and sustainability, while over coming language and cultural barriers, I myself am surprised this damn thing is off the ground sometimes.
The minimal updates are yes annoying but to realize they are short on man power, as well add Bins by SOE archaic and gripping product testing and placement policies, we're sadly lucky that anything comes out at all instead of being pre packaged and inflexible like cod and bf.
You can complain of course that is your right if you follow the forum rules, but also have to realize the bittervets with show hospitality and resistance to poorly worded threads or blatant attacks with unproven evidence. Also to say that you know what it wrong within 3 hours of release is a farce, with theexception of glaring issues like dominations current instability with the new maps.
Another to consider is there is a huge patch EVE side today as well. Shuts gonna go south, and it's gOing to be noticed and logged and fixed. I know this, and you have stated you know this as well, so why the post? I'm posting because the fixes that was expected from the patch notes is not being delivered well. As a customer, even if I can expect that something will be wrong with a product that I buy.. Then, I still decide to buy and get that subpar product (for whatever reason - in Dust 514 case, I like the game's concept so I still play).. I would still tell the seller that their product wasn't good and that they need to change it... even after every time I went back and re-purchased the product. If the developers cannot keep up with the expectations and demand of their customers, then they should do something different or change their tactics/funding/whatever. It's just not good business on their part. Perhaps they should not have taken on this endeavor if they can't "hack" it, so to speak.
While you're correct in this position bud, and its amiable tone is much more conducive to productive calm behaviour, I do have a wall of text to reply with that I cant do on my phone. Its not trying argue against what you're saying it's just a picture of all the shuts that's been going wrong and how the game, the devs and the community are muddling thru it, and surprisingly making it better as we go along
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