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          Henchmen21 
          Planet Express LLC
  198
  
          
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        Posted - 2013.09.02 22:27:00 -
          [1] - Quote 
          
           
          Cus its stupid, and yes I just lost a tank because of it. | 
      
      
      
          
          Lurchasaurus 
          SVER True Blood Public Disorder.
  1354
  
          
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        Posted - 2013.09.02 22:41:00 -
          [2] - Quote 
          
           
          you should try reading.
  for all the bitching and moaning about not releasing patch notes and being uncommunicative, no one reads the damn things anyway | 
      
      
      
          
          Nguruthos IX 
          Vagina Bombers
  1303
  
          
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        Posted - 2013.09.02 22:58:00 -
          [3] - Quote 
          
           
          Lurchasaurus wrote:you should try reading.
  for all the bitching and moaning about not releasing patch notes and being uncommunicative, no one reads the damn things anyway  
 
  Patch notes do not mention a coming fix or timeline for vehicle UI. It's been talked about somewhere by CCP a couple times as something they want to eventually improve but I'd speculate that to be after or during vehicle balancing attempts with 1.5
 
  Rethinking module activation is a tricky business and there's no point them doing it wrong to do it all over again. However hopefully they don't build too many system around it working the way it does now | 
      
      
      
          
          Lurchasaurus 
          SVER True Blood Public Disorder.
  1355
  
          
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        Posted - 2013.09.02 23:03:00 -
          [4] - Quote 
          
           
          Nguruthos IX wrote:Lurchasaurus wrote:you should try reading.
  for all the bitching and moaning about not releasing patch notes and being uncommunicative, no one reads the damn things anyway  Patch notes do not mention a coming fix or timeline for vehicle UI. It's been talked about somewhere by CCP a couple times as something they want to eventually improve but I'd speculate that to be after or during vehicle balancing attempts with 1.5 Rethinking module activation is a tricky business and there's no point them doing it wrong to do it all over again. However hopefully they don't build too many system around it working the way it does now  
  here, since you cant read either, let me do all the work for you, ill even bold it so you dont have to strain your eyes
 
 Wolfmeister wrote:*Tuned radial menus for mouse settings (weapon/equipment select) to make them easier to use  
  radial menus for controllers have been fine as is | 
      
      
      
          
          Nguruthos IX 
          Vagina Bombers
  1303
  
          
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        Posted - 2013.09.02 23:09:00 -
          [5] - Quote 
          
           
          Lurchasaurus wrote:Nguruthos IX wrote:Lurchasaurus wrote:you should try reading.
  for all the bitching and moaning about not releasing patch notes and being uncommunicative, no one reads the damn things anyway  Patch notes do not mention a coming fix or timeline for vehicle UI. It's been talked about somewhere by CCP a couple times as something they want to eventually improve but I'd speculate that to be after or during vehicle balancing attempts with 1.5 Rethinking module activation is a tricky business and there's no point them doing it wrong to do it all over again. However hopefully they don't build too many system around it working the way it does now  here, since you cant read either, let me do all the work for you, ill even bold it so you dont have to strain your eyes Wolfmeister wrote:*Tuned radial menus for mouse settings (weapon/equipment select) to make them easier to use  radial menus for controllers have been fine as is  
 
  I thought he was talking about revamping the entire idea of that wheel and how it works for vehicles. I can read, but I lack context : / | 
      
      
      
          
          Lurchasaurus 
          SVER True Blood Public Disorder.
  1355
  
          
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        Posted - 2013.09.02 23:16:00 -
          [6] - Quote 
          
           
          fair enough. tired of whiny people who cant be bothered to read whats been laid out in front of them | 
      
      
      
          
          Henchmen21 
          Planet Express LLC
  199
  
          
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        Posted - 2013.09.02 23:23:00 -
          [7] - Quote 
          
           
          Lurchasaurus wrote:Nguruthos IX wrote:Lurchasaurus wrote:you should try reading.
  for all the bitching and moaning about not releasing patch notes and being uncommunicative, no one reads the damn things anyway  Patch notes do not mention a coming fix or timeline for vehicle UI. It's been talked about somewhere by CCP a couple times as something they want to eventually improve but I'd speculate that to be after or during vehicle balancing attempts with 1.5 Rethinking module activation is a tricky business and there's no point them doing it wrong to do it all over again. However hopefully they don't build too many system around it working the way it does now  here, since you cant read either, let me do all the work for you, ill even bold it so you dont have to strain your eyes Wolfmeister wrote:*Tuned radial menus for mouse settings (weapon/equipment select) to make them easier to use  radial menus for controllers have been fine as is  
 
  Guess what I use the DS3 it sucks there is no need for my 2-3 modules to be right next to each other. 
  Edit: Let me expand. the first module should default to north the second east and so on anything after the fourth should go in between. As it stands I can't figure out any sort of actual system other than they just go randomly all crammed on the right side of the wheel. | 
      
      
      
          
          Lurchasaurus 
          SVER True Blood Public Disorder.
  1358
  
          
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        Posted - 2013.09.02 23:33:00 -
          [8] - Quote 
          
           
          Henchmen21 wrote:Lurchasaurus wrote:Nguruthos IX wrote:Lurchasaurus wrote:you should try reading.
  for all the bitching and moaning about not releasing patch notes and being uncommunicative, no one reads the damn things anyway  Patch notes do not mention a coming fix or timeline for vehicle UI. It's been talked about somewhere by CCP a couple times as something they want to eventually improve but I'd speculate that to be after or during vehicle balancing attempts with 1.5 Rethinking module activation is a tricky business and there's no point them doing it wrong to do it all over again. However hopefully they don't build too many system around it working the way it does now  here, since you cant read either, let me do all the work for you, ill even bold it so you dont have to strain your eyes Wolfmeister wrote:*Tuned radial menus for mouse settings (weapon/equipment select) to make them easier to use  radial menus for controllers have been fine as is  Guess what I use the DS3 it sucks there is no need for my 2-3 modules to be right next to each other.  Edit: Let me expand. the first module should default to north the second east and so on anything after the fourth should go in between. As it stands I can't figure out any sort of actual system other than they just go randomly all crammed on the right side of the wheel.  
  they should expand the radial menu wider across the screen, increase the space between the slots, and seperate the shield slots and the armor slots on each side of the screen, so its basically a larger, streamlined overlay of the fitting window | 
      
      
      
          
          Henchmen21 
          Planet Express LLC
  199
  
          
                | 
        Posted - 2013.09.02 23:45:00 -
          [9] - Quote 
          
           
          Lurchasaurusradial menus for controllers have been fine as is[/quote wrote:
 
  Guess what I use the DS3 it sucks there is no need for my 2-3 modules to be right next to each other. 
  Edit: Let me expand. the first module should default to north the second east and so on anything after the fourth should go in between. As it stands I can't figure out any sort of actual system other than they just go randomly all crammed on the right side of the wheel.
  
  they should expand the radial menu wider across the screen, increase the space between the slots, and seperate the shield slots and the armor slots on each side of the screen, so its basically a larger, streamlined overlay of the fitting window[/quote]
 
  Anything to make it more instinctual, tank battle typically last a few seconds. Having to double check what module you are on is asking to be popped. | 
      
      
      
          
          Nguruthos IX 
          Vagina Bombers
  1303
  
          
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        Posted - 2013.09.02 23:49:00 -
          [10] - Quote 
          
           
          Henchmen21 wrote:Lurchasaurus wrote:Nguruthos IX wrote:Lurchasaurus wrote:you should try reading.
  for all the bitching and moaning about not releasing patch notes and being uncommunicative, no one reads the damn things anyway  Patch notes do not mention a coming fix or timeline for vehicle UI. It's been talked about somewhere by CCP a couple times as something they want to eventually improve but I'd speculate that to be after or during vehicle balancing attempts with 1.5 Rethinking module activation is a tricky business and there's no point them doing it wrong to do it all over again. However hopefully they don't build too many system around it working the way it does now  here, since you cant read either, let me do all the work for you, ill even bold it so you dont have to strain your eyes Wolfmeister wrote:*Tuned radial menus for mouse settings (weapon/equipment select) to make them easier to use  radial menus for controllers have been fine as is  Guess what I use the DS3 it sucks there is no need for my 2-3 modules to be right next to each other.  Edit: Let me expand. the first module should default to north the second east and so on anything after the fourth should go in between. As it stands I can't figure out any sort of actual system other than they just go randomly all crammed on the right side of the wheel.  
  Well, itt should be customizable. Along with hotkeys (using other D pad buttons perhaps) or hotkey'd presets of tied modules like in Eve.
  So the ability to set groups like
  North- Usual stuff South - set all on mods on cooldown to refresh East - OSHT, all remaining mods on! West - Max DPS for burst encounter
 
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          Henchmen21 
          Planet Express LLC
  199
  
          
                | 
        Posted - 2013.09.02 23:52:00 -
          [11] - Quote 
          
           
          Nguruthos IX wrote:
  Well, itt should be customizable. Along with hotkeys (using other D pad buttons perhaps) or hotkey'd presets of tied modules like in Eve.
  So the ability to set groups like
  North- Usual stuff South - set all on mods on cooldown to refresh East - OSHT, all remaining mods on! West - Max DPS for burst encounter
 
 
  
 
  Now that's a good idea. | 
      
      
      
          
          Viktor Zokas 
          High-Damage
  317
  
          
                | 
        Posted - 2013.09.02 23:59:00 -
          [12] - Quote 
          
           
          Henchmen21 wrote:Cus its stupid, and yes I just lost a tank because of it.   
  But I love the wheel of chance. It's like playing D&D. "I want to pull out my pistol" *rolls D20* "I have failed, goodbye" | 
      
      
      
          
          Henchmen21 
          Planet Express LLC
  199
  
          
                | 
        Posted - 2013.09.03 00:39:00 -
          [13] - Quote 
          
           
          Viktor Zokas wrote:Henchmen21 wrote:Cus its stupid, and yes I just lost a tank because of it.   But I love the wheel of chance. It's like playing D&D. "I want to pull out my pistol" *rolls D20* "I have failed, goodbye"  
 
  I'd still rather roll a 20 with a vorpal sword. | 
      
      
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