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![Ryme Intrinseca Ryme Intrinseca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ryme Intrinseca
Seraphim Auxiliaries
6
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Posted - 2013.09.02 13:39:00 -
[1] - Quote
Maken Tosch wrote:Those who were around during May will know that CCP has sent out confirmation letters that the respec that occurred in May was the last official FULL respec for the rest of the game's development. However, CCP did not rule out any possibility of a partial refund of some skills. If Eve Online is any indicator, changes to the skill tree such as reduced SP costs per level, removing skill books, splitting generalized skills into racial variants, etc. might become grounds for partial reimbursements. CCP have confirmed that the reductions to SP cost of the weapon reload skills in 1.4 WILL see an SP refund. However, though the ISK cost of the skillbooks is also decreasing, there will be no ISK refund for those who already bought them. |
![Ryme Intrinseca Ryme Intrinseca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ryme Intrinseca
Seraphim Auxiliaries
9
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Posted - 2013.09.02 19:50:00 -
[2] - Quote
Django Quik wrote:I have always been a no respecs person but I am open to calls for partial refunds when racial variants are released - but not entirely new weapons/gear/suits. I agree. Otherwise scouts, heavies, and pilots are getting punished relative to assaults and logis, who had the full choice from day 1.
Quote:For example, when the amarr scout comes out, all people with SP invested into the light dropsuit tree get the option to transfer that SP into the Amarr scout tree instead of the minmatar/gallente scout. You should not get an option to move that SP completely away from scout suits. I like this idea in theory, but in practice it would be too complicated to apply. CCP would have to code a new category of 'SP that can only be used for certain skills', and convert a portion of spent SP on some characters into this new currency. There is a very high probability that something would go wrong. As far as I know ordinary SP refunds have always gone smoothly, so that's what they should do. In practice this will achieve much the same objective. For instance, someone getting refunded for their SP in Amarr heavy frames is almost certainly going to spend that SP on other heavy frames, as otherwise their millions of SP in heavy weapons, etc is wasted.
Quote:One other SP refund policy I agree with is when skills/items are completely overhauled, like in the case of vehicles in 1.5 - that should come with a full and free refund of all associated skills in vehicles but dropsuit, weapon and equipment SP should be left as is. Don't agree with this. If people knew they could get back the SP they put into the FOTM once it's nerfed, you'd find everyone running around with the same gear (e.g. flaylocks a month ago, MDs now), which would be very boring. |
![Ryme Intrinseca Ryme Intrinseca](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ryme Intrinseca
Seraphim Auxiliaries
9
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Posted - 2013.09.02 20:06:00 -
[3] - Quote
Maken Tosch wrote:Ryme Intrinseca wrote: I like this idea in theory, but in practice it would be too complicated to apply. CCP would have to code a new category of 'SP that can only be used for certain skills', and convert a portion of spent SP on some characters into this new currency. There is a very high probability that something would go wrong. As far as I know ordinary SP refunds have always gone smoothly, so that's what they should do. In practice this will achieve much the same objective. For instance, someone getting refunded for their SP in Amarr heavy frames is almost certainly going to spend that SP on other heavy frames, as otherwise their millions of SP in heavy weapons, etc is wasted.
Keep in mind that CCP has a history of pulling off complicated changes with the skill tree system. Eve Online underwent countless rebalancing changes as CCP employed an algorithm that was able to unallocate certain skill points for each individual player based on what level of skill was invested in and even able to reallocate some of the skill points for players who invested heavily into the battelships. Very little in the way of problems ever cropped up and things went very smoothly for something as gargantuan as the Eve Online skill tree. Now compare that tree with Dust's skill tree and you can see that this is not gonna be a problem. I'm sure they could do it, the question is whether it's worth the programming effort to do it right. They haven't attempted this before on Dust, and I can't really see why they would bother in the future given, as I say, that pretty much the same outcome is achieved 'naturally' just by the fact that 90%+ of players will not want to say goodbye to the SP they put in complementary skills (e.g. heavy weapons for heavies, vehicle upgrades for pilots). |
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