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![Maken Tosch Maken Tosch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Maken Tosch
DUST University Ivy League
3863
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Posted - 2013.09.02 01:10:00 -
[1] - Quote
Now this is how a respec thread should be made. Not with a demand for more respecs but with a polite way of asking for any confirmation as to whether or not there will be more respecs.
In regards to the partial reimbursement of certain skills, there is a possibility that CCP might do that like they did with Eve Online. But don't quote me on that. |
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Maken Tosch
DUST University Ivy League
3863
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Posted - 2013.09.02 01:31:00 -
[2] - Quote
Those who were around during May will know that CCP has sent out confirmation letters that the respec that occurred in May was the last official FULL respec for the rest of the game's development. However, CCP did not rule out any possibility of a partial refund of some skills. If Eve Online is any indicator, changes to the skill tree such as reduced SP costs per level, removing skill books, splitting generalized skills into racial variants, etc. might become grounds for partial reimbursements.
But when it comes to FULL respecs regardless of any changes (big or small), that seems overboard to me and unnecessary. |
![Maken Tosch Maken Tosch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Maken Tosch
DUST University Ivy League
3879
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Posted - 2013.09.02 16:37:00 -
[3] - Quote
Beyobi wrote:No more respecs. I had to plan and live with my decisions, so should everyone else. Stop crying about your inability to read skill descriptions and weapon attributes. You made your choice, deal with it. I repeat, YOU made YOUR choice, DEAL WITH IT.
In terms of FULL respecs, you are correct. There will be no more FULL respecs. But don't ignore the fact that the door is still open for the possibility of a PARTIAL reimbursement of skill points invested in skill books that are being affected. In this case, weapon reload skills are getting a reduction in their multiplier and therefore we will be refunded the DIFFERENCE.
Understand me? |
![Maken Tosch Maken Tosch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Maken Tosch
DUST University Ivy League
3882
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Posted - 2013.09.02 18:06:00 -
[4] - Quote
Beyobi wrote:Refunding is not respecing. 1 skill adjustment, such as the one we got for dropsuits, is not a problem. Allowing huge skill reallocation across multiple skills is a problem.
It's not a problem at all. CCP has done this countless times before in Eve Online and we all know how huge that game's skill tree really is at this point. If CCP can handle Eve's skill tree and still be able to give partial refunds using an algorithm, then Dust's skill tree won't be a problem if done the same way. |
![Maken Tosch Maken Tosch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Maken Tosch
DUST University Ivy League
3882
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Posted - 2013.09.02 18:27:00 -
[5] - Quote
Beyobi wrote:With this tiny community, if everyone keeps getting respects there will be little diversity in gameplay. Do you really want everyone using the same weapons every time something changes? Bandwagon gaming is not fun or strategic. I've had my gear buffed and nerfed. I deal with it. I adapt and change through good use of my skill allocation as any other decent gamer should. If you misappropriated your skills, let's say into Amarr Heavy, knowing full well that in time the Gallente Heavy would be released, you failed, not CCP. Save your points or spend them on core upgrades. Inpatients is no excuse.
But you're talking about whenever CCP adds a new item or new skill such a Gallente Heavy. I'm talking about little things such as adjustment to skill point requirements of a book, or even removing a skill book altogether.
By the way, I'm also an anti-respec person if you haven't known me enough. There are only very few exceptions I make when it comes to refunding SP such as when CCP screwed up royally with the tank skills back in May. One vehicle skill said it gives bonus to CPU or PG output of a vehicle but in reality it only gave bonus reduction in CPU/PG usage of modules. If I remember correctly, the problem didn't stop there and therefore CCP was forced to give one extra FULL respec.
Again, when it comes to adding new items to the market along with new skills, I don't support respecs. |
![Maken Tosch Maken Tosch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Maken Tosch
DUST University Ivy League
3887
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Posted - 2013.09.02 19:10:00 -
[6] - Quote
Tek Hound wrote:No real reason not to have a respec Option. Your player base is small as it is.why do you want more people to leave?No respec option equal bordem. ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png)
The same was said for Eve Online and back then Eve didn't have much of a player base at all. In fact, 10,000 players at any given hour was considered a record for CCP back then. They only had one respec given since their own launch and that was it. To this day, there are still a few Eve players asking for respecs after ten years of no respecs. |
![Maken Tosch Maken Tosch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Maken Tosch
DUST University Ivy League
3887
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Posted - 2013.09.02 19:56:00 -
[7] - Quote
Ryme Intrinseca wrote: I like this idea in theory, but in practice it would be too complicated to apply. CCP would have to code a new category of 'SP that can only be used for certain skills', and convert a portion of spent SP on some characters into this new currency. There is a very high probability that something would go wrong. As far as I know ordinary SP refunds have always gone smoothly, so that's what they should do. In practice this will achieve much the same objective. For instance, someone getting refunded for their SP in Amarr heavy frames is almost certainly going to spend that SP on other heavy frames, as otherwise their millions of SP in heavy weapons, etc is wasted.
Keep in mind that CCP has a history of pulling off complicated changes with the skill tree system. Eve Online underwent countless rebalancing changes as CCP employed an algorithm that was able to unallocate certain skill points for each individual player based on what level of skill was invested in and even able to reallocate some of the skill points for players who invested heavily into the battelships. Very little in the way of problems ever cropped up and things went very smoothly for something as gargantuan as the Eve Online skill tree.
Now compare that tree with Dust's skill tree and you can see that this is not gonna be a problem. |
![Maken Tosch Maken Tosch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Maken Tosch
DUST University Ivy League
3890
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Posted - 2013.09.02 22:46:00 -
[8] - Quote
@tek hound
It depends on what each individual considers to be an option. To me, more options doesn't mean having the ability to respec to try out more weapons. As you can see from the various opinions in this thread, what you consider an option may be considered taboo to another person. And what I consider to be an option, you might see it as taboo.
In regards to DUST being a fps, consider the possibility that the respec may not work in a balanced way even though respecs worked for other games like mag. Case in point, Eve Online and Guild Wars 2. The developers of Guild Wars 2 wanted to adopt the Eve-style market into their take. Since both games are technically mmo games it looked like it would work. But it didn't. The Guild Wars 2 economy failed and was given the worst rating as having the worst economy for an mmo back in 2012. Today, Eve Online still ranks #1 as having the best economy in the mmo industry.
What went wrong? I saw the system and I thought the Eve style market would work for gw2 since it's an mmo, but it didn't. It was a failure and the devs had to rush to at least stabilize it. I don't know how their economy is now compared to then. Now if a feature of one game didn't work in a feature of another game of the same genre, how can anyone be certain that respecs from one fps won't fail in DUST in the same genre? |
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