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Nguruthos IX
Vagina Bombers
1273
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Posted - 2013.09.01 16:29:00 -
[1] - Quote
More prevalent on the armor dropships.
When you aim anywhere near the lower/front part of the ship it rips the turret out of your hand and slaps it alongside the ship facing straight forward.
Basically resets your turret every 2 seconds when you're tracking targets or the ship is rotating.
Its TERRIBLE and has been like this since uprising.
CCP, are you even aware of what I'm talking about?? Is that why it's not been addressed of commented on at all yet? |
Patrick57
GunFall Mobilization Covert Intervention
102
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Posted - 2013.09.01 16:44:00 -
[2] - Quote
Again, it happens in Caldari ships too. |
Evolution-7
the unholy legion of darkstar DARKSTAR ARMY
55
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Posted - 2013.09.01 17:17:00 -
[3] - Quote
Also in Gallente. |
KrazyEyeKilla
The Phalanx Inc
25
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Posted - 2013.09.01 17:21:00 -
[4] - Quote
Noticed this myself |
Nguruthos IX
Vagina Bombers
1276
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Posted - 2013.09.01 21:01:00 -
[5] - Quote
Patrick57 wrote:Again, it happens in Caldari ships too. Yeah |
KalOfTheRathi
Black Phoenix Mercenaries
615
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Posted - 2013.09.02 03:02:00 -
[6] - Quote
This is a result of the modifications done to prevent jerks (aka Random Gunners) from shooting their own ride. The model for all the DS used to include bits and pieces that were in the arc of the Gunner.
It was fixed! Wow. Now, of course, we have the auto move the weapon into the wrong space and ruin the possibility of getting a shot. A well thought out and complete fix of the original problem ... or maybe not.
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Serimos Haeraven
Deep Space Republic Top Men.
454
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Posted - 2013.09.02 14:43:00 -
[7] - Quote
It's actually just as bad in any dropship what-so-ever. In my Caldari Python, my gunners also complain of the same issue all the time, also telling me that there's a little wing hanging out of the bottom (one of the bay doors), that prevents them from having a full view of the targets they should be able to engage. |
Vin Vicious
Capital Acquisitions LLC Public Disorder.
311
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Posted - 2013.09.03 00:46:00 -
[8] - Quote
+1 it's a pain I. The arse |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
225
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Posted - 2013.09.03 02:18:00 -
[9] - Quote
DUDE! - Guys
This problem is with all small turrets, dropship, tank it doesn't matter. As soon as you move the missiles start flying everywhere except where you were aiming.
Blaster turrets seem to be the only turret able to actually shoot were aimed. Small railgun turrets just need to dissapear and be remade as well. |
Nguruthos IX
Vagina Bombers
1308
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Posted - 2013.09.03 02:24:00 -
[10] - Quote
CommanderBolt wrote:DUDE! - Guys
This problem is with all small turrets, dropship, tank it doesn't matter. As soon as you move the missiles start flying everywhere except where you were aiming.
Blaster turrets seem to be the only turret able to actually shoot were aimed. Small railgun turrets just need to dissapear and be remade as well.
Different issue.
You're talking about the wonky trajectories of the missiles themselves.
I'm talking about physically moving the turret around to aim, EVEN if you never fire a shot.
yes, if you're in a vehicle and move slightly the missile will simple blast off in an entirely opposite direction than anything you were aiming at. Separate issue. Very noticeable with tanks |
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CommanderBolt
A.N.O.N.Y.M.O.U.S.
225
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Posted - 2013.09.03 02:30:00 -
[11] - Quote
Nguruthos IX wrote:CommanderBolt wrote:DUDE! - Guys
This problem is with all small turrets, dropship, tank it doesn't matter. As soon as you move the missiles start flying everywhere except where you were aiming.
Blaster turrets seem to be the only turret able to actually shoot were aimed. Small railgun turrets just need to dissapear and be remade as well. Different issue. You're talking about the wonky trajectories of the missiles themselves. I'm talking about physically moving the turret around to aim, EVEN if you never fire a shot. yes, if you're in a vehicle and move slightly the missile will simple blast off in an entirely opposite direction than anything you were aiming at. Separate issue. Very noticeable with tanks
I understand the issue you are speaking about, the one where the turrets on dropships "snap back" to a reset position if you try to look too far forwards of the dropship, or also directly below the dropship. Yes its very annoying.
I just think this problem is the same problem we have had since uprising regarding small turrets.
Sorry I should have been more clear, but yes you are spot on. The issue is very annoying. |
Nguruthos IX
Vagina Bombers
1309
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Posted - 2013.09.03 02:31:00 -
[12] - Quote
CommanderBolt wrote:Nguruthos IX wrote:CommanderBolt wrote:DUDE! - Guys
This problem is with all small turrets, dropship, tank it doesn't matter. As soon as you move the missiles start flying everywhere except where you were aiming.
Blaster turrets seem to be the only turret able to actually shoot were aimed. Small railgun turrets just need to dissapear and be remade as well. Different issue. You're talking about the wonky trajectories of the missiles themselves. I'm talking about physically moving the turret around to aim, EVEN if you never fire a shot. yes, if you're in a vehicle and move slightly the missile will simple blast off in an entirely opposite direction than anything you were aiming at. Separate issue. Very noticeable with tanks I understand the issue you are speaking about, the one where the turrets on dropships "snap back" to a reset position if you try to look too far forwards of the dropship, or also directly below the dropship. Yes its very annoying. I just think this problem is the same problem we have had since uprising regarding small turrets. Sorry I should have been more clear, but yes you are spot on. The issue is very annoying.
Well they could be related, but I seem to recall small missiles being crazy at aiming long before uprising. Whereas the Snap-Back bug was introduced with uprising for sure.
I did not know blasters were also affected by this aiming discrepancy though, explains why I can never kill something with them in lav or tank
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