Mobius Wyvern wrote:bolsh lee wrote:Was not expecting a post of this nature after reading the title. .. Was getting ready to troll, but loved the read lets just hope the kb/m is back to speed with 1.4 because honestly if its not there isn't much us old scholl twitch shooters can do to compete with the DS3 built in aimbot...
This update will allow mouse users to rotate up to the full suit cap just like DS3 and Move.
Should appease the people who were crying about not being able to aim properly.
I wish I could believe that's what they're doing. I'm pretty sure no turn speed cap on mouse aim means NO turn speed cap, which means they can insta-spin all they want and sixaxis players will be (not for the first time) at a severe and blatantly unfair disadvantage.
I've been playing FPS games since Doom, and I went through Quake, Tribes, XS and UT (among others) along the way before I moved to primarily being a console gamer. I still play PC games occasionally, and some of them are shooters, but it isn't a common occurence for me these days. In spite of that, I know how those games work, I have been good at them in the past, and it wouldn't take long to get back up to speed.
But guess what? NONE OF THAT IS RELEVANT TO THE PROBLEM SIXAXIS USERS HAVE WITH MOUSE CONTROL.
Sure, there are some idiots saying that CCP shouldn't let people use mouse and keyboard. Those people are idiots, there's no denying that. But there are LEGITIMATE concerns about what CCP are doing to mouse control in 1.4, and those have NOTHING to do with how skilled or experienced you are.
A total noob on their first day playing a typical current-gen PC FPS can insta-180 with a mouse in most games because it's easy to do. They may not be able to line up that perfect headshot like a pro, but PC gamers know not to rely on the element of surprise, because it barely lasts the tiniest fraction of a second before the other player is shooting back. On consoles, the slower turning rates enforced by the sixaxis controller emphasise the stealthy approach of hitting from behind and keeping out of harm's way. We have to use other tactics to counter a backstabbing enemy, and those skills aren't nearly as valuable on PC as they are on console, because many of them are based around the same turn speed cap that makes it more difficult to get the attacker in your sights in the first place.
Neither set of skills makes a person a "better" or "worse" FPS player, but the two styles require very different skillsets.
There have been PC FPS games in the early days which had limited turn speed, and some of them enjoyed some success for a short time before being squashed by the big names that dominated the industry. In those games, you typically saw the same kind of tactics that are common in console shooters, because (obviously) they had the same rules.
DUST needs to balance the control schemes with turn speed caps. There is no way to have a console game with optional mouse and keyboard control and to have mouse turning totally unlimited without negating any sense of fairness in control schemes.
If they do what I'm expecting, I have a keyboard and mouse, so I'll still be able to play, but I will choose not to until they fix the game, because I play the game on my couch, and there isnt' a comfortable place for me to set up a mousepad and play the game. If necessary, I can do it, but it's not necessary. It's a GAME. Games are meant to be FUN, and if I have more FUN playing a game using my sixaxis controller, I'm going to do that instead of playing DUST, which forces me NOT to use it.