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hgghyujh
Expert Intervention Caldari State
82
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Posted - 2013.09.02 09:42:00 -
[1] - Quote
I've been right there with you yelling that this needs to be fixed. OPs ideas work but are kinda boring.
How about OB support cuts into your paycheck that way OBs are an act of necessity instead of opportunity. Of course then there would have to be some benefit to winning other then a minor increase in pay out and a bigger epeen.
The other thought I had is that WP are a persistent currency and calling any support, be they vehicles, OBs or, eventually, installations, pulls from this pool, although as OBs are a squad function its tricky figuring out how those WP should be supplied . Also if this were the case it should not apply to corp matches they should have something else. Also faction warfare WP should be 100% faction based. |
hgghyujh
Expert Intervention Caldari State
82
|
Posted - 2013.09.02 09:51:00 -
[2] - Quote
Zero Harpuia wrote:Godin Thekiller wrote:Poonmunch wrote:This idea has some merit.
OBs should actually depend more on what is happening in orbit. If my employer is in control upstairs then I should be able to get steel rain when I need it.
Can you imagine the naval support bombardment during the WWll invasion of Europe depending on the allies winning on the ground? It might have turned out quite differently. Control of the sea was more important for providing bombardments.
A cooldown timer based on my employer reloading his guns and getting into position is reasonable. The number of OBs would reasonably be limited by how many ships were in orbit, the type of ships (maybe OB ships are special and expensive? Maybe they are one-time shot devices that are expensive, big and have to be towed into orbit?), how many were damaged or killed and what the level of commitment to victory my employer was. This would also require a degree of skill and integration with the ground forces. A cooldown timer is a good idea.
Maybe he size and damage of an OB would depend on how big the guns were? A massive battleship might have a bigger OB than a smaller ship. This might be a way for smaller corps to provide some support to the mercenary forces they hire because the bigger corps are more likely to hire the best (and most expensive) merc corps.
For FW and PC I think this is an excellent idea.
For pub matches, we obviously have to have the OBs controlled by the ground forces. A cooldown timer for these is still a good idea. I even like the idea of, say, one or two free OBs at the start of the game just to keep things interesting. It would help control zergs for sure. It would limit walkovers where one team gets redlined and everyone magically turns into a redline sniper.
My 0.02 ISK,
Munch A BS OB would destroy the entire map size we have now. An XL sized shell is the size of one of those hauling trucks, trailer and all. Not quite enough to annihalate the entire map, but it would be significantly larger than the current ones.
E=mv^2 also projectile rounds are explosive. |
hgghyujh
Expert Intervention Caldari State
82
|
Posted - 2013.09.02 10:00:00 -
[3] - Quote
Zero Harpuia wrote:ZDub 303 wrote:CoD Style OBs was a terrible idea, its a 'rich get richer' mechanic that gives more power to the players on the battlefield who dont need it. In addition, its completely holding back any chance of people getting WPs for things they should be getting WPs for. We will never get a true WP system that rewards people for their actions until we remove the desire to exploit said system for more OBs.
MAG had a truly wonderful system imo.
Air strikes had some like a 30s cooldown between them with a 2m cooldown per squad leader. In this way, you had some time between strikes, so they weren't spammable but each SL had an opportunity to use their strikes in between the other SLs using theirs. This system would not work in Dust though, as you can make/break your own squads, but there is an easier way to do it.
I proposed a while back a system I thought would work very well in Dust, that is continuously accruing 'OMS Points'.
Your squad gets 1 OMS Point per second, per squad member (not counting squad leader). So you can get up to 5 OMSP/s.
Then you decide the CD you want for OBs... say X minutes? and you make it 60*5*X OMS points per strike. This rewards people getting into squads to get more strikes, and gives both sides equal opportunity for OBs. The SL can then get a little indicator on his HUD which counts up OMS points so he can plan how soon his OB will be ready. We can also make different types of OMS available down the road for different OMSP prices.
Say... SD for 200 OMSP? Or a CRU for 300?
Orbital Scan or Jamming at 400 and 500?
Anyways... WP for OBs is holding back this game... a lot. Removing the mechanic will have to be the first step in their revamp of the WP system down the road. That's the goal. OBs work as a momentum multiplier for the team with the most momentum. The other team is quickly stomped down, and if they do get an OB it is used to try and stabilize or, in worst cases, punch through a redline camp. Also, the WP for OB makes the WP rewards system so fearful of making too may OBs without inherent risk that we will never have decent WP objectives due to having to account for Boosters. Honestly I'm surprised Drop Uplinks give WP and that they haven't been run into the ground by Boosters. WP should not relate to OB in any way :v
the issue is that people are abusively spamming OBs becuase they can, OBs should be a tactical asset not a use em or lose em, just like every thing else in this game. |
hgghyujh
Expert Intervention Caldari State
82
|
Posted - 2013.09.02 10:04:00 -
[4] - Quote
crazy space 1 wrote:imo they should only be earned by controlling a radar station or the like. Right now it's so simple ugh. point A B C
What about defense relays?
Or Radar jammers?
Just have more stuff for us to fight over, for instance, you need to hold the jammer for 2 minutes in order to open a window for an eve strike.
If the jammer is taken out with heavy tank fire , or remote explosives on the console INSIDE then both teams can have orbital support every 2 minutes.
YES!! |
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