Garrett Blacknova
Codex Troopers
3417
|
Posted - 2013.09.01 18:01:00 -
[1] - Quote
For random pub matches (not FW):
-earn enough WP, get precision strike. -'nuff said.
LOGIC: Employers for these battles reward squads for their performance, giving them access to additional ordinance because they demonstrate the skill to apply it correctly.
For FW battles:
-NO PRECISION STRIKE. -players in EVE Online have a beacon above the district which needs to be captured in order to provide orbital support. -when your team's faction holds the beacon AND there's a ship with an available weapon to commit the strike, the squad with the most WP will be notified that an orbital strike is available. -when an orbital strike is called, that squad's running WP total will be RESET TO ZERO. Not just reduced, full reset.
LOGIC: Lore-based rules can be made up for why the beacons prevent orbital bombardment. After using a strike, that squad will have to outstrip every other squad on the field before they have another opportunity to call a strike. This doesn't guarantee every squad will take their turn in order from most-skilled to least, but if a game lasts long enough to call in multiple strikes, it'll take a stupidly good squad to pick up more than one. This means everyone gets a fair chance at calling their orbital in if they're at least vaguely competent and your EVE support is fighting effectively.
Part of the reason this works is because FW battles should only be happening in areas where there's an active FW space battle in EVE Online.
For Planetary Conquest:
-precision strikes can be called from a Warbarge, with a WP limit required to be reached by the squad before assets cna be deployed. -in addition to the WP requirement, there will be a short cooldown on subsequent precision strikes. -EVE ships can be called on to provide fire support instead, but their strikes are also limited to availability when WP limit is reached.
LOGIC: The WP limit needs to be there to prevent a team from just spamming orbital attacks as soon as the battle starts. It also makes sense that you should need to demonstrate your squad's competence on the ground before anyone will listen to you saying "drop a bunch of lasers over there... trust me" |
Garrett Blacknova
Codex Troopers
3442
|
Posted - 2013.09.02 10:06:00 -
[2] - Quote
Godin Thekiller wrote:Arkena Wyrnspire wrote:Zero Harpuia wrote:Godin Thekiller wrote:
A BS OB would destroy the entire map size we have now.
An XL sized shell is the size of one of those hauling trucks, trailer and all. Not quite enough to annihalate the entire map, but it would be significantly larger than the current ones. A Ragnarok's six quad 3500mm slugs would have some serious kinetic happyjoyjoy when they hit the ground. That's 24 shells the size of cars slamming down from thousands of kilometres away. Then the nuclear payloads explode. A BS OB from a Apocalypse can destroy a map that we're playing on. I'm pretty sure a OB from a XL turret/launcher would utterly destroy an even larger area, and a doomsday OB would put the planet "offline" if you get my drift. Fixed that for you. |