Vyzion Eyri
The Southern Legion The Umbra Combine
1244
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Posted - 2013.09.02 10:57:00 -
[1] - Quote
Many solutions to the issues raised.
1. New equipment
Explosive-nullifying fields. Equipment which can be placed like nanohives; all explosive projectiles and grenades DO NOT detonate within the field. Can be destroyed, interestingly, only using a remote explosive placed on top of the equipment node.
Change reactive armour plates to counter explosive damage. These plates give a temporary boost to armour repair rate and max. armour amount when a user is hit by explosive damage. REACTS to damage, that's how these plates should work. Different variants for different damage types, too, would be nice.
New grenade types. Seriously, three types of nades. No variation to cut down on the spam of locus/flux.
I could speculate much more here, but on to other solutions.
2. Grenades/MD shells require more nanites to replenish.
Essentially, in organised squads members will be forced spam as nanohive/supply depots will deplete way too fast. Even in pub matches, people will start to realise throwing two nades for two kills isn't worth losing all the ammo for your AR, for example.
Although I'm an MD user and I feel nanohives really go quickly when I use my weapon, a slight increase should be okay. Spamming will be impossible; I'll definitely think twice before launching my shells randomly.
3. Reduce nade damage
Along with absolutely preventing grenades from being replenished except from switching suits at depots and reducing amount of grenades carried, this solution is probably most discussed. It's nice as a last resort, but really seems like a cop out.
4. Give shields higher explosive damage resistance
I was thinking a more complex alteration, such as having shields be not affected by explosive damage, but allowing 30-40% of the damage to go through the shields to damage armour. Essentially it promotes usage of the flux-MD combo, but it'd be better than having explosives rip through shields too. But simply increasing shield resistance to explosive damage works.
5. Better grenade indicators. Our HUD is boring right now; hence why all the threads on HUD improvements have so much to talk about. Crowded HUDs suck but we aren't even close to that point. Grenades should flash red for locus and orange for flux, or we should get arrows indicating where the nade lies.
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Although, improvements to aiming is coming. Not to mention the whole vehicle overhaul and the armour buff. I mean, we can say individually each factor is useless but put them all together and I'm sure gameplay will change. For the better or worse though, I can't say.
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