Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mavado V Noriega
SyNergy Gaming EoN.
4182
|
Posted - 2013.09.01 14:40:00 -
[1] - Quote
Quote:One of the main requirements with this new map was to ensure that vehicles were at more of a disadvantage while inside the confines of the complex. This was to ensure that the infantry had a more fun experience within their primary play areas. But at the same time, we didnGÇÖt want the vehicles to be completely at a loss.
from your latest blog piece on the new map normally i would give u a big hug and +1s out the ass BUT there is a problem, infantry combat atm in any sort of CQC area is NOT actually fun.
Again all i play is PC so i see the worst parts of the game abused on a daily basis.
Nades, nades, nades........dmg needs to be severely toned down and the number of nades need to drop Something needs to be done about Mass Drivers, idk what exactly yet tbh but only thing i can think of is their bonus damage to armor NEEDS to drop and probably splash radius. Flux + 2 MDs = dead armor tanked suit an NO the armor buff in 1.4 wont change that when Explosives get such a huge buff to armor dmg.
1 lethal nade and max dmg for a core about 400. Let ppl use nades tactically or as a last resort
Flux nades on infantry needs adjusting, 1 flux can wipe all your shields just as vehicles have reduction in the dmg they take from infantry small arms fire the same needs to apply to fluxes since they serve both and AV and Infantry purpose. Keep the dmg on the flux on vehicles the same but modify for infantry so ONE flux doesnt wipe ALL your shields.
Infantry combat being fun relies heavily on gunfights not nade and explosive spammin so if u really wanna make Infantry combat fun in CQC areas then u gotta start looking at the most abused mechanics in PC in CQC and address it. |
Breakin Stuff
Goonfeet Top Men.
1263
|
Posted - 2013.09.02 04:21:00 -
[2] - Quote
Mavado V Noriega wrote:Stuff
I'm afraid the answer is...
no.
Let us read from the book of No, Chapter No, Verse No.
"And the Breaker of Stuff didst look down from on high, and thus did he sayeth, NO!"
Quit bitching about explosives, it's unbecoming to see people make whine threads.
And I enjoy CQC just fine, with my HMG and armor tanked fatsuit. Feel free not to presume to speak for me. |
Jarlaxle Xorlarrin
SyNergy Gaming EoN.
162
|
Posted - 2013.09.02 06:51:00 -
[3] - Quote
Breakin Stuff wrote:Mavado V Noriega wrote:Stuff I'm afraid the answer is... no. Let us read from the book of No, Chapter No, Verse No. "And the Breaker of Stuff didst look down from on high, and thus did he sayeth, NO!" Quit bitching about explosives, it's unbecoming to see people make whine threads. And I enjoy CQC just fine, with my HMG and armor tanked fatsuit. Feel free not to presume to speak for me.
Well, you see, he DID say that he plays PC... not pubs. Of course you'd know nothing about PC though... |
Monkey MAC
killer taxi company General Tso's Alliance
57
|
Posted - 2013.09.02 06:58:00 -
[4] - Quote
The damage profile needs to be fixed for md, but fluxes are ultimately designed to obliterate sheilds hence why they dont damage armour. As for standard nades they take rather a while to cook, so just shoot him faster!! After 1.4 itll be easy to see how op the current ar is so deal with it!! |
Monkey MAC
killer taxi company General Tso's Alliance
57
|
Posted - 2013.09.02 09:34:00 -
[5] - Quote
Jarlaxle Xorlarrin wrote:Breakin Stuff wrote:Mavado V Noriega wrote:Stuff I'm afraid the answer is... no. Let us read from the book of No, Chapter No, Verse No. "And the Breaker of Stuff didst look down from on high, and thus did he sayeth, NO!" Quit bitching about explosives, it's unbecoming to see people make whine threads. And I enjoy CQC just fine, with my HMG and armor tanked fatsuit. Feel free not to presume to speak for me. Well, you see, he DID say that he plays PC... not pubs. Of course you'd know nothing about PC though...
Is that all synergy lot can say, you're lie a broken record, I play pc, I play pubs, I play fw and I say no, so STFU!! |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1500
|
Posted - 2013.09.02 09:44:00 -
[6] - Quote
Breakin Stuff wrote:Mavado V Noriega wrote:Stuff I'm afraid the answer is... no. Let us read from the book of No, Chapter No, Verse No. "And the Breaker of Stuff didst look down from on high, and thus did he sayeth, NO!" Quit bitching about explosives, it's unbecoming to see people make whine threads. And I enjoy CQC just fine, with my HMG and armor tanked fatsuit. Feel free not to presume to speak for me. Nah he makes sense Grenades should be tactical items not I can drop a hive and have infinite greandes. All Nades should have -1 carry capacity and only be restocked at Supply Depots. |
Monkey MAC
killer taxi company General Tso's Alliance
58
|
Posted - 2013.09.02 09:47:00 -
[7] - Quote
True Adamance wrote:Breakin Stuff wrote:Mavado V Noriega wrote:Stuff I'm afraid the answer is... no. Let us read from the book of No, Chapter No, Verse No. "And the Breaker of Stuff didst look down from on high, and thus did he sayeth, NO!" Quit bitching about explosives, it's unbecoming to see people make whine threads. And I enjoy CQC just fine, with my HMG and armor tanked fatsuit. Feel free not to presume to speak for me. Nah he makes sense Grenades should be tactical items not I can drop a hive and have infinite greandes. All Nades should have -1 carry capacity and only be restocked at Supply Depots.
Or how about there your weaponrary has to be fully stocked first, instead of how grenades are proritised, and add a finite limit to the number of grenades available like supply depots at moment!! |
Breakin Stuff
Goonfeet Top Men.
1264
|
Posted - 2013.09.02 10:06:00 -
[8] - Quote
Jarlaxle Xorlarrin wrote:
Of course you'd know nothing about PC though...
You are clearly clueless. go elsewhere. |
Jathniel
G I A N T EoN.
811
|
Posted - 2013.09.02 10:38:00 -
[9] - Quote
Grenades are only dangerous when cooked properly. Do what battlefield does.
No cooking grenades. lol |
Vyzion Eyri
The Southern Legion The Umbra Combine
1244
|
Posted - 2013.09.02 10:57:00 -
[10] - Quote
Many solutions to the issues raised.
1. New equipment
Explosive-nullifying fields. Equipment which can be placed like nanohives; all explosive projectiles and grenades DO NOT detonate within the field. Can be destroyed, interestingly, only using a remote explosive placed on top of the equipment node.
Change reactive armour plates to counter explosive damage. These plates give a temporary boost to armour repair rate and max. armour amount when a user is hit by explosive damage. REACTS to damage, that's how these plates should work. Different variants for different damage types, too, would be nice.
New grenade types. Seriously, three types of nades. No variation to cut down on the spam of locus/flux.
I could speculate much more here, but on to other solutions.
2. Grenades/MD shells require more nanites to replenish.
Essentially, in organised squads members will be forced spam as nanohive/supply depots will deplete way too fast. Even in pub matches, people will start to realise throwing two nades for two kills isn't worth losing all the ammo for your AR, for example.
Although I'm an MD user and I feel nanohives really go quickly when I use my weapon, a slight increase should be okay. Spamming will be impossible; I'll definitely think twice before launching my shells randomly.
3. Reduce nade damage
Along with absolutely preventing grenades from being replenished except from switching suits at depots and reducing amount of grenades carried, this solution is probably most discussed. It's nice as a last resort, but really seems like a cop out.
4. Give shields higher explosive damage resistance
I was thinking a more complex alteration, such as having shields be not affected by explosive damage, but allowing 30-40% of the damage to go through the shields to damage armour. Essentially it promotes usage of the flux-MD combo, but it'd be better than having explosives rip through shields too. But simply increasing shield resistance to explosive damage works.
5. Better grenade indicators. Our HUD is boring right now; hence why all the threads on HUD improvements have so much to talk about. Crowded HUDs suck but we aren't even close to that point. Grenades should flash red for locus and orange for flux, or we should get arrows indicating where the nade lies.
-
Although, improvements to aiming is coming. Not to mention the whole vehicle overhaul and the armour buff. I mean, we can say individually each factor is useless but put them all together and I'm sure gameplay will change. For the better or worse though, I can't say.
|
|
Monkey MAC
killer taxi company General Tso's Alliance
58
|
Posted - 2013.09.02 11:39:00 -
[11] - Quote
Vyzion Eyri wrote:Many solutions to the issues raised.
1. New equipment
Explosive-nullifying fields. Equipment which can be placed like nanohives; all explosive projectiles and grenades DO NOT detonate within the field. Can be destroyed, interestingly, only using a remote explosive placed on top of the equipment node.
Change reactive armour plates to counter explosive damage. These plates give a temporary boost to armour repair rate and max. armour amount when a user is hit by explosive damage. REACTS to damage, that's how these plates should work. Different variants for different damage types, too, would be nice.
New grenade types. Seriously, three types of nades. No variation to cut down on the spam of locus/flux.
I could speculate much more here, but on to other solutions.
2. Grenades/MD shells require more nanites to replenish.
Essentially, in organised squads members will be forced spam as nanohive/supply depots will deplete way too fast. Even in pub matches, people will start to realise throwing two nades for two kills isn't worth losing all the ammo for your AR, for example.
Although I'm an MD user and I feel nanohives really go quickly when I use my weapon, a slight increase should be okay. Spamming will be impossible; I'll definitely think twice before launching my shells randomly.
3. Reduce nade damage
Along with absolutely preventing grenades from being replenished except from switching suits at depots and reducing amount of grenades carried, this solution is probably most discussed. It's nice as a last resort, but really seems like a cop out.
4. Give shields higher explosive damage resistance
I was thinking a more complex alteration, such as having shields be not affected by explosive damage, but allowing 30-40% of the damage to go through the shields to damage armour. Essentially it promotes usage of the flux-MD combo, but it'd be better than having explosives rip through shields too. But simply increasing shield resistance to explosive damage works.
5. Better grenade indicators. Our HUD is boring right now; hence why all the threads on HUD improvements have so much to talk about. Crowded HUDs suck but we aren't even close to that point. Grenades should flash red for locus and orange for flux, or we should get arrows indicating where the nade lies.
-
Although, improvements to aiming is coming. Not to mention the whole vehicle overhaul and the armour buff. I mean, we can say individually each factor is useless but put them all together and I'm sure gameplay will change. For the better or worse though, I can't say.
1. HELL NO!! Completly nullify explosives!?!? In that case I want equipment that completly nullifies all energy and hybrid weaponary!! You cant justify complete and absolute counters of that magnitude!! A system that has a percentage chance of 12/25/40 would be acceptable but the pg/cpu usage would need to be on par with uplinks!!
2. Of course you should be able respawn grenades from nanohives an depots, what you need is a cap where you can only get 3 grenades back per hive, no matter how many times you go back to it, and dont prioritise grenades before weapon ammo, problem solved!!
3. Fair enough but not too much if it oands at your feet you die unless your a heavy!!
4. GOD NO!! Sheilds already take only 70% damage already and your idea would only slightly acceptable if I could kill you while you still had sheilds!!
5. Seems reasonable |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |