Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3395
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Posted - 2013.09.01 18:37:00 -
[1] - Quote
Evolution-7 wrote:Just like in Eve Online, you have 4 massive ships that take quite long to build and gather the isk for. I am thinking a large vehicle (aerial class) about maybe 100-250 metres in size and this will only be allowed in large maps. I am guessing this would come after all other aerial vehicles especially fighters, because they will need to help intercept and engage.
This vehicle will be extremely slow, half the speed of a tank and it can't hide, like tanks can or dropships in time. If the "titan" wants to survive it needs dedicated logi's and aerial support, infantry can run faster than the "titan".
I am guessing that this vehicle must have a base hp high enough, require logi-ships and its own reppers to survive.
These ships, should also be able to hold a capacity of around 20-30 players (passengers), who stand in the bay ready to drop when the pilot says.
Hull for each faction: 10-12 large turret. 5-6 medium turrets (once they are implemented)
HP:
Gallente: 5% bonus to hybrid turrets per level 20 000 Shields 100 000 Armour
Caldari: 5% bonus to missile turrets per level 100 000 Shields 20 000 Armour
Amarr: 5% bonus to energy based turrets per level 40 000 Shields 80 000 Armour
Minmatar: 5% bonus to projectile turrets per level 80 000 Shields 40 000 Armour
I am guessing that with amount of HP, these will have to have built in mega reps (with a higher rep ability per pulse for its prominent method of tanking) e.g.
- Gallente (armour tanking) 4000hp for armour 500hp for shield - Caldari (shield tanking) 4000hp for shield and 500 hp for armour - Amarr (armour tanking) 3000hp for armour 1500hp for shield - Minmatar (shield tanking) 3000hp for shield and 1500 hp for armour
These would require a small amount of spider tanking going on in heavy engagements.
I have always thought that one of these titans-types for dust would be awesome. I think you pretty much just described what our MCCs are going to be like once we have the Commander role so he or she can operate them.
If you read the early DevBlogs, and watch the 2009 presentation, these things carry both us and our vehicles down the the surface, have crazy ehp, and even have a pair of what appear to be XL turrets mounted underneath, that I would bet can be manned by two additional players. |