Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Spkr4theDead
International-Fleet
536
|
Posted - 2013.09.01 06:43:00 -
[31] - Quote
DJINN leukoplast wrote:Would be awesome if AV had a damage multiplier added to it for each additional tank that was on the field.
First tank - 100% (normal) Second tank - 150% Third tank - 200% Fourth tank - 250% Fifth tank - 300%
So forth and so on. Which would be a great way to keep tanks from being spammed as an easy iwin button (especially in ambush). One tank should be the limit in ambush (zero would be the ultimate, but that will never happen). And in skirmish, perhaps one tank for every two objectives would be balanced. You wouldn't know balance if you had to cross a tightrope to save your life. |
Void Echo
Echo Galactic Industries
1156
|
Posted - 2013.09.01 06:45:00 -
[32] - Quote
Shotty GoBang wrote:Victory! We only lost 10 clones! Tanks are so guud! Sep 01 2013, 01:30 (EVE) - Ambush OMS - Bridge Map
Tank #1 - Isarc Grewem (9/0) Tank #2 - Barbosa07z (9/0) Tank #3 - ShadowOfWar88 (9/0) Tank #4 - Diablo-Gun-Pro (4/0) Tank #5 - Reve Zephos (8/1) *Tank #6 - HC RSOL (7/1) Tank #7 - Klit Licker (2/0)
Yes, these seven brave tankers were rolling about on the field, all at the same time. If a limiter was supposed to kick in, it didn't. Yes, the enemy hurriedly switched to their swarms (as you can see, "we" lost two tanks).
This is why you can't have nice things.
- Shotty GoBang
* Counted 7 tanks on the field shortly following initial spawn. Immediately grabbed a pen and paper. I'm not 100% certain that this guy was one of 'em, as one tank was blown up before I could get to everyone.
obviously spider tanking... yeah were using this quite often now, you didn't discover anything new, just gave us more of a "yeah this works" scenario.
but you wont compare to the tank vets, especially when we are in a squad together, we become deadly mofos |
Arkena Wyrnspire
Turalyon 514
2903
|
Posted - 2013.09.01 07:11:00 -
[33] - Quote
Spkr4theDead wrote:DJINN leukoplast wrote:Would be awesome if AV had a damage multiplier added to it for each additional tank that was on the field.
First tank - 100% (normal) Second tank - 150% Third tank - 200% Fourth tank - 250% Fifth tank - 300%
So forth and so on. Which would be a great way to keep tanks from being spammed as an easy iwin button (especially in ambush). One tank should be the limit in ambush (zero would be the ultimate, but that will never happen). And in skirmish, perhaps one tank for every two objectives would be balanced. You wouldn't know balance if you had to cross a tightrope to save your life. Neither would you. You'd call a tank in and cry when it didn't work. |
Spkr4theDead
International-Fleet
536
|
Posted - 2013.09.01 07:22:00 -
[34] - Quote
Arkena Wyrnspire wrote:Spkr4theDead wrote:DJINN leukoplast wrote:Would be awesome if AV had a damage multiplier added to it for each additional tank that was on the field.
First tank - 100% (normal) Second tank - 150% Third tank - 200% Fourth tank - 250% Fifth tank - 300%
So forth and so on. Which would be a great way to keep tanks from being spammed as an easy iwin button (especially in ambush). One tank should be the limit in ambush (zero would be the ultimate, but that will never happen). And in skirmish, perhaps one tank for every two objectives would be balanced. You wouldn't know balance if you had to cross a tightrope to save your life. Neither would you. You'd call a tank in and cry when it didn't work. LOL keep using your crutch launcher. |
Arkena Wyrnspire
Turalyon 514
2903
|
Posted - 2013.09.01 07:29:00 -
[35] - Quote
Spkr4theDead wrote:Arkena Wyrnspire wrote:Spkr4theDead wrote:DJINN leukoplast wrote:Would be awesome if AV had a damage multiplier added to it for each additional tank that was on the field.
First tank - 100% (normal) Second tank - 150% Third tank - 200% Fourth tank - 250% Fifth tank - 300%
So forth and so on. Which would be a great way to keep tanks from being spammed as an easy iwin button (especially in ambush). One tank should be the limit in ambush (zero would be the ultimate, but that will never happen). And in skirmish, perhaps one tank for every two objectives would be balanced. You wouldn't know balance if you had to cross a tightrope to save your life. Neither would you. You'd call a tank in and cry when it didn't work. LOL keep using your crutch launcher. I prefer a forge. I hear that's horrendously overpowered too, though. Clearly the best solution is nerfing AV so that it shoots peas instead, and tanks should instantly kill all infantry on the map. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1175
|
Posted - 2013.09.01 07:38:00 -
[36] - Quote
Spkr4theDead wrote:DJINN leukoplast wrote:Would be awesome if AV had a damage multiplier added to it for each additional tank that was on the field.
First tank - 100% (normal) Second tank - 150% Third tank - 200% Fourth tank - 250% Fifth tank - 300%
So forth and so on. Which would be a great way to keep tanks from being spammed as an easy iwin button (especially in ambush). One tank should be the limit in ambush (zero would be the ultimate, but that will never happen). And in skirmish, perhaps one tank for every two objectives would be balanced. LOL Call of Duty is that way ------------>
World of tanks is that way -----------> |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
158
|
Posted - 2013.09.01 07:38:00 -
[37] - Quote
interesting, tonight i also encountered a game with 4+ tanks. My dropship couldn't fight all of them and the particle accelerator in the red. assault dropships going to the sky en-mass, tankers running in herds, I think pilots are starting to get more organised. This could be the tipping point, pilots have finally started learning tactics in groups. I look forward to 1.5 |
Charlotte O'Dell
0uter.Heaven
1262
|
Posted - 2013.09.01 08:17:00 -
[38] - Quote
Interplanetary Insanitarium wrote:Yeah, I'm only a half decent player, but if an enemy team called in 7 tanks most of them would die or be recalled.
More tanks, more Forging... They'd call me Geordi La Forge..
Or Forge Lucas.
Or Curious Forge.
So you just admitted AV was OP? Yay! |
Takahiro Kashuken
Red Star. EoN.
1170
|
Posted - 2013.09.01 10:21:00 -
[39] - Quote
I have never seen these tankers ever so i assume they are really bad tankers and thus need ambush to pad stats and look good because they would get ther **** pushed in any other mode
But more tanks is fun when grouped with tankers, skirm is still a challenge but more of you means more targets and if you are all spider tanking then lol away |
Spkr4theDead
International-Fleet
539
|
Posted - 2013.09.01 14:08:00 -
[40] - Quote
Arkena Wyrnspire wrote:Spkr4theDead wrote:Arkena Wyrnspire wrote:Spkr4theDead wrote:DJINN leukoplast wrote:Would be awesome if AV had a damage multiplier added to it for each additional tank that was on the field.
First tank - 100% (normal) Second tank - 150% Third tank - 200% Fourth tank - 250% Fifth tank - 300%
So forth and so on. Which would be a great way to keep tanks from being spammed as an easy iwin button (especially in ambush). One tank should be the limit in ambush (zero would be the ultimate, but that will never happen). And in skirmish, perhaps one tank for every two objectives would be balanced. You wouldn't know balance if you had to cross a tightrope to save your life. Neither would you. You'd call a tank in and cry when it didn't work. LOL keep using your crutch launcher. I prefer a forge. I hear that's horrendously overpowered too, though. Clearly the best solution is nerfing AV so that it shoots peas instead, and tanks should instantly kill all infantry on the map. Where have you seen me making the argument that AV should barely damage a tank? |
|
Racro 01 Arifistan
The Surrogates Of War
30
|
Posted - 2013.09.01 14:20:00 -
[41] - Quote
The Attorney General wrote:Shotty GoBang wrote:
Agreed, IX. This is the first time I've seen armor on this scale in an ambush pub match (hence the note taking). I thought it apt to document the observation, in light of recent lobbying by tankers for "no more proto AV".
Not to say tankers' concerns are without merit. I understand that these guys aren't operating at a profit. If CCP is working on better tanks for 1.5, I hope they keep these sorts of scenarios in mind. The last thing this game needs is another LLAV-like oversight.
- Shotty
Keep what in mind? That one team spammed tnaks and the other didn't run away, drop uplinks and swarm them senseless? Let's all give a round of applause for people being retar.ded. if the enemy team were to call in ten tanks on me, my best retort would be to retreat to the edge of the map, load up a missile Gunloggi with 8k shields and proceed to give at least two of my squadies Charbdii so they could rep me then **** every single tank on the field.
could luck with trying to do that when a gunni cant get that much of a hp ceiling with no res and no sheild repper. those chabbys wont rep you forever. |
Vrain Matari
ZionTCD
763
|
Posted - 2013.09.01 14:38:00 -
[42] - Quote
Nguruthos IX wrote:invalid sample size : /
Some games no AV aims at my dropship. Obviously those are great. Then someone pulls a militia forge+swarm and I'm locked out of the map forever on penalty of death But NOT invalid data. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
106
|
Posted - 2013.09.01 15:16:00 -
[43] - Quote
Then why do I see games where infantry go like 76-0 (clones left at the end) without tanks...? |
Nonya Bizznizz
DUST University Ivy League
35
|
Posted - 2013.09.01 15:29:00 -
[44] - Quote
Lol if you guys are complaining about this you should have seen Closed BetaGǪ |
Spkr4theDead
International-Fleet
543
|
Posted - 2013.09.01 15:41:00 -
[45] - Quote
MarasdF Loron wrote:Then why do I see games where infantry go like 76-0 (clones left at the end) without tanks...? Tryhards that need PRO suits and officer weapons to beat down guys with 3000 WP. |
Shotty GoBang
Intara Direct Action Caldari State
757
|
Posted - 2013.09.01 15:44:00 -
[46] - Quote
Spkr4theDead wrote:MarasdF Loron wrote:Then why do I see games where infantry go like 76-0 (clones left at the end) without tanks...? [Two squads of six] Tryhards that need PRO suits and officer weapons to beat down guys with 3000 WP. Fixed.
|
Shotty GoBang
Intara Direct Action Caldari State
757
|
Posted - 2013.09.01 15:46:00 -
[47] - Quote
Nonya Bizznizz wrote:Lol if you guys are complaining about this you should have seen Closed BetaGǪ
Is not a complaint thread. Is a food-for-thought thread. |
TXSnowman
Pro Hic Immortalis
40
|
Posted - 2013.09.01 16:34:00 -
[48] - Quote
The Attorney General wrote:TXSnowman wrote:The Attorney General wrote:Shotty GoBang wrote:
Agreed, IX. This is the first time I've seen armor on this scale in an ambush pub match (hence the note taking). I thought it apt to document the observation, in light of recent lobbying by tankers for "no more proto AV".
Not to say tankers' concerns are without merit. I understand that these guys aren't operating at a profit. If CCP is working on better tanks for 1.5, I hope they keep these sorts of scenarios in mind. The last thing this game needs is another LLAV-like oversight.
- Shotty
Keep what in mind? That one team spammed tnaks and the other didn't run away, drop uplinks and swarm them senseless? Let's all give a round of applause for people being retar.ded. if the enemy team were to call in ten tanks on me, my best retort would be to retreat to the edge of the map, load up a missile Gunloggi with 8k shields and proceed to give at least two of my squadies Charbdii so they could rep me then **** every single tank on the field. You were never very good AG. I seem to recall me popping you like a dirty scrub in PC more than once. While you were pretty much hiding in your redline. If I can fist you with my rail tank while you have FG's up top, then you need to think about what calling me no good says about you. Unless you have some balls, in which case step up and take the 100 million ISK challenge and we will see what you are all about. I have video bud. But keep revising history. |
The Attorney General
ZionTCD
826
|
Posted - 2013.09.01 17:06:00 -
[49] - Quote
TXSnowman wrote: I have video bud. But keep revising history.
So then post the whole match. I want to see how boring it is playing your way. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |