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Spkr4theDead
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534
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Posted - 2013.09.01 04:07:00 -
[1] - Quote
Shotty GoBang wrote:Victory! We only lost 10 clones! Tanks are so guud! Sep 01 2013, 01:30 (EVE) - Ambush OMS - Bridge Map
Tank #1 - Isarc Grewem (9/0) Tank #2 - Barbosa07z (9/0) Tank #3 - ShadowOfWar88 (9/0) Tank #4 - Diablo-Gun-Pro (4/0) Tank #5 - Reve Zephos (8/1) *Tank #6 - HC RSOL (7/1) Tank #7 - Klit Licker (2/0)
Yes, these seven brave tankers were rolling about on the field, all at the same time. If a limiter was supposed to kick in, it didn't. Yes, the enemy hurriedly switched to their swarms (as you can see, "we" lost two tanks).
This is why you can't have nice things.
- Shotty GoBang
* Counted 7 tanks on the field shortly following initial spawn. Immediately grabbed a pen and paper. I'm not 100% certain that this guy was one of the seven tankers, as one tank was blown up before I could get to everyone. ............... you do realize you're complaining about tanks in ambush, right? |
Spkr4theDead
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534
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Posted - 2013.09.01 04:08:00 -
[2] - Quote
N1ck Comeau wrote:It's a shame you need 7 tanks to survive It's too bad you wouldn't be able to figure out how to destroy one. |
Spkr4theDead
International-Fleet
534
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Posted - 2013.09.01 04:10:00 -
[3] - Quote
The Attorney General wrote:Also, aside from Barbosa, I have never seen those guys before, so they are either Ambush scrubs, in which case they don't matter, or non tankers who just got lucky that the other team sucked.
This, as usual, because as usual, literally the only complaining about tanks/tankers I see in particular relates to ambush. It really is a sad thing CCP continues to listen to you guys. |
Spkr4theDead
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534
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Posted - 2013.09.01 04:11:00 -
[4] - Quote
Shotty GoBang wrote:The Attorney General wrote: Keep what in mind?
That if tanks are buffed by unreasonable degree -- and presently viable counters are stripped of efficacy or altogether removed -- that the pursuant spam of unchecked super tanks would be ... suboptimal. Not to mention, it'd render smart tankers like you indistinguishable from the myriad other "scrubs" as you call them. I'm not saying that the above scenario shouldn't have happened ... only pointing out that it did happen. I'm not claiming that there was no counter; you have offered two. I am pointing out that the masses flock to any perceived advantage, and proceed to spam the heck out of it. A likely detriment to our true tankers, who are denied nice things like super tanks and the requested removal of Proto AV. - Shotty Because it only takes 1 mil SP to skill into the new FOTM, tanks. |
Spkr4theDead
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535
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Posted - 2013.09.01 06:09:00 -
[5] - Quote
DJINN leukoplast wrote:Would be awesome if AV had a damage multiplier added to it for each additional tank that was on the field.
First tank - 100% (normal) Second tank - 150% Third tank - 200% Fourth tank - 250% Fifth tank - 300%
So forth and so on. Which would be a great way to keep tanks from being spammed as an easy iwin button (especially in ambush). One tank should be the limit in ambush (zero would be the ultimate, but that will never happen). And in skirmish, perhaps one tank for every two objectives would be balanced. LOL Call of Duty is that way ------------> |
Spkr4theDead
International-Fleet
536
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Posted - 2013.09.01 06:43:00 -
[6] - Quote
DJINN leukoplast wrote:Would be awesome if AV had a damage multiplier added to it for each additional tank that was on the field.
First tank - 100% (normal) Second tank - 150% Third tank - 200% Fourth tank - 250% Fifth tank - 300%
So forth and so on. Which would be a great way to keep tanks from being spammed as an easy iwin button (especially in ambush). One tank should be the limit in ambush (zero would be the ultimate, but that will never happen). And in skirmish, perhaps one tank for every two objectives would be balanced. You wouldn't know balance if you had to cross a tightrope to save your life. |
Spkr4theDead
International-Fleet
536
|
Posted - 2013.09.01 07:22:00 -
[7] - Quote
Arkena Wyrnspire wrote:Spkr4theDead wrote:DJINN leukoplast wrote:Would be awesome if AV had a damage multiplier added to it for each additional tank that was on the field.
First tank - 100% (normal) Second tank - 150% Third tank - 200% Fourth tank - 250% Fifth tank - 300%
So forth and so on. Which would be a great way to keep tanks from being spammed as an easy iwin button (especially in ambush). One tank should be the limit in ambush (zero would be the ultimate, but that will never happen). And in skirmish, perhaps one tank for every two objectives would be balanced. You wouldn't know balance if you had to cross a tightrope to save your life. Neither would you. You'd call a tank in and cry when it didn't work. LOL keep using your crutch launcher. |
Spkr4theDead
International-Fleet
539
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Posted - 2013.09.01 14:08:00 -
[8] - Quote
Arkena Wyrnspire wrote:Spkr4theDead wrote:Arkena Wyrnspire wrote:Spkr4theDead wrote:DJINN leukoplast wrote:Would be awesome if AV had a damage multiplier added to it for each additional tank that was on the field.
First tank - 100% (normal) Second tank - 150% Third tank - 200% Fourth tank - 250% Fifth tank - 300%
So forth and so on. Which would be a great way to keep tanks from being spammed as an easy iwin button (especially in ambush). One tank should be the limit in ambush (zero would be the ultimate, but that will never happen). And in skirmish, perhaps one tank for every two objectives would be balanced. You wouldn't know balance if you had to cross a tightrope to save your life. Neither would you. You'd call a tank in and cry when it didn't work. LOL keep using your crutch launcher. I prefer a forge. I hear that's horrendously overpowered too, though. Clearly the best solution is nerfing AV so that it shoots peas instead, and tanks should instantly kill all infantry on the map. Where have you seen me making the argument that AV should barely damage a tank? |
Spkr4theDead
International-Fleet
543
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Posted - 2013.09.01 15:41:00 -
[9] - Quote
MarasdF Loron wrote:Then why do I see games where infantry go like 76-0 (clones left at the end) without tanks...? Tryhards that need PRO suits and officer weapons to beat down guys with 3000 WP. |
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