Garrett Blacknova
Codex Troopers
3410
|
Posted - 2013.08.31 19:55:00 -
[1] - Quote
Aesiron Kor-Azor wrote:Personally I'd like to know why there is no massive recoil in forge guns.
f = m a (force = mass x acceleration)
The mass of a forge gun bullet is probably going to be comparable to a .50 calibre bullet. And the mass is approximately 50g.
The acceleration of the bullet is 7,000 m/s^2 according to the description.
0.05 x 7000 = 350 N
Bearing in mind that people weigh about 120 N, this should knock you over.
Definitely knock you over, the force of three people standing on you. You're forgetting to account for the mass of the Forge Gun balancing out the recoil. A .50 calibre pistol will usually have more recoil than a .50 calibre rifle that fires the same size projectile at greater speed.
And you're also forgetting to account for the huge amount of extra mass on a Heavy Dropsuit, because that would also help to make recoil control easier.
On the topic of Mass Drivers, if you land a shot BEHIND the target, you can kill them without taking damage yourself. Good MD users have been doing that for ages now. |
Garrett Blacknova
Codex Troopers
3413
|
Posted - 2013.09.01 00:04:00 -
[2] - Quote
KalOfTheRathi wrote:The Devs commented in a sit down interview that if a non-Merc picked up and activated a Forge Gun they would catch on fire. Nope.
That was just an AR, not a Forge Gun.
For the record, I know plenty of normal humans without genetic modifications OR powered armour who can comfortably carry a 30kg weight and move about at a comfortable pace. That estimate is probably closer to a Shotgun's mass. I'd be inclined to more than double that figure on a Forge Gun.
Even without the major consideration of the Forge Gun's mass estimate, you have to account for the Heavy suit being used to stabilise the weapon, and even an extremely conservative estimate of the mass of a superhuman-sized 25mm thick layer of armour is going to be more than 200kg. Account for that mass alone, ignoring the power source, electronics, mechanical parts and everything else on top of even your 30kg estimate, and the recoil very quickly drops to almost nil.
Then you consider the concept of angular momentum, because that's where the "kick" comes from on a weapon. If the centre of gravity on a weapon is lined up correctly against the force applied by firing the weapon, you'll just get a slight vibration and have the weapon pushing backwards rather than seeeing the barrel going wildly off-aim. That lack of angular recoil would also help to explain the in-game appearance of stability. Considering the Forge Gun was adapted from a mining tool, the original version was probably already weighted for such stability because it was inteded for non-military use, probably mounted on a structure rather than as a handheld tool. Having angular momentum on a mounted device is generally considered unfavourable at best, so they would have avoided that at all costs. Caldari tech being range-focused means they would have appreciated and preserved that stability as a matter of course, thus ensureing the Forge Gun has as little visible recoil as possible.
Assault Rifles are perfectly reasonable to put recoil on for pretty much exactly the same reasons. They aren't as heavy as Forge Guns, they can't afford to rely on the mass of a Heavy Dropsuit to provide additional recoil control, and the balance and stability of a Gallente weapon are nowehre near as high a priority as those features on a mounted Caldari mining tool or a handheld weaponised version of the same tool.
EDIT: The angular momentum thing also explains this:
Lillica Deathdealer wrote:...And yet TANKS designed to fire railguns, the larger version, are shaken when they fire? But somehow the forge gun which is more effective doesnt even make the gunner flinch? |