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Garrett Blacknova
Codex Troopers
3403
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Posted - 2013.08.31 17:08:00 -
[1] - Quote
Alldin Kan wrote:This first one is a must have: Let's say I'm using the DS3, "Press X to move over Object/Railing" (I know you want this to show up in a patch). Heavies only have that option while not wielding a Heavy weapon (switch to sidearm). The time it takes for a person to move over the object/railing is dependent on the Dropsuit's speed. Please don't.
Just... no.
When I'm shooting an enemy while I'm near a railing, and there's a reason for me to want to jump, I DON'T WANT A CONTEXTUAL ACTION OVERRIDING MY JUMP.
This should be a dynamic action when you jump at a railing that's low enough in a non-Heavy suit, or in a Heavy suit with a non-Heavy weapon equipped. It should NOT be something that interferes with player control.
UE3 (the engine DUST is built on) was also use to create the dynamic vaulting and sliding animations shown off in Mirror's Edge and a similar dynamic system in Brink, in which you could continue firing (with reduced accuracy) during acrobatic moves like this. Brink also had a size-based movement system with small, medium and large body types, each having its own movement profile, much like DUST. A similar, but less in-depth, system would be great here. |
Garrett Blacknova
Codex Troopers
3404
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Posted - 2013.08.31 17:26:00 -
[2] - Quote
Alldin Kan wrote:I'm pretty sure you would need to be looking directly at the object/railing and moving towards it to do the contextual action... The way you described it, you'd only need to be facing it and you'd have a prompt on-screen, if you want to jump, you'd have to turn away to avoid triggering it.
I don't want it to be something that comes with a prompt, and I don't want it to be automatically triggered just by facing the railing and hitting the button. If you have to be moving towards the railing, and maybe even have to hold the jump button to vault something, that's fine. But then it stops being a contextual interaction overriding your jump, and becomes exactly what I was asking for instead. |
Garrett Blacknova
Codex Troopers
3456
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Posted - 2013.09.02 15:47:00 -
[3] - Quote
Opened straight up to page 3.
Only saw "bump".
That's not a helpful method of balancing the game at all! |
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