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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
54
|
Posted - 2013.08.31 12:00:00 -
[1] - Quote
AV grenades are being complained about as "free kills" and "extra DPS" against vehicles...j
So why not replace them with an alternative means of harm? Instead of direct damage to the vehicle, a Polymer Coagulant could slow down a vehicle and force it to become more vulnerable to attack.
There would have to be less slowing on a tank, but the idea is that for an LAV it would slow the vehicle by about 70% for a few moments allowing people to actually aim at the driver. If such a thing were implemented, that back-seat gunner wouldn't just be a third wheel, but a defensive resource for the driver and vehicle. The grenades therefore would still be able to get rid of a threat, but it would take a bit of skill for your follow-up.
If the Polymer also could deal slight acidic damage to those riding in open-air seating it would aid in being more of an anti-driver weapon system. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
267
|
Posted - 2013.08.31 12:03:00 -
[2] - Quote
we get it , you got roadkilled |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
54
|
Posted - 2013.08.31 12:06:00 -
[3] - Quote
THE TRAINSPOTTER wrote:we get it , you got roadkilled I'm a vehicle user? |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
267
|
Posted - 2013.08.31 12:07:00 -
[4] - Quote
Dovallis Martan JenusKoll wrote:THE TRAINSPOTTER wrote:we get it , you got roadkilled I'm a vehicle user?
me too , this is may alt
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
54
|
Posted - 2013.08.31 12:08:00 -
[5] - Quote
THE TRAINSPOTTER wrote:Dovallis Martan JenusKoll wrote:THE TRAINSPOTTER wrote:we get it , you got roadkilled I'm a vehicle user? me too , this is may alt What does that have to do with getting run over?... Or are you blindly leaping to conclusions for no reason? |
Coleman Gray
GunFall Mobilization Covert Intervention
636
|
Posted - 2013.08.31 12:11:00 -
[6] - Quote
If we're making suggestions..how about instead of AV grenades, a grenade type that either takes time off the activated mods, increasing the "damage" each level until proto where it can turn them off? |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
268
|
Posted - 2013.08.31 12:15:00 -
[7] - Quote
Dovallis Martan JenusKoll wrote:THE TRAINSPOTTER wrote:Dovallis Martan JenusKoll wrote:THE TRAINSPOTTER wrote:we get it , you got roadkilled I'm a vehicle user? me too , this is may alt What does that have to do with getting run over?... Or are you blindly leaping to conclusions for no reason?
this:
"There would have to be less slowing on a tank but the idea is that for an LAV it would slow the vehicle by about 70% for a few moments allowing people to actually aim at the driver."
You say you use vehicules but you beg to get r***d unless you a coward tanker mad that he cant kill LAV's with his blaster and the LAV is circleing you making you look like a fool in a tank. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
305
|
Posted - 2013.08.31 12:17:00 -
[8] - Quote
vehicle players would still whine they were OP.
Fact:tankers are the loudest whiners on the forums. When was the last time you saw somebody who actually uses the laser rifle, whine for a buff? I'm sure since then you've heard at least 20 threads b*tching about tanks being UP.
Funny, when I ran sagaris's with just about everything, I didn't make a single complaint. I laugh when people say the marauders were so good, fact is they were still overpriced trash. Every real tanker ran gunnlys & maddys same as now. Then this build came along, and they took the PG skill away & gave a 10% inherent damage resistance skill... Sigh..all the good tankers from back then are either gone now or respecced out of them.
Tanks weren't OP in chrome, the tankers were skilled. And tanks aren't UP now, tankers are (mostly) trash these days and most skilled vets specced into proto AV, so the tankers are getting raped. Ah well. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
54
|
Posted - 2013.08.31 12:25:00 -
[9] - Quote
THE TRAINSPOTTER wrote:Dovallis Martan JenusKoll wrote:THE TRAINSPOTTER wrote:Dovallis Martan JenusKoll wrote:THE TRAINSPOTTER wrote:we get it , you got roadkilled I'm a vehicle user? me too , this is may alt What does that have to do with getting run over?... Or are you blindly leaping to conclusions for no reason? this: "There would have to be less slowing on a tank but the idea is that for an LAV it would slow the vehicle by about 70% for a few moments allowing people to actually aim at the driver." You say you use vehicules but you beg to get r***d unless you a coward tanker mad that he cant kill LAV's with his blaster and the LAV is circleing you making you look like a fool in a tank. LLAV's are not meant to outperform tanks in terms of Damage... they're Logicstics vehicles. Oh I get it.. since you realize this would make those cheap LLAV's just as vulnerable as a Tank, the leveled playing field is too much eh? |
Lorhak Gannarsein
DUST University Ivy League
242
|
Posted - 2013.08.31 12:28:00 -
[10] - Quote
THEAMAZING POTHEAD wrote:vehicle players would still whine they were OP.
Fact:tankers are the loudest whiners on the forums. When was the last time you saw somebody who actually uses the laser rifle, whine for a buff? I'm sure since then you've heard at least 20 threads b*tching about tanks being UP.
Funny, when I ran sagaris's with just about everything, I didn't make a single complaint. I laugh when people say the marauders were so good, fact is they were still overpriced trash. Every real tanker ran gunnys & maddys same as now. Then this build came along, and they took the PG skill away & gave a 10% inherent damage resistance skill... Sigh..all the good tankers from back then are either gone now or respecced out of them.
Tanks weren't OP in chrome, the tankers were skilled. And tanks aren't UP now, tankers are (mostly) bad these days and most skilled vets specced into proto AV, so the tankers are getting raped. Ah well.
Our fittings are inferior to those in Chromo. Unless you were really bad at fitting in Chromosome, or had no more than one point in Engineering, you can't make an equal fitting. If tanks were balanced in Chromo, they're UP now. |
|
Takahiro Kashuken
Red Star. EoN.
1158
|
Posted - 2013.08.31 12:37:00 -
[11] - Quote
THEAMAZING POTHEAD wrote:vehicle players would still whine they were OP.
Fact:tankers are the loudest whiners on the forums. When was the last time you saw somebody who actually uses the laser rifle, whine for a buff? I'm sure since then you've heard at least 20 threads b*tching about tanks being UP.
Funny, when I ran sagaris's with just about everything, I didn't make a single complaint. I laugh when people say the marauders were so good, fact is they were still overpriced trash. Every real tanker ran gunnys & maddys same as now. Then this build came along, and they took the PG skill away & gave a 10% inherent damage resistance skill... Sigh..all the good tankers from back then are either gone now or respecced out of them.
Tanks weren't OP in chrome, the tankers were skilled. And tanks aren't UP now, tankers are (mostly) bad these days and most skilled vets specced into proto AV, so the tankers are getting raped. Ah well.
You serious?
Sagaris and Surya were beasts, skill up them bad boys and you got more damage i think aswell as health in general, sure they were expensive in chromo but you needed 2-3 AV to take it down and co-ordinate which frankly they never did anyways hence why they got nerfed
The best counter to a tank, was another tank in them days but with the railguns how they were and dmg mods it was like still 2-3 shot any tank on the field
|
Takahiro Kashuken
Red Star. EoN.
1158
|
Posted - 2013.08.31 12:53:00 -
[12] - Quote
Replace AV grenades with nothing
Use primary AV weapons instead |
THEAMAZING POTHEAD
Pure Innocence. EoN.
306
|
Posted - 2013.08.31 13:04:00 -
[13] - Quote
Takahiro Kashuken wrote:THEAMAZING POTHEAD wrote:vehicle players would still whine they were OP.
Fact:tankers are the loudest whiners on the forums. When was the last time you saw somebody who actually uses the laser rifle, whine for a buff? I'm sure since then you've heard at least 20 threads b*tching about tanks being UP.
Funny, when I ran sagaris's with just about everything, I didn't make a single complaint. I laugh when people say the marauders were so good, fact is they were still overpriced trash. Every real tanker ran gunnys & maddys same as now. Then this build came along, and they took the PG skill away & gave a 10% inherent damage resistance skill... Sigh..all the good tankers from back then are either gone now or respecced out of them.
Tanks weren't OP in chrome, the tankers were skilled. And tanks aren't UP now, tankers are (mostly) bad these days and most skilled vets specced into proto AV, so the tankers are getting raped. Ah well. You serious? Sagaris and Surya were beasts, skill up them bad boys and you got more damage i think aswell as health in general, sure they were expensive in chromo but you needed 2-3 AV to take it down and co-ordinate which frankly they never did anyways hence why they got nerfed The best counter to a tank, was another tank in them days but with the railguns how they were and dmg mods it was like still 2-3 shot any tank on the field The marauders were SLIGHTLY better than STD tanks, since neither had anymore highs(for gunnys) and lows(for maddys) BUT they had slightly better pg/cpu and slightly better HP than STD tanks. All at the cost of 1.2mil per hull, which made for 3mil per top of the line tank. Oh and the marauders skill was the only thing that gave them damage bonuses, which was useless for sagaris(missles were even more garbo than now) and only slightly useful for the surya since blasters were practically obsolete because of all the mountain snipeing railguns, and the extra damage really wasn't needed for anti infantry. BUT OMG was the marauders skill overpiced JESUS. millions of sp for that ****.
But the real reason the STD tanks were better was because the best tank fits in the game were fittable on the STD tanks as well as the Marauders. E.G. On a gunnlogi, fit 1 heavy az ext. 1 heavy shield booster, 1 surge act hardener, 2 ward pas hardeners, 2 high thoroughput stabilisers, and a compressed particle cannon. You only need 1.2mil per fit, you 1 shot installations & 2 shot RDVs with only 2 damage mods needed. Same fitting transfers over to ion cannon, but with pg exts. taking the place of damage mods.
And guess what the real point of the sagaris was from blam? With 3pg exts, and XT201 missle launchers you could fit 3 heavy modules, so 2 heavy shield boosters & a heavy shield ext, which was SLIGHTLY better than the fit i mentioned above, but you'd have those garbo missles. Or you could max marauders skill & stack 3 dmg mods and do over 6000 dmg per salvo, but you'd still get raped by a railgun on mountain.
|
Needless Sacermendor
Red Fox Brigade
379
|
Posted - 2013.08.31 13:09:00 -
[14] - Quote
Takahiro Kashuken wrote:Sagaris and Surya were beasts, skill up them bad boys and you got more damage i think aswell as health in general, sure they were expensive in chromo but you needed 2-3 AV to take it down and co-ordinate which frankly they never did anyways hence why they got nerfed
The best counter to a tank, was another tank in them days but with the railguns how they were and dmg mods it was like still 2-3 shot any tank on the field
If you needed 2-3 AV to take down a Sagaris or Surya you were doing it wrong ... I could solo all but the most skilled drivers back then too, even those that thought they were safe in their redline, there were always ways to get position on them while covering their retreat route. There were 2 or 3 players who's fit or skill or both made it near impossible to get the drop on them.
On Topic ...
Takahiro Kashuken wrote:Replace AV grenades with nothing
Use primary AV weapons instead This ^^ ... either remove them or seriously reduce their damage to be aids to specialised AV ... or push them deep into a specialisation costing considerably more isk and sp making them a specialisation in themselves while still toning down the damage a bit due to them not impairing any anti-infantry operations of the user.
Dovallis Martan JenusKoll wrote:a Polymer Coagulant could slow down a vehicle and force it to become more vulnerable What you want there is the Stasis Webifier which would be an equipment item (probably operated similar to repair tools) and I imagine they will come at the same time as vehicles countermeasures in order to maintain the balance we've hopefully achieved by then. |
THEAMAZING POTHEAD
Pure Innocence. EoN.
307
|
Posted - 2013.08.31 13:10:00 -
[15] - Quote
sorry i went a little crazy there BUT BELIEVE ME, i know tanks. |
Arkena Wyrnspire
Turalyon 514
2869
|
Posted - 2013.08.31 13:13:00 -
[16] - Quote
THEAMAZING POTHEAD wrote:sorry i went a little crazy there BUT BELIEVE ME, i know tanks. They refuse to believe you because you disagree. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
415
|
Posted - 2013.08.31 13:13:00 -
[17] - Quote
Are you proposing something like Electronic Warfare? |
Takahiro Kashuken
Red Star. EoN.
1158
|
Posted - 2013.08.31 13:31:00 -
[18] - Quote
THEAMAZING POTHEAD wrote:Takahiro Kashuken wrote:THEAMAZING POTHEAD wrote:vehicle players would still whine they were OP.
Fact:tankers are the loudest whiners on the forums. When was the last time you saw somebody who actually uses the laser rifle, whine for a buff? I'm sure since then you've heard at least 20 threads b*tching about tanks being UP.
Funny, when I ran sagaris's with just about everything, I didn't make a single complaint. I laugh when people say the marauders were so good, fact is they were still overpriced trash. Every real tanker ran gunnys & maddys same as now. Then this build came along, and they took the PG skill away & gave a 10% inherent damage resistance skill... Sigh..all the good tankers from back then are either gone now or respecced out of them.
Tanks weren't OP in chrome, the tankers were skilled. And tanks aren't UP now, tankers are (mostly) bad these days and most skilled vets specced into proto AV, so the tankers are getting raped. Ah well. You serious? Sagaris and Surya were beasts, skill up them bad boys and you got more damage i think aswell as health in general, sure they were expensive in chromo but you needed 2-3 AV to take it down and co-ordinate which frankly they never did anyways hence why they got nerfed The best counter to a tank, was another tank in them days but with the railguns how they were and dmg mods it was like still 2-3 shot any tank on the field The marauders were SLIGHTLY better than STD tanks, since neither had anymore highs(for gunnys) and lows(for maddys) BUT they had slightly better pg/cpu and slightly better HP than STD tanks. All at the cost of 1.2mil per hull, which made for 3mil per top of the line tank. Oh and the marauders skill was the only thing that gave them damage bonuses, which was useless for sagaris(missles were even more garbo than now) and only slightly useful for the surya since blasters were practically obsolete because of all the mountain snipeing railguns, and the extra damage really wasn't needed for anti infantry. BUT OMG was the marauders skill overpiced JESUS. millions of sp for that ****. But the real reason the STD tanks were better was because the best tank fits in the game were fittable on the STD tanks as well as the Marauders. E.G. On a gunnlogi, fit 1 heavy az ext. 1 heavy shield booster, 1 surge act hardener, 2 ward pas hardeners, 2 high thoroughput stabilisers, and a compressed particle cannon. You only need 1.2mil per fit, you 1 shot installations & 2 shot RDVs with only 2 damage mods needed. Same fitting transfers over to ion cannon, but with pg exts. taking the place of damage mods. And guess what the real point of the sagaris was from blam? With 3pg exts, and XT201 missle launchers you could fit 3 heavy modules, so 2 heavy shield boosters & a heavy shield ext, which was SLIGHTLY better than the fit i mentioned above, but you'd have those garbo missles. Or you could max marauders skill & stack 3 dmg mods and do over 6000 dmg per salvo, but you'd still get raped by a railgun on mountain.
Better than the enforcers we have now
Plus the dmg mods were broken leading to 5k dmg per hit, missiles used to be good and generally the tank could defend itself quite well anyways
It allowed more options than the standard tank and was stronger but they were limited to turrets when rail was king of damage
If we have the surya and sagaris now it woud be better because no mauarder skil anymore and its all changed no 5k dmg per rail shot
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
278
|
Posted - 2013.08.31 19:16:00 -
[19] - Quote
Dovallis Martan JenusKoll wrote: LLAV's are not meant to outperform tanks in terms of Damage... they're Logicstics vehicles. Oh I get it.. since you realize this would make those cheap LLAV's just as vulnerable as a Tank, the leveled playing field is too much eh?
true , you are right , my LLAV has 7000 armor |
Godin Thekiller
Hellstorm Inc League of Infamy
424
|
Posted - 2013.08.31 19:24:00 -
[20] - Quote
THEAMAZING POTHEAD wrote:vehicle players would still whine they were OP.
Fact:tankers are the loudest whiners on the forums. When was the last time you saw somebody who actually uses the laser rifle, whine for a buff? I'm sure since then you've heard at least 20 threads b*tching about tanks being UP.
Funny, when I ran sagaris's with just about everything, I didn't make a single complaint. I laugh when people say the marauders were so good, fact is they were still overpriced trash. Every real tanker ran gunnys & maddys same as now. Then this build came along, and they took the PG skill away & gave a 10% inherent damage resistance skill... Sigh..all the good tankers from back then are either gone now or respecced out of them.
Tanks weren't OP in chrome, the tankers were skilled. And tanks aren't UP now, tankers are (mostly) bad these days and most skilled vets specced into proto AV, so the tankers are getting raped. Ah well.
I would love stasis grenades over AV grenades any day. The Caldari whiners are the ones I think you're referring to. |
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
280
|
Posted - 2013.08.31 19:29:00 -
[21] - Quote
i also want the ability to kill any tank with orbital strike , it would be very usefull against those pesky sniping tanks up in the mountains in redline that snipe all match all over the map
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Krom Ganesh
Holdfast Syndicate Amarr Empire
225
|
Posted - 2013.08.31 19:36:00 -
[22] - Quote
Funny. I thought of this as well a while ago.
The only difference was that I also thought of them also disabling the vehicles weapons or perhaps reducing their ability to turn their turrets. Might still be a good proto-variant given your above idea, just reduce the duration for balance. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
58
|
Posted - 2013.09.01 22:05:00 -
[23] - Quote
Needless Sacermendor wrote:Dovallis Martan JenusKoll wrote:a Polymer Coagulant could slow down a vehicle and force it to become more vulnerable What you want there is the Stasis Webifier which would be an equipment item (probably operated similar to repair tools) and I imagine they will come at the same time as vehicles countermeasures in order to maintain the balance we've hopefully achieved by then. Glue packed around an explosive is a bit more reliable than an electromagnetic, kinetic energy webbing system designed for starships in 0-G. Glue's also cheaper too. The reason inertia dampeners had to be developed for ships was because they generate their thrust with internal propulsion. Ground vehicles have to use the ground itself.
It's like trying to run water through a 5-day, hi-potency, electronic purifier system just to drink it, when 15 minutes of boiling over an open flame will do the same thing.
Krom Ganesh wrote: The only problem is would these new grenades be effective? Wouldn't a tanker just activate their hardeners as soon as they realize they've been trapped?
Would it be more effective to equip a hardener or a turbocharger to power out of the glue? New options for what equates to survival possibly.
|
Eurydice Itzhak
Militaires Sans Jeux
199
|
Posted - 2013.09.01 22:34:00 -
[24] - Quote
THEAMAZING POTHEAD wrote:vehicle players would still whine they were OP.
Fact:tankers are the loudest whiners on the forums. When was the last time you saw somebody who actually uses the laser rifle, whine for a buff? I'm sure since then you've heard at least 20 threads b*tching about tanks being UP.
Funny, when I ran sagaris's with just about everything, I didn't make a single complaint. I laugh when people say the marauders were so good, fact is they were still overpriced trash. Every real tanker ran gunnys & maddys same as now. Then this build came along, and they took the PG skill away & gave a 10% inherent damage resistance skill... Sigh..all the good tankers from back then are either gone now or respecced out of them.
Tanks weren't OP in chrome, the tankers were skilled. And tanks aren't UP now, tankers are (mostly) bad these days and most skilled vets specced into proto AV, so the tankers are getting raped. Ah well.
Laser rifle takes 12k sp use. like 4 mil or something to cap out.
It's much more akin to the scout issue where a whole role and specialization is useless.
But the scout can still use an amazing AR so they aren't completely ******. Tanks have no alternative roles except murder taxis. |
KING CHECKMATE
TEAM SATISFACTION
783
|
Posted - 2013.09.01 22:37:00 -
[25] - Quote
Dovallis Martan JenusKoll wrote:AV grenades are being complained about as "free kills" and "extra DPS" against vehicles...j
So why not replace them with an alternative means of harm? Instead of direct damage to the vehicle, a Polymer Coagulant could slow down a vehicle and force it to become more vulnerable to attack.
There would have to be less slowing on a tank, but the idea is that for an LAV it would slow the vehicle by about 70% for a few moments allowing people to actually aim at the driver. If such a thing were implemented, that back-seat gunner wouldn't just be a third wheel, but a defensive resource for the driver and vehicle. The grenades therefore would still be able to get rid of a threat, but it would take a bit of skill for your follow-up.
If the Polymer also could deal slight acidic damage to those riding in open-air seating it would aid in being more of an anti-driver weapon system.
No, vehicles are fine. sometimes even OP.
Vehicles are FASTER than infantry and if they get a nade to the face is because there were somewhere they weren't supposed to or staying still...in either case they deserve to get killed.
Lai Dai for everyone.... |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
217
|
Posted - 2013.09.02 01:35:00 -
[26] - Quote
Stasis webbifiers are coming out at some point. They'll do the job of slowing vehicles down. |
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