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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
724
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Posted - 2013.08.31 04:50:00 -
[1] - Quote
I'm going to make a tally of the most voted weapons here, all you have to do is post below and list:
Which weapon needs a nerf Which weapon needs a buff Which weapon needs to be changed (i.e. a different way for the gun to be used)
For example:
Nerf: Assault Rifle Buff: Plasma Cannon Change: Forge Gun
PLEASE ONLY ONE WEAPON FOR EACH. Let me know what you think! ___________________________________
Most popular nerf: N/A Most popular buff: N/A Most popular change: N/A |
ThePrinceOfNigeria
Zumari Force Projection Caldari State
20
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Posted - 2013.08.31 04:55:00 -
[2] - Quote
Nerf: Mass Driver - absolute noob tube. Everything else is pretty balanced IMO. |
Auld Syne
Vherokior Combat Logistics Minmatar Republic
82
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Posted - 2013.08.31 04:58:00 -
[3] - Quote
ThePrinceOfNigeria wrote:Nerf: Mass Driver - absolute noob tube. Everything else is pretty balanced IMO. Pretty much this. .
Although assault Forge guns could use some tinkering. |
Leovarian L Lavitz
Better Academy.
567
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Posted - 2013.08.31 04:59:00 -
[4] - Quote
ThePrinceOfNigeria wrote:Nerf: Assault Rifle - absolute noob tube. Everything else is pretty balanced IMO.
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Fizzer94
L.O.T.I.S.
26
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Posted - 2013.08.31 05:09:00 -
[5] - Quote
I don't think any guns need to be nerfed actually. Some guns need to be changed for sure, and some need to be buffed. But for the sake of the thread...
Nerf: LLAV(Shouldn't even be a weapon, so more of a change) Buff: Plasma Cannon (Just a little) Change: Forge Gun (Increase direct damage a little, decrease splash damage quite a bit)
Also change the mass driver by adding a minimum arming distance ( I'm thinking ~15m), and possibly reducing the drop ( to encourage it to be used at more of a distance). |
Six Kin Salvador
Sanmatar Kelkoons Minmatar Republic
18
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Posted - 2013.08.31 05:14:00 -
[6] - Quote
Leovarian L Lavitz wrote:ThePrinceOfNigeria wrote:Nerf: Assault Rifle - absolute noob tube. Everything else is pretty balanced IMO. Pretty much this.
Won't happen though, if anything else becomes as popular as the AR (95% of people using it) it will be nerfed into oblivion. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
197
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Posted - 2013.08.31 05:35:00 -
[7] - Quote
I know how to balance them. The splash damage on the forge gun is not needed for an anti-vehicle weapon. Even though it's easy enough to kill with direct hits. This is not the case for Mass Driver as an area denial weapon. Even though it does not compete with the Assault Rifle 1 vs 1 (besides the prototype one) multiple MDs is tough. |
ladwar
Dead Six Initiative Lokun Listamenn
1378
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Posted - 2013.08.31 05:37:00 -
[8] - Quote
Nerf: Assault forge gun Buff: MCC Change: reward system
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Zero Harpuia
Turalyon 514
754
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Posted - 2013.08.31 05:38:00 -
[9] - Quote
Nerf: AR Buff: Plasma Cannon Change: Sniper Rifle |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
82
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Posted - 2013.08.31 06:40:00 -
[10] - Quote
Buff: Breach Assault rifles, they do less dps than a militia SMG, there is nothing beneficial about using them. increase rof to at least bring them in line with smg's as a CQC weapon option for AR users
Nerf: Mass drivers obv. anyone who says they are fine are the guys sat on a roof hiding spamming nades on a point. there is absolutly no reason to have two wepaons identical except for slot allocation. in every other fps game the grenade launchers are the under barrel as a secondary option so remove MDs completely and just stick with Flaylocks.
Change: Sniping as a whole. its far too easy to snipe, its worse than MD spamming theres no fall off, you can just sit in redline with a nano hive and a good logi suit and with the upcoming changes to armor plates heavy and logi snipers will be even harder to kill in redline. my gallente logi is looking at almost 1000hp with the inherent 5hps regen as well, 3 complex damage mods and a standard snipe/tac snipe. with slight change i can get a Thale on it and still get 900hps drop a couple rep hives and i have all the ammo and about 100hps repair.
Change pt2: Active scanners. To compliment above changes, we need better counter sniping options and as it is active scanners are useless for it. max range on sniper 600m max scan range on proto scanner 200m Even spotting through the sniper scope isn't easy to counter snipe due to scenery popup. Change Tac snipers to have an even higher zoom but lower damage so they are specifically designed for counter sniping and/or highlighting other snipers |
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ladwar
Dead Six Initiative Lokun Listamenn
1378
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Posted - 2013.08.31 06:49:00 -
[11] - Quote
Nirwanda Vaughns wrote: Nerf: Mass drivers obv. anyone who says they are fine are the guys sat on a roof hiding spamming nades on a point. there is absolutly no reason to have two wepaons identical except for slot allocation. in every other fps game the grenade launchers are the under barrel as a secondary option so remove MDs completely and just stick with Flaylocks.
in other games grenade launchers are also OHKs w/ very limited ammo. in BF3 its a equipment. face the mass driver is not like other games grenade launchers and are balanced and not going away. |
Auld Syne
Vherokior Combat Logistics Minmatar Republic
83
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Posted - 2013.08.31 07:27:00 -
[12] - Quote
ladwar wrote:Nirwanda Vaughns wrote: Nerf: Mass drivers obv. anyone who says they are fine are the guys sat on a roof hiding spamming nades on a point. there is absolutly no reason to have two wepaons identical except for slot allocation. in every other fps game the grenade launchers are the under barrel as a secondary option so remove MDs completely and just stick with Flaylocks.
in other games grenade launchers are also OHKs w/ very limited ammo. in BF3 its a equipment. face the mass driver is not like other games grenade launchers and are balanced and not going away. Can you speak above a 3rd grade level please |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
83
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Posted - 2013.08.31 07:42:00 -
[13] - Quote
ladwar wrote:Nirwanda Vaughns wrote: Nerf: Mass drivers obv. anyone who says they are fine are the guys sat on a roof hiding spamming nades on a point. there is absolutly no reason to have two wepaons identical except for slot allocation. in every other fps game the grenade launchers are the under barrel as a secondary option so remove MDs completely and just stick with Flaylocks.
in other games grenade launchers are also OHKs w/ very limited ammo. in BF3 its a equipment. face the mass driver is not like other games grenade launchers and are balanced and not going away.
Which is exactly what the Flaylock is, there is no need to have them both in game. the Flaylock fulfills the role. the mass drivers have far too fast a fire rate especially when teamed up with the nanohive resupply rate which is what makes them over powered. they are supposed to be a breach/denial of area weapon. fire a few rounds, clear a room and get an objective. atm they are just being spammed same as contact nades used to. reduce rof to 30 rounds a minute and alter supply rate to bring them more inline |
Justin Tymes
Dem Durrty Boyz Public Disorder.
365
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Posted - 2013.08.31 07:45:00 -
[14] - Quote
MD is fine, this is the same thing as people complaining that they can't get pass Hadoken users. Nothing really needs a nerf except Forge Gun range so that they can't hit tanks and dropships from across the map, but there are weapons that need a buff. Plasma Cannon, Breach Mass Driver, and Sub Machine Guns vs Shields could use a buff. |
Cosgar
ParagonX
4617
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Posted - 2013.08.31 07:51:00 -
[15] - Quote
How about we focus on other weapons getting buffed up to the standards of the small handful of ones that actually do work? I don't know about you, but I'm a bit tired of seeing everyone cooking a proto grenade before they even consider using their gun. |
DAMIOS82
Unkn0wn Killers
41
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Posted - 2013.08.31 08:10:00 -
[16] - Quote
Nerf: Swarmers, speaks for it self.
Buff: plasma cannon, don't see them much on the field.
Change: MD, to an assault, logi and heavy only weapon. it should be to heavy for a scout to carry. that way it takes care of the jumping bunny's with the MD. the damage it does is right, but it just get used differently now, mainly for the plash damage. So decrease splash just a little bit, also increase the CP and PG values a little bit on lower tier levels. And make anybody that uses it, detectable. Half the time you don't even know where they are firing from. |
Rusty Shallows
Black Jackals
316
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Posted - 2013.08.31 08:26:00 -
[17] - Quote
Nerf: Nerfing.
Buff: Re-balancing/experimentation with Dev note's and data collection to back it up. |
Himiko Kuronaga
SyNergy Gaming EoN.
1398
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Posted - 2013.08.31 08:54:00 -
[18] - Quote
Mass driver damage is fine, it needs to lose camera dis-alignment..
Forge guns are also fine. It does not say anywhere in the description they are an anti-vehicle weapon. Deal with it. |
Thurak1
Psygod9
94
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Posted - 2013.08.31 09:11:00 -
[19] - Quote
Justin Tymes wrote:MD is fine, this is the same thing as people complaining that they can't get pass Hadoken users. Nothing really needs a nerf except Forge Gun range so that they can't hit tanks and dropships from across the map, but there are weapons that need a buff. Plasma Cannon, Breach Mass Driver, and Sub Machine Guns vs Shields could use a buff. Range has been decreased significantly. With how slow heavies run decreasing it much more would get it tossed into the useless bin. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
725
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Posted - 2013.08.31 10:09:00 -
[20] - Quote
Cosgar wrote:How about we focus on other weapons getting buffed up to the standards of the small handful of ones that actually do work? I don't know about you, but I'm a bit tired of seeing everyone cooking a proto grenade before they even consider using their gun.
Completely agree. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1391
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Posted - 2013.08.31 10:19:00 -
[21] - Quote
Don't really think anything needs to be nerfed, I don't recognize anything taking over honestly.
Plasma Cannon obviously needs a buff for obvious reasons.
Assault Rifle definitely needs the change. I've been doing a lot of gunning recently on blaster turrets and figured that's how the assault rifle should work. Very limited range but high damage and overheat it you hold it through the entire clip. Basically a mini blaster turret, since that's what I thought it was supposed to be. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1466
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Posted - 2013.08.31 10:21:00 -
[22] - Quote
Aero Yassavi wrote:Don't really think anything needs to be nerfed, I don't recognize anything taking over honestly.
Plasma Cannon obviously needs a buff for obvious reasons.
Assault Rifle definitely needs the change. I've been doing a lot of gunning recently on blaster turrets and figured that's how the assault rifle should work. Very limited range but high damage and overheat it you hold it through the entire clip. Basically a mini blaster turret, since that's what I thought it was supposed to be. Indeed its how blaster tech works. |
Arkena Wyrnspire
Turalyon 514
2864
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Posted - 2013.08.31 11:19:00 -
[23] - Quote
DAMIOS82 wrote: Change: MD, to an assault, logi and heavy only weapon. it should be to heavy for a scout to carry. that way it takes care of the jumping bunny's with the MD.
Let's nerf scouts even more! What an excellent idea! Let's limit them to an sidearm slot whilst we're at it! |
Auld Syne
Vherokior Combat Logistics Minmatar Republic
84
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Posted - 2013.08.31 11:49:00 -
[24] - Quote
OP's extremely biased results are hilarious if not sad. |
Marston VC
SVER True Blood Public Disorder.
725
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Posted - 2013.08.31 12:37:00 -
[25] - Quote
ladwar wrote:Nirwanda Vaughns wrote: Nerf: Mass drivers obv. anyone who says they are fine are the guys sat on a roof hiding spamming nades on a point. there is absolutly no reason to have two wepaons identical except for slot allocation. in every other fps game the grenade launchers are the under barrel as a secondary option so remove MDs completely and just stick with Flaylocks.
in other games grenade launchers are also OHKs w/ very limited ammo. in BF3 its a equipment. face it the mass driver is not like other games grenade launchers and are balanced and not going away.
Where was it said in the game description that this game had to be "like other games"? |
Rynoceros
Rise of Old Dudes
606
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Posted - 2013.08.31 12:49:00 -
[26] - Quote
Nerf RDVs (those should be a removable target)
Buff all weapons' effective ratings to 100% base damage.
Fix my GD shotguns already, FFS. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
102
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Posted - 2013.08.31 13:38:00 -
[27] - Quote
Nerf: Assault Rifle Buff: Plasma Cannon Change: Forge Gun |
Coleman Gray
GunFall Mobilization Covert Intervention
637
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Posted - 2013.08.31 13:40:00 -
[28] - Quote
I think lasers shouldn't have a bullet travel time since their "bullets" travel at the speed of light |
Pandora Mars
Afterlife Overseers
261
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Posted - 2013.08.31 13:51:00 -
[29] - Quote
Nerf: Forge Gun Buff: Breach and Burst AR Change: Too much stuff to say, I give up. |
P14GU3
The Southern Legion The Umbra Combine
346
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Posted - 2013.08.31 14:50:00 -
[30] - Quote
AR - more dispersion/kick
Md - 1m less radius
AFG - more charge time
PC - more ammo per clip (3 maybe?)
Scramblers - seem pretty balanced, rifles could use some range
Subby - seem pretty balanced. Some have said RoF decrease
Flaylock - RoF decrease, splash increase (should have nerfed RoF to begin with)
SG - seems fine, maybe increase spread/range
Hmg - working as intended
Laser - more range
Sniper - working as intended
Nova knives - only weapon I have NEVER used so can't speak on it.
Am I missing anything? |
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