| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  I-Shayz-I
 Forty-Nine Fedayeen
 Minmatar Republic
 
 724
 
 
      | Posted - 2013.08.31 04:50:00 -
          [1] - Quote 
 I'm going to make a tally of the most voted weapons here, all you have to do is post below and list:
 
 Which weapon needs a nerf
 Which weapon needs a buff
 Which weapon needs to be changed (i.e. a different way for the gun to be used)
 
 For example:
 
 Nerf: Assault Rifle
 Buff: Plasma Cannon
 Change: Forge Gun
 
 PLEASE ONLY ONE WEAPON FOR EACH.
 Let me know what you think!
 ___________________________________
 
 Most popular nerf: N/A
 Most popular buff: N/A
 Most popular change: N/A
 | 
      
      
        |  ThePrinceOfNigeria
 Zumari Force Projection
 Caldari State
 
 20
 
 
      | Posted - 2013.08.31 04:55:00 -
          [2] - Quote 
 Nerf: Mass Driver - absolute noob tube.
 Everything else is pretty balanced IMO.
 | 
      
      
        |  Auld Syne
 Vherokior Combat Logistics
 Minmatar Republic
 
 82
 
 
      | Posted - 2013.08.31 04:58:00 -
          [3] - Quote 
 
 ThePrinceOfNigeria wrote:Nerf: Mass Driver - absolute noob tube.Everything else is pretty balanced IMO.
 Pretty much this. .
 
 
 Although assault Forge guns could use some tinkering.
 | 
      
      
        |  Leovarian L Lavitz
 Better Academy.
 
 567
 
 
      | Posted - 2013.08.31 04:59:00 -
          [4] - Quote 
 
 ThePrinceOfNigeria wrote:Nerf: Assault Rifle - absolute noob tube.Everything else is pretty balanced IMO.
 
 | 
      
      
        |  Fizzer94
 L.O.T.I.S.
 
 26
 
 
      | Posted - 2013.08.31 05:09:00 -
          [5] - Quote 
 I don't think any guns need to be nerfed actually. Some guns need to be changed for sure, and some need to be buffed. But for the sake of the thread...
 
 Nerf: LLAV(Shouldn't even be a weapon, so more of a change)
 Buff: Plasma Cannon (Just a little)
 Change: Forge Gun (Increase direct damage a little, decrease splash damage quite a bit)
 
 Also change the mass driver by adding a minimum arming distance ( I'm thinking ~15m), and possibly reducing the drop ( to encourage it to be used at more of a distance).
 | 
      
      
        |  Six Kin Salvador
 Sanmatar Kelkoons
 Minmatar Republic
 
 18
 
 
      | Posted - 2013.08.31 05:14:00 -
          [6] - Quote 
 
 Leovarian L Lavitz wrote:ThePrinceOfNigeria wrote:Nerf: Assault Rifle - absolute noob tube.Everything else is pretty balanced IMO.
 Pretty much this.
 
 
 Won't happen though, if anything else becomes as popular as the AR (95% of people using it) it will be nerfed into oblivion.
 | 
      
      
        |  Tectonic Fusion
 the unholy legion of darkstar
 DARKSTAR ARMY
 
 197
 
 
      | Posted - 2013.08.31 05:35:00 -
          [7] - Quote 
 I know how to balance them. The splash damage on the forge gun is not needed for an anti-vehicle weapon. Even though it's easy enough to kill with direct hits. This is not the case for Mass Driver as an area denial weapon. Even though it does not compete with the Assault Rifle 1 vs 1 (besides the prototype one) multiple MDs is tough.
 | 
      
      
        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 1378
 
 
      | Posted - 2013.08.31 05:37:00 -
          [8] - Quote 
 Nerf: Assault forge gun
 Buff: MCC
 Change: reward system
 
 
 | 
      
      
        |  Zero Harpuia
 Turalyon 514
 
 754
 
 
      | Posted - 2013.08.31 05:38:00 -
          [9] - Quote 
 Nerf: AR
 Buff: Plasma Cannon
 Change: Sniper Rifle
 | 
      
      
        |  Nirwanda Vaughns
 Molon Labe.
 RISE of LEGION
 
 82
 
 
      | Posted - 2013.08.31 06:40:00 -
          [10] - Quote 
 Buff: Breach Assault rifles, they do less dps than a militia SMG, there is nothing beneficial about using them. increase rof to at least bring them in line with smg's as a CQC weapon option for AR users
 
 Nerf: Mass drivers obv. anyone who says they are fine are the guys sat on a roof hiding spamming nades on a point. there is absolutly no reason to have two wepaons identical except for slot allocation. in every other fps game the grenade launchers are the under barrel as a secondary option so remove MDs completely and just stick with Flaylocks.
 
 Change: Sniping as a whole. its far too easy to snipe, its worse than MD spamming theres no fall off, you can just sit in redline with a nano hive and a good logi suit and with the upcoming changes to armor plates heavy and logi snipers will be even harder to kill in redline. my gallente logi is looking at almost 1000hp with the inherent 5hps regen as well, 3 complex damage mods and a standard snipe/tac snipe. with slight change i can get a Thale on it and still get 900hps drop a couple rep hives and i have all the ammo and about 100hps repair.
 
 Change pt2: Active scanners. To compliment above changes, we need better counter sniping options and as it is active scanners are useless for it. max range on sniper 600m max scan range on proto scanner 200m
  Even spotting through the sniper scope isn't easy to counter snipe due to scenery popup.
 Change Tac snipers to have an even higher zoom but lower damage so they are specifically designed for counter sniping and/or highlighting other snipers
 | 
      
      
        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 1378
 
 
      | Posted - 2013.08.31 06:49:00 -
          [11] - Quote 
 
 Nirwanda Vaughns wrote:Nerf: Mass drivers obv. anyone who says they are fine are the guys sat on a roof hiding spamming nades on a point. there is absolutly no reason to have two wepaons identical except for slot allocation. in every other fps game the grenade launchers are the under barrel as a secondary option so remove MDs completely and just stick with Flaylocks.
 
 in other games grenade launchers are also OHKs w/ very limited ammo. in BF3 its a equipment. face the mass driver is not like other games grenade launchers and are balanced and not going away.
 | 
      
      
        |  Auld Syne
 Vherokior Combat Logistics
 Minmatar Republic
 
 83
 
 
      | Posted - 2013.08.31 07:27:00 -
          [12] - Quote 
 
 ladwar wrote:Nirwanda Vaughns wrote:Nerf: Mass drivers obv. anyone who says they are fine are the guys sat on a roof hiding spamming nades on a point. there is absolutly no reason to have two wepaons identical except for slot allocation. in every other fps game the grenade launchers are the under barrel as a secondary option so remove MDs completely and just stick with Flaylocks.
 
 in other games grenade launchers are also OHKs w/ very limited ammo. in BF3 its a equipment. face the mass driver is not like other games grenade launchers and are balanced and not going away. Can you speak above a 3rd grade level please
 | 
      
      
        |  Nirwanda Vaughns
 Molon Labe.
 RISE of LEGION
 
 83
 
 
      | Posted - 2013.08.31 07:42:00 -
          [13] - Quote 
 
 ladwar wrote:Nirwanda Vaughns wrote:Nerf: Mass drivers obv. anyone who says they are fine are the guys sat on a roof hiding spamming nades on a point. there is absolutly no reason to have two wepaons identical except for slot allocation. in every other fps game the grenade launchers are the under barrel as a secondary option so remove MDs completely and just stick with Flaylocks.
 
 in other games grenade launchers are also OHKs w/ very limited ammo. in BF3 its a equipment. face the mass driver is not like other games grenade launchers and are balanced and not going away. 
 Which is exactly what the Flaylock is, there is no need to have them both in game. the Flaylock fulfills the role. the mass drivers have far too fast a fire rate especially when teamed up with the nanohive resupply rate which is what makes them over powered. they are supposed to be a breach/denial of area weapon. fire a few rounds, clear a room and get an objective. atm they are just being spammed same as contact nades used to. reduce rof to 30 rounds a minute and alter supply rate to bring them more inline
 | 
      
      
        |  Justin Tymes
 Dem Durrty Boyz
 Public Disorder.
 
 365
 
 
      | Posted - 2013.08.31 07:45:00 -
          [14] - Quote 
 MD is fine, this is the same thing as people complaining that they can't get pass Hadoken users. Nothing really needs a nerf except Forge Gun range so that they can't hit tanks and dropships from across the map, but there are weapons that need a buff. Plasma Cannon, Breach Mass Driver, and Sub Machine Guns vs Shields could use a buff.
 | 
      
      
        |  Cosgar
 ParagonX
 
 4617
 
 
      | Posted - 2013.08.31 07:51:00 -
          [15] - Quote 
 How about we focus on other weapons getting buffed up to the standards of the small handful of ones that actually do work? I don't know about you, but I'm a bit tired of seeing everyone cooking a proto grenade before they even consider using their gun.
 | 
      
      
        |  DAMIOS82
 Unkn0wn Killers
 
 41
 
 
      | Posted - 2013.08.31 08:10:00 -
          [16] - Quote 
 Nerf: Swarmers, speaks for it self.
 
 Buff: plasma cannon, don't see them much on the field.
 
 Change: MD, to an assault, logi and heavy only weapon. it should be to heavy for a scout to carry. that way it takes care of the jumping bunny's with the MD. the damage it does is right, but it just get used differently now, mainly for the plash damage. So decrease splash just a little bit, also increase the CP and PG values a little bit on lower tier levels. And make anybody that uses it, detectable. Half the time you don't even know where they are firing from.
 | 
      
      
        |  Rusty Shallows
 Black Jackals
 
 316
 
 
      | Posted - 2013.08.31 08:26:00 -
          [17] - Quote 
 Nerf: Nerfing.
 
 Buff: Re-balancing/experimentation with Dev note's and data collection to back it up.
 | 
      
      
        |  Himiko Kuronaga
 SyNergy Gaming
 EoN.
 
 1398
 
 
      | Posted - 2013.08.31 08:54:00 -
          [18] - Quote 
 Mass driver damage is fine, it needs to lose camera dis-alignment..
 
 Forge guns are also fine. It does not say anywhere in the description they are an anti-vehicle weapon. Deal with it.
 | 
      
      
        |  Thurak1
 Psygod9
 
 94
 
 
      | Posted - 2013.08.31 09:11:00 -
          [19] - Quote 
 
 Justin Tymes wrote:MD is fine, this is the same thing as people complaining that they can't get pass Hadoken users. Nothing really needs a nerf except Forge Gun range so that they can't hit tanks and dropships from across the map, but there are weapons that need a buff. Plasma Cannon, Breach Mass Driver, and Sub Machine Guns vs Shields could use a buff. Range has been decreased significantly. With how slow heavies run decreasing it much more would get it tossed into the useless bin.
 | 
      
      
        |  I-Shayz-I
 Forty-Nine Fedayeen
 Minmatar Republic
 
 725
 
 
      | Posted - 2013.08.31 10:09:00 -
          [20] - Quote 
 
 Cosgar wrote:How about we focus on other weapons getting buffed up to the standards of the small handful of ones that actually do work? I don't know about you, but I'm a bit tired of seeing everyone cooking a proto grenade before they even consider using their gun. 
 Completely agree.
 | 
      
      
        |  Aero Yassavi
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 1391
 
 
      | Posted - 2013.08.31 10:19:00 -
          [21] - Quote 
 Don't really think anything needs to be nerfed, I don't recognize anything taking over honestly.
 
 Plasma Cannon obviously needs a buff for obvious reasons.
 
 Assault Rifle definitely needs the change. I've been doing a lot of gunning recently on blaster turrets and figured that's how the assault rifle should work. Very limited range but high damage and overheat it you hold it through the entire clip. Basically a mini blaster turret, since that's what I thought it was supposed to be.
 | 
      
      
        |  True Adamance
 PIE Inc.
 Praetoria Imperialis Excubitoris
 
 1466
 
 
      | Posted - 2013.08.31 10:21:00 -
          [22] - Quote 
 
 Aero Yassavi wrote:Don't really think anything needs to be nerfed, I don't recognize anything taking over honestly.
 Plasma Cannon obviously needs a buff for obvious reasons.
 
 Assault Rifle definitely needs the change. I've been doing a lot of gunning recently on blaster turrets and figured that's how the assault rifle should work. Very limited range but high damage and overheat it you hold it through the entire clip. Basically a mini blaster turret, since that's what I thought it was supposed to be.
 Indeed its how blaster tech works.
 | 
      
      
        |  Arkena Wyrnspire
 Turalyon 514
 
 2864
 
 
      | Posted - 2013.08.31 11:19:00 -
          [23] - Quote 
 
 DAMIOS82 wrote:Change: MD, to an assault, logi and heavy only weapon. it should be to heavy for a scout to carry. that way it takes care of the jumping bunny's with the MD.
 
 Let's nerf scouts even more! What an excellent idea! Let's limit them to an sidearm slot whilst we're at it!
 | 
      
      
        |  Auld Syne
 Vherokior Combat Logistics
 Minmatar Republic
 
 84
 
 
      | Posted - 2013.08.31 11:49:00 -
          [24] - Quote 
 OP's extremely biased results are hilarious if not sad.
 | 
      
      
        |  Marston VC
 SVER True Blood
 Public Disorder.
 
 725
 
 
      | Posted - 2013.08.31 12:37:00 -
          [25] - Quote 
 
 ladwar wrote:Nirwanda Vaughns wrote:Nerf: Mass drivers obv. anyone who says they are fine are the guys sat on a roof hiding spamming nades on a point. there is absolutly no reason to have two wepaons identical except for slot allocation. in every other fps game the grenade launchers are the under barrel as a secondary option so remove MDs completely and just stick with Flaylocks.
 
 in other games grenade launchers are also OHKs w/ very limited ammo. in BF3 its a equipment. face it the mass driver is not like other games grenade launchers and are balanced and not going away. 
 Where was it said in the game description that this game had to be "like other games"?
 | 
      
      
        |  Rynoceros
 Rise of Old Dudes
 
 606
 
 
      | Posted - 2013.08.31 12:49:00 -
          [26] - Quote 
 Nerf RDVs (those should be a removable target)
 
 Buff all weapons' effective ratings to 100% base damage.
 
 Fix my GD shotguns already, FFS.
 | 
      
      
        |  MarasdF Loron
 Ghost Wolf Industries
 Alpha Wolf Pack
 
 102
 
 
      | Posted - 2013.08.31 13:38:00 -
          [27] - Quote 
 Nerf: Assault Rifle
 Buff: Plasma Cannon
 Change: Forge Gun
 | 
      
      
        |  Coleman Gray
 GunFall Mobilization
 Covert Intervention
 
 637
 
 
      | Posted - 2013.08.31 13:40:00 -
          [28] - Quote 
 I think lasers shouldn't have a bullet travel time since their "bullets" travel at the speed of light
 | 
      
      
        |  Pandora Mars
 Afterlife Overseers
 
 261
 
 
      | Posted - 2013.08.31 13:51:00 -
          [29] - Quote 
 Nerf: Forge Gun
 Buff: Breach and Burst AR
 Change: Too much stuff to say, I give up.
 | 
      
      
        |  P14GU3
 The Southern Legion
 The Umbra Combine
 
 346
 
 
      | Posted - 2013.08.31 14:50:00 -
          [30] - Quote 
 AR - more dispersion/kick
 
 Md - 1m less radius
 
 AFG - more charge time
 
 PC - more ammo per clip (3 maybe?)
 
 Scramblers - seem pretty balanced, rifles could use some range
 
 Subby - seem pretty balanced. Some have said RoF decrease
 
 Flaylock - RoF decrease, splash increase (should have nerfed RoF to begin with)
 
 SG - seems fine, maybe increase spread/range
 
 Hmg - working as intended
 
 Laser - more range
 
 Sniper - working as intended
 
 Nova knives - only weapon I have NEVER used so can't speak on it.
 
 Am I missing anything?
 | 
      
        |  |  | 
      
      
        | Pages: [1] 2  :: one page | 
      
      
        | First page | Previous page | Next page | Last page |