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Zero Harpuia
Turalyon 514
754
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Posted - 2013.08.31 05:36:00 -
[1] - Quote
Burntface man112 wrote:Burntface man112 wrote:Leovarian L Lavitz wrote:Burntface man112 wrote:Leovarian L Lavitz wrote:AR doesn't require skill. Just hold R1 and swipe your hit-scan death beam across the enemy a few times ??? Profit! You are aware that AR are in every Shooter in history right, as a matter of fact in real life too.... So how is a weapon which is the most commonly understood weapon be not skillful when everyone understand precision is key to skillful shooting... No need for precision, just swipe away! It's so easy mode even the basic starter suits come with it fitted. I'm ashamed of myself whenever I got from my scrambler pistol doing about 12/0 and pick up the easy-I-WIN-button AR and knock out a 22 kdr. It's so easymode even YOU can use it :D lmao yes i can use it because it so easy than i point and shoot your body... but MD and flaylocks are godmode easy since i dont even need to point at your body to get the hit i just gotta shoot your feet 2 meters away from you.... We can run in circles about this buddy but which is easier?? shooting directly at your body, or shooting 2 meters away from your body and still hitting you....... please tell me you have the common sense to give the correct answer
The AR is NOT a precision weapon, it is a spray weapon. It may not be an AOE weapon but it still requires little to no skill to hit with it. If it was being used properly, the Mass Driver WOULD require far more skill to hit with at the medium range it is intended for. |
Zero Harpuia
Turalyon 514
754
|
Posted - 2013.08.31 06:35:00 -
[2] - Quote
Tupni wrote:Thurak1 wrote:Honestly the AR is not a skilled weapon. Its not as easy as a mass driver but its still not a skilled weapon. Sniper guns sure are but i wish they had to account for wind and bullet drop. Back in the beta, there was a test Sniper Rifle you could buy that had a physics system. I never sniped enough to get around to messing with it myself, but some people thought it was fun; mostly it was considered a hassle I think. Sort of like how dropships are now flying bricks that seldom see any meaningful use versus the fun helicopters they used to be.
Awh they got rid of the Experimental Rifle? That makes me so sad :c They should have made it an AV tool or something so that people would use it, a Anti-Materiel level Sniper to reward those who chose to throw themselves to physics. They really need to bring it back once they fine tune the hit detection and rendering issues. |
Zero Harpuia
Turalyon 514
755
|
Posted - 2013.08.31 06:55:00 -
[3] - Quote
Delta 749 wrote:Leovarian L Lavitz wrote:AR doesn't require skill. Just hold R1 and swipe your hit-scan death beam across the enemy a few times ??? Profit! That also applies to the SMG, HMG, assault scrambler rifle, laser rifle, large and small blaster turrets, and in the future likely the magsec smg and a possible assault variant of the combat rifle and rail rifles So quit being salty just because you were killed
I'd argue the point with the LR as it does pitiful damage if you don't focus well on your target. The AR shoots projectiles, each with a set amount of damage, while the LR has a more Damage over Time effect. Furthermore, the LR WILL overheat and bite you, but you need to get it near overheat before it has decent output. The HMG and SMG are similar to this as they have far lower damage per bullet than the AR and an actual dispersion cone, enduring that not all bullets hit no matter how well you aim. The AScR also has the dispersion cone, and will overheat if you fire it like an AR without diving it a moment to rest. As for the Turrets the Small is like the H/SMG, and the Large like the AScR if it did immense damage per shot. |
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