Godin Thekiller
Hellstorm Inc League of Infamy
416
|
Posted - 2013.08.31 10:04:00 -
[1] - Quote
KING CHECKMATE wrote:Coleman Gray wrote:I agree, AV nades are broken and anyone who says otherwise is one of the following things.
1. Someone who hasn't played a tank 2. Have such low self esteem as a gamer they feel they need a crutch 3. Probably still butt hurt over the flaylock nerf 4. Say the MD requires skills 5. Don't see why they have to specc outside of their role to deal with vehicles 6. Love to be argumentative for the sake of it I dont think im ANY of those.
''Tanks have no rear view a scout could run behind it unnoticed and hit a tanks weak spot 3 times before he has a chance to react. My tank has way more than 6000 but I don't have enough time to activate hardeners or reppers'' AV nades hit between 750 and 1700. Not even 3 would kill you? You talk like if they are 1 HKO weapons. Again if a SCOUT (LOL) runs BEHIND you then you were in a place you shouldnt be. Believe it or not Tankers have limitations to areas where they can and shouldt be. PLUS, there is something if im not mistaken, you know SCANNERS for tanks? ....
He has more than 5k if he activates his hardeners. Plus, assuming he's armor, that's upwards to 2160 damage per nade, plus, by the time you can throw three out, if you sit on a nanohive or near a Supply Depot, you can restock another and throw it. I haven't found nobody who can outtank 3 AV nades and 2 swarm shots, even if they have all their stuff on. It's simply impossible. And with the upcoming changes to swarms, it'll be even more ridiculous. Just be quiet, because you don't know what you're talking about. |
Godin Thekiller
Hellstorm Inc League of Infamy
429
|
Posted - 2013.08.31 20:58:00 -
[2] - Quote
Zero Harpuia wrote:Ninjanomyx wrote:Zero Harpuia wrote:You can't use them as mines anymore, they fixed that builds ago. The mines you run over now are ACTUALLY MINES. Wrong.... I toss my Hacked Exos @ the ground in front of me to kill LAVs. Inactive AV Nades activate Homing within a couple of seconds after hitting the ground. Test it yourself...... Fun Fact: Floor an AV Nade & have a low-flying Derpship hover over. Mexican Jumping Beans, hilarity ensues But they despawn within seconds, making you throwing them on the ground a tad less effective than just throwing them at the vehicle is question, correct? Wouldn't the actual mines be more useful as they are persistant and have a 100% chance to hit the undercarriage?
I did it one time about a week ago. Left for a full 10 minutes, then suddenly got a +40 and some 50's as well, was all like "wtf? Oh yea AV nades" |