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Scheneighnay McBob
Bojo's School of the Trades
3169
|
Posted - 2013.08.31 00:47:00 -
[1] - Quote
Step 1: Don't make it a job. Play when you feel like playing.
Step 2: Leave this place. Not the game- the forums. They're toxic; evil. They make you see flaws with the game you otherwise wouldn't have noticed- no need to be brought down by other players. I'm only still here to say this.
And with that being said, I'm mostly done with the forums. |
Logi Bro
Greatness Achieved Through Training EoN.
2127
|
Posted - 2013.08.31 00:48:00 -
[2] - Quote
See you tomorrow. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
195
|
Posted - 2013.08.31 00:51:00 -
[3] - Quote
I spent no money on this game and I will be happy to if this game doesn't die before it gets close. That being said I've never used boosters. Also I don't play every day. I only play when I feel like it and I haven't played it in a week and a half because I am conserving my excitement for 1.4. |
Henchmen21
Planet Express LLC
164
|
Posted - 2013.08.31 00:53:00 -
[4] - Quote
I take a week or two break from time to time, at least from capping for the week. |
Duran Lex
Amarr Templars Amarr Empire
204
|
Posted - 2013.08.31 00:59:00 -
[5] - Quote
Enjoy Dust!?
I thought playing dust to earn weekly SP is a job.
Damn my sillyness for thinking i could get away with 2 months of off-and-on vacation and come back slightly more sane than previously was. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
740
|
Posted - 2013.08.31 01:02:00 -
[6] - Quote
Have to cap ...... have to cap.........have to cap.....capped......have to grind .....have to grind ........have to grind........ground ......have to cap........have to cap.....have to cap........ (0_o) |
Michael Arck
Anubis Prime Syndicate
719
|
Posted - 2013.08.31 01:07:00 -
[7] - Quote
Of course. Why I will be taking a leave of absence shortly...
wait I lied, 1.4 is coming... |
ladwar
Dead Six Initiative Lokun Listamenn
1375
|
Posted - 2013.08.31 01:11:00 -
[8] - Quote
Scheneighnay McBob wrote:Step 1: Don't make it a job. Play when you feel like playing.
Step 2: Leave this place. Not the game- the forums. They're toxic; evil. They make you see flaws with the game you otherwise wouldn't have noticed- no need to be brought down by other players. I'm only still here to say this.
And with that being said, I'm mostly done with the forums. i would to but the event like next weekend isn't when i'd like to play so im going to making into an AFK challenge for myself.
plus i like the toxic pain, its a challenge in itself
but hey you can come back anything you want, i promise not troll... well as much.
btw you forgot step 3 for those of the age do it while drunk and with friends. |
KalOfTheRathi
Black Phoenix Mercenaries
607
|
Posted - 2013.08.31 02:05:00 -
[9] - Quote
Scheneighnay McBob wrote:Step 1: Don't make it a job. Play when you feel like playing.
Step 2: Leave this place. Not the game- the forums. They're toxic; evil. They make you see flaws with the game you otherwise wouldn't have noticed- no need to be brought down by other players. I'm only still here to say this.
And with that being said, I'm mostly done with the forums. I thought you quit DUST. And the Forums. Were you back and are quitting again? Puzzling.
Step 2, why are you even here?
Step 1, Dude! This is a grinder. As in a Massive Stinking Grinder that takes Months to make much progress at higher levels. Do the Math. Proto lvl 5 from lvl 3 is at ~1M SP to ~2M for many Skills. Logi Suits are 1.9M. Passive SP 164K/wk and Active is 190K/wk. It takes time to grind that much.
Events are even worse than the normal Grinding. Check out the efforts with the play for twice as long XP one and the last two weeks of Playing 50 Games, while not providing current totals for the players.
Grinder. It feels like Job. Yup.
Uprising is not nearly as much fun as Chromosome. Now we Grind hoping that the additive patches will finally get back some of the fun.
Guess you won't see this. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2087
|
Posted - 2013.08.31 03:06:00 -
[10] - Quote
I can't even play long enough to cap lol |
|
zzZaXxx
The Exemplars Top Men.
211
|
Posted - 2013.08.31 03:20:00 -
[11] - Quote
KalOfTheRathi wrote:Scheneighnay McBob wrote:Step 1: Don't make it a job. Play when you feel like playing.
Step 2: Leave this place. Not the game- the forums. They're toxic; evil. They make you see flaws with the game you otherwise wouldn't have noticed- no need to be brought down by other players. I'm only still here to say this.
And with that being said, I'm mostly done with the forums. I thought you quit DUST. And the Forums. Were you back and are quitting again? Puzzling. Step 2, why are you even here? Step 1, Dude! This is a grinder. As in a Massive Stinking Grinder that takes Months to make much progress at higher levels. Do the Math. Proto lvl 5 from lvl 3 is at ~1M SP to ~2M for many Skills. Logi Suits are 1.9M. Passive SP 164K/wk and Active is 190K/wk. It takes time to grind that much. Events are even worse than the normal Grinding. Check out the efforts with the play for twice as long XP one and the last two weeks of Playing 50 Games, while not providing current totals for the players. Grinder. It feels like Job. Yup. Uprising is not nearly as much fun as Chromosome. Now we Grind hoping that the additive patches will finally get back some of the fun. Guess you won't see this.
What was so great about Chromosome? Not the graphics. I only saw it played. It seemed no different. How was it better? |
Rogatien Merc
Red Star. EoN.
911
|
Posted - 2013.08.31 03:39:00 -
[12] - Quote
Scheneighnay McBob wrote:Step 1: Don't make it a job. Play when you feel like playing.
Step 2: Leave this place. Not the game- the forums. They're toxic; evil. They make you see flaws with the game you otherwise wouldn't have noticed- no need to be brought down by other players. I'm only still here to say this.
And with that being said, I'm mostly done with the forums. They also turn you into a douche. It's like Mat's ******* Dagger that he finds in that one city when they're all travelling together and he's all like "my precious!!!" and then...
... o ****.
I just nerded out hard core, didn't I?
Please ignore. Carry on. |
Rogatien Merc
Red Star. EoN.
911
|
Posted - 2013.08.31 03:54:00 -
[13] - Quote
zzZaXxx wrote:KalOfTheRathi wrote:Scheneighnay McBob wrote:Step 1: Don't make it a job. Play when you feel like playing.
Step 2: Leave this place. Not the game- the forums. They're toxic; evil. They make you see flaws with the game you otherwise wouldn't have noticed- no need to be brought down by other players. I'm only still here to say this.
And with that being said, I'm mostly done with the forums. I thought you quit DUST. And the Forums. Were you back and are quitting again? Puzzling. Step 2, why are you even here? Step 1, Dude! This is a grinder. As in a Massive Stinking Grinder that takes Months to make much progress at higher levels. Do the Math. Proto lvl 5 from lvl 3 is at ~1M SP to ~2M for many Skills. Logi Suits are 1.9M. Passive SP 164K/wk and Active is 190K/wk. It takes time to grind that much. Events are even worse than the normal Grinding. Check out the efforts with the play for twice as long XP one and the last two weeks of Playing 50 Games, while not providing current totals for the players. Grinder. It feels like Job. Yup. Uprising is not nearly as much fun as Chromosome. Now we Grind hoping that the additive patches will finally get back some of the fun. Guess you won't see this. What was so great about Chromosome? Not the graphics. I only saw it played. It seemed no different. How was it better? A lot of nostalgia talking. People were sick of Chromosome by the end of the build, but it had its charm.
This might be rose-colored glasses talking, but I don't think aim was nearly as clunky... and I don't remember hit detection being absolute dogshit. They've been digging themselves out of that hole since uprising.
Sharpshooter skill added to your optimal range which meant you could shoot someone if you could see them; this applied to HMG as well so heavies were much happier back then. There were fewer suit options so there wasn't as much QQ about particular suit types, and skills themselves were much cheaper (meaning people could do more even though the highest SP characters were probably just over 10mil SP when Uprising came out).
Advanced tanks existed which kept tankers relatively happy and IN TANKS rather than in muder taxis which combined with the fact that infantry didn't have huge pools of surplus SP meant proto swarms were actually pretty rare on the battlefield... which again kept tankers happy. But tanks were SP intensive because again, we all had less SP so one or two tanks could turn the tide of battle but it didn't happen every single game.
Nanite injectors hadn't been completely ****** so people actually ran with them, and proto assaults and Scouts had two equipment slots which made them a lot more versatile.
Smaller maps with predictable spawn points meant combat was compressed and I think faster paced ... the fact that you could predict and follow the flow of battle had its ups and downs but I sometimes miss the smaller maps where you didn't have to spend three minutes wandering around just trying to FIND the enemy (talking to YOU "Bridge Map" ambush...)
Lasers were over powered but so were Type-II high-shield Assault suits so it balanced out. Tendency to prefer shields meant that explosive spam hadn't become 'a thing' quite yet so everyone kind of relied on gun game and the aforementioned predictable spawn camping.
There was also 8v8 corp battles where you could just grab a contract and go instead of the nonsense that is PC which kept more "FPS background" types entertained.
Like I said, it's rose-colored and there were a ton of issues, but it WAS fun. |
Coleman Gray
GunFall Mobilization Covert Intervention
629
|
Posted - 2013.08.31 03:56:00 -
[14] - Quote
But the forums is where the real bloodshed happens, it's on the forums that the tears flow and the rage ignites like a towering inferno. In game the most I get is a poorly spelled rage mail |
Meeko Fent
Seituoda Taskforce Command Caldari State
744
|
Posted - 2013.08.31 04:01:00 -
[15] - Quote
How true.
Nobody ever forces me to grind.
I am just as happy playing and have less SP the the no-lifers.
Much rather play and have fun, then grind and be infuriated by it. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
197
|
Posted - 2013.08.31 05:03:00 -
[16] - Quote
Rogatien Merc wrote:zzZaXxx wrote:KalOfTheRathi wrote:Scheneighnay McBob wrote:Step 1: Don't make it a job. Play when you feel like playing.
Step 2: Leave this place. Not the game- the forums. They're toxic; evil. They make you see flaws with the game you otherwise wouldn't have noticed- no need to be brought down by other players. I'm only still here to say this.
And with that being said, I'm mostly done with the forums. I thought you quit DUST. And the Forums. Were you back and are quitting again? Puzzling. Step 2, why are you even here? Step 1, Dude! This is a grinder. As in a Massive Stinking Grinder that takes Months to make much progress at higher levels. Do the Math. Proto lvl 5 from lvl 3 is at ~1M SP to ~2M for many Skills. Logi Suits are 1.9M. Passive SP 164K/wk and Active is 190K/wk. It takes time to grind that much. Events are even worse than the normal Grinding. Check out the efforts with the play for twice as long XP one and the last two weeks of Playing 50 Games, while not providing current totals for the players. Grinder. It feels like Job. Yup. Uprising is not nearly as much fun as Chromosome. Now we Grind hoping that the additive patches will finally get back some of the fun. Guess you won't see this. What was so great about Chromosome? Not the graphics. I only saw it played. It seemed no different. How was it better? A lot of nostalgia talking. People were sick of Chromosome by the end of the build, but it had its charm. This might be rose-colored glasses talking, but I don't think aim was nearly as clunky... and I don't remember hit detection being absolute dogshit. They've been digging themselves out of that hole since uprising. Sharpshooter skill added to your optimal range which meant you could shoot someone if you could see them; this applied to HMG as well so heavies were much happier back then. There were fewer suit options so there wasn't as much QQ about particular suit types, and skills themselves were much cheaper (meaning people could do more even though the highest SP characters were probably just over 10mil SP when Uprising came out). Advanced tanks existed which kept tankers relatively happy and IN TANKS rather than in muder taxis which combined with the fact that infantry didn't have huge pools of surplus SP meant proto swarms were actually pretty rare on the battlefield... which again kept tankers happy. But tanks were SP intensive because again, we all had less SP so one or two tanks could turn the tide of battle but it didn't happen every single game. Nanite injectors hadn't been completely ****** so people actually ran with them, and proto assaults and Scouts had two equipment slots which made them a lot more versatile. Smaller maps with predictable spawn points meant combat was compressed and I think faster paced ... the fact that you could predict and follow the flow of battle had its ups and downs but I sometimes miss the smaller maps where you didn't have to spend three minutes wandering around just trying to FIND the enemy (talking to YOU "Bridge Map" ambush...) Lasers were over powered but so were Type-II high-shield Assault suits so it balanced out. Tendency to prefer shields meant that explosive spam hadn't become 'a thing' quite yet so everyone kind of relied on gun game and the aforementioned predictable spawn camping. There was also 8v8 corp battles where you could just grab a contract and go instead of the nonsense that is PC which kept more "FPS background" types entertained. Like I said, it's rose-colored and there were a ton of issues, but it WAS fun. The "thing" was type 2 with 2 complex and a Killswitch. |
KING SALASI
MAJOR DISTRIBUTION
219
|
Posted - 2013.08.31 05:04:00 -
[17] - Quote
I have fun by not playing love the passive system :) |
Thurak1
Psygod9
87
|
Posted - 2013.08.31 05:22:00 -
[18] - Quote
KING SALASI wrote:I have fun by not playing love the passive system :) Lol same here. Once CCP gets things straightened out there will be an influx of players coming back to the game having a bunch of saved up sp's. |
Eldest Dragon
0uter.Heaven
100
|
Posted - 2013.08.31 05:59:00 -
[19] - Quote
pegasis prime wrote:Have to cap ...... have to cap.........have to cap.....capped......have to grind .....have to grind ........have to grind........ground ......have to cap........have to cap.....have to cap........ (0_o)
lmfao |
Johnny Guilt
Algintal Core Gallente Federation
237
|
Posted - 2013.08.31 07:30:00 -
[20] - Quote
Cant wait till the 3rd then i can stop playing completely and wait for the next build. |
|
HYENAKILLER X
TEAM SHINOBI
227
|
Posted - 2013.08.31 07:33:00 -
[21] - Quote
Nah. Come to the forums with the same intentions as in game. Come to fight first. |
zzZaXxx
The Exemplars Top Men.
211
|
Posted - 2013.08.31 15:56:00 -
[22] - Quote
Rogatien Merc wrote:zzZaXxx wrote:KalOfTheRathi wrote:Scheneighnay McBob wrote:Step 1: Don't make it a job. Play when you feel like playing.
Step 2: Leave this place. Not the game- the forums. They're toxic; evil. They make you see flaws with the game you otherwise wouldn't have noticed- no need to be brought down by other players. I'm only still here to say this.
And with that being said, I'm mostly done with the forums. I thought you quit DUST. And the Forums. Were you back and are quitting again? Puzzling. Step 2, why are you even here? Step 1, Dude! This is a grinder. As in a Massive Stinking Grinder that takes Months to make much progress at higher levels. Do the Math. Proto lvl 5 from lvl 3 is at ~1M SP to ~2M for many Skills. Logi Suits are 1.9M. Passive SP 164K/wk and Active is 190K/wk. It takes time to grind that much. Events are even worse than the normal Grinding. Check out the efforts with the play for twice as long XP one and the last two weeks of Playing 50 Games, while not providing current totals for the players. Grinder. It feels like Job. Yup. Uprising is not nearly as much fun as Chromosome. Now we Grind hoping that the additive patches will finally get back some of the fun. Guess you won't see this. What was so great about Chromosome? Not the graphics. I only saw it played. It seemed no different. How was it better? A lot of nostalgia talking. People were sick of Chromosome by the end of the build, but it had its charm. This might be rose-colored glasses talking, but I don't think aim was nearly as clunky... and I don't remember hit detection being absolute dogshit. They've been digging themselves out of that hole since uprising. Sharpshooter skill added to your optimal range which meant you could shoot someone if you could see them; this applied to HMG as well so heavies were much happier back then. There were fewer suit options so there wasn't as much QQ about particular suit types, and skills themselves were much cheaper (meaning people could do more even though the highest SP characters were probably just over 10mil SP when Uprising came out). Advanced tanks existed which kept tankers relatively happy and IN TANKS rather than in muder taxis which combined with the fact that infantry didn't have huge pools of surplus SP meant proto swarms were actually pretty rare on the battlefield... which again kept tankers happy. But tanks were SP intensive because again, we all had less SP so one or two tanks could turn the tide of battle but it didn't happen every single game. Nanite injectors hadn't been completely ****** so people actually ran with them, and proto assaults and Scouts had two equipment slots which made them a lot more versatile. Smaller maps with predictable spawn points meant combat was compressed and I think faster paced ... the fact that you could predict and follow the flow of battle had its ups and downs but I sometimes miss the smaller maps where you didn't have to spend three minutes wandering around just trying to FIND the enemy (talking to YOU "Bridge Map" ambush...) Lasers were over powered but so were Type-II high-shield Assault suits so it balanced out. Tendency to prefer shields meant that explosive spam hadn't become 'a thing' quite yet so everyone kind of relied on gun game and the aforementioned predictable spawn camping. There was also 8v8 corp battles where you could just grab a contract and go instead of the nonsense that is PC which kept more "FPS background" types entertained. Like I said, it's rose-colored and there were a ton of issues, but it WAS fun.
Wow thanks that was very informative. They def need to bring those corp battles back. That would be awesome. Why did they drop them? |
Rogatien Merc
Red Star. EoN.
925
|
Posted - 2013.08.31 16:57:00 -
[23] - Quote
Cuz removing features is I guess the thing to do now?? It was supposed to be filler content until PC was released. PC was released buggy as hell and hey go figure... all the timers and crap means it's a pain in the ass to just say "I want to fight X" because you have to arrange for a district on which to fight. |
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