zzZaXxx wrote:KalOfTheRathi wrote:Scheneighnay McBob wrote:Step 1: Don't make it a job. Play when you feel like playing.
Step 2: Leave this place. Not the game- the forums. They're toxic; evil. They make you see flaws with the game you otherwise wouldn't have noticed- no need to be brought down by other players. I'm only still here to say this.
And with that being said, I'm mostly done with the forums.
I thought you quit DUST. And the Forums. Were you back and are quitting again? Puzzling.
Step 2, why are you even here?
Step 1, Dude! This is a grinder. As in a
Massive Stinking Grinder that takes
Months to make much progress at higher levels. Do the Math. Proto lvl 5 from lvl 3 is at ~1M SP to ~2M for many Skills. Logi Suits are 1.9M. Passive SP 164K/wk and Active is 190K/wk. It takes time to grind that much.
Events are even
worse than the normal Grinding. Check out the efforts with the play for twice as long XP one and the last two weeks of Playing 50 Games, while not providing current totals for the players.
Grinder. It feels like Job. Yup.
Uprising is not nearly as much fun as Chromosome. Now we Grind hoping that the additive patches will finally get back some of the fun.
Guess you won't see this.
What was so great about Chromosome? Not the graphics. I only saw it played. It seemed no different. How was it better?
A lot of nostalgia talking. People were sick of Chromosome by the end of the build, but it had its charm.
This might be rose-colored glasses talking, but I don't think aim was nearly as clunky... and I don't remember hit detection being absolute dogshit. They've been digging themselves out of that hole since uprising.
Sharpshooter skill added to your optimal range which meant you could shoot someone if you could see them; this applied to HMG as well so heavies were much happier back then. There were fewer suit options so there wasn't as much QQ about particular suit types, and skills themselves were much cheaper (meaning people could do more even though the highest SP characters were probably just over 10mil SP when Uprising came out).
Advanced tanks existed which kept tankers relatively happy and IN TANKS rather than in muder taxis which combined with the fact that infantry didn't have huge pools of surplus SP meant proto swarms were actually pretty rare on the battlefield... which again kept tankers happy. But tanks were SP intensive because again, we all had less SP so one or two tanks could turn the tide of battle but it didn't happen every single game.
Nanite injectors hadn't been completely ****** so people actually ran with them, and proto assaults and Scouts had two equipment slots which made them a lot more versatile.
Smaller maps with predictable spawn points meant combat was compressed and I think faster paced ... the fact that you could predict and follow the flow of battle had its ups and downs but I sometimes miss the smaller maps where you didn't have to spend three minutes wandering around just trying to FIND the enemy (talking to YOU "Bridge Map" ambush...)
Lasers were over powered but so were Type-II high-shield Assault suits so it balanced out. Tendency to prefer shields meant that explosive spam hadn't become 'a thing' quite yet so everyone kind of relied on gun game and the aforementioned predictable spawn camping.
There was also 8v8 corp battles where you could just grab a contract and go instead of the nonsense that is PC which kept more "FPS background" types entertained.
Like I said, it's rose-colored and there were a ton of issues, but it WAS fun.