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Zero Harpuia
Turalyon 514
744
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Posted - 2013.08.30 17:40:00 -
[1] - Quote
So, I just had abit of inspiration. What if, when a Vehicle or embedded turret dies, it leaves behind a husk(like the Turrets already do)? Then, people with the Axis class repair tools could 'revive' the vehicle and maybe even it's occupants. It should take a decent amount of time, 10 seconds or so, more/less for bigger/smaller vehicles, but I'm sure it would do alot to ease the pain of losing a vehicle if you had the chance of bringing it back. Killshots on the weakpoint would prevent revives, so the Forge and Plasma Cannon would be the most important AV to prevent a raise. Also, we would need Embark/Debark animations so that the pilots couldn't just teleport out moments before their vehicle explodes and fix it themselves.
If this is too far fetched, what about just a simple Salvager Equipment Module that could be used to attempt to recoop losses? |
Zero Harpuia
Turalyon 514
744
|
Posted - 2013.08.30 17:53:00 -
[2] - Quote
ZDub 303 wrote:You can revive dropsuits, why not vehicles? Could be a very interesting new dynamic to the game if they offered that.
However, I could see the potential for exploit given how quickly remote armor repairs on vehicles could bring a tank back. Imagine the WP farming.... +180... revive +180.... etc... you could have an easy 10k WP by the end of a match...
And I'm sure CCP would overreact and completely remove the points :c
Boosters ruin the fun for everyone. WP are so stoopeed :3 |
Zero Harpuia
Turalyon 514
751
|
Posted - 2013.08.30 23:39:00 -
[3] - Quote
Raymundo Kagestad V wrote:"Secretary!! Get LLAV on line 1! I think we just found it's intended role!"
...yes... **** YES |
Zero Harpuia
Turalyon 514
752
|
Posted - 2013.08.31 00:40:00 -
[4] - Quote
Needless Sacermendor wrote:Yeah it would be cool to blow up a several million isk HAV and then salvage it or bring it back to life for my team to use against the guy that just lost it :-)
Edit : ohh wait no, but that's not what you want is it, you just want it to cost you less !
I'm not a tanker if that's what your ***** is. This idea of yours was already implied by my OP and was part of the idea. |
Zero Harpuia
Turalyon 514
752
|
Posted - 2013.08.31 01:07:00 -
[5] - Quote
Logi Bro wrote:Would it be available to spider tankers? Seems strange to make a module that is exclusive to two vehicles, kinda defeats the purpose of this game's whole customization system, seeing as you can put what you want on whatever you want.
But yeah, I agree with this revival system.
the LLAV and LDS are a limitation, otherwise we'd just have tankers reviving each other in a neverending cycle. Tanks are the Heavy of the vehicle world, it's time the L in LLAV was put to good use. Plus a player standing there for 10 or so seconds with a rep tool would be the biggest, squishiest target since never.
Also, try putting a repair tool on a Heavy. I dare you :D |
Zero Harpuia
Turalyon 514
752
|
Posted - 2013.08.31 01:36:00 -
[6] - Quote
Needless Sacermendor wrote:Zero Harpuia wrote:Needless Sacermendor wrote:Yeah it would be cool to blow up a several million isk HAV and then salvage it or bring it back to life for my team to use against the guy that just lost it :-)
Edit : ohh wait no, but that's not what you want is it, you just want it to cost you less ! I'm not a tanker if that's what your ***** is. This idea of yours was already implied by my OP and was part of the idea. Your post in no way implies the enemy could salvage or resurrect your vehicle ... in fact it contains 3 points that directly imply it would only be for friendlies to save your vehicles ... Quote:and maybe even it's occupants Quote:I'm sure it would do alot to ease the pain of losing a vehicle if you had the chance of bringing it back also you refer to it as a 'revive' and a 'Revival System' which implies it to be like the Nanite Injector reviving a dropsuit which can only used on friendlies. So no it wasn't implied by your OP and if it was part of the idea you concealed it well.
If you feel like going fully attack, you may want to calm down for a spell. In EVE and DUST an unmanned vehicle easily has it's loyalty flipped. I simply took the idea as understood and didn't highlight it in the OP for fear of a severe backlash from the vehicular community. Furthermore, please do calm the venom down. You are obviously not a Vehicle player judging from your edit, so please do not try and kick a wasp's nest here with the large number of Vehicle users passing through. I'd rather the thread be used for good rather than another AV vs V vs AR slapfight. |
Zero Harpuia
Turalyon 514
753
|
Posted - 2013.08.31 01:59:00 -
[7] - Quote
Logi Bro wrote:Zero Harpuia wrote:Logi Bro wrote:Would it be available to spider tankers? Seems strange to make a module that is exclusive to two vehicles, kinda defeats the purpose of this game's whole customization system, seeing as you can put what you want on whatever you want.
But yeah, I agree with this revival system. the LLAV and LDS are a limitation, otherwise we'd just have tankers reviving each other in a neverending cycle. Tanks are the Heavy of the vehicle world, it's time the L in LLAV was put to good use. Plus a player standing there for 10 or so seconds with a rep tool would be the biggest, squishiest target since never. Also, try putting a repair tool on a Heavy. I dare you :D The thing is, I can't put a repair tool on a heavy because it doesn't have an equipment slot. HAVs, on the other hand, DO have module slots. I've heard the suggestion that CCP should add drone bays to vehicles, which would act as a vehicle equivalent of equipment. Maybe if they ever did this, HAVs wouldn't get any bays, and your suggestion would become a drone slot.
EVE already has the answer.
ROLE BONUSES.
They would have an exorbitant fitting cost that no vehicle could fit, expect for those with the corresponding role bonus. Many EVE ships have this, either to fit Large guns on a Medium hull, more Miners than the resources should allow, or almost all the high end cloaks. Currently, a slot is a slot. We need to give the role suits and role vehicles a role bonus so they are shepherded into their roles.
Come to think of it, aren't you the guy who preached his head off about roll bonuses in a Threadnaught not too long ago? :p |
Zero Harpuia
Turalyon 514
753
|
Posted - 2013.08.31 02:09:00 -
[8] - Quote
Needless Sacermendor wrote:Zero Harpuia wrote:If you feel like going fully attack, you may want to calm down for a spell. In EVE and DUST an unmanned vehicle easily has it's loyalty flipped. I simply took the idea as understood and didn't highlight it in the OP for fear of a severe backlash from the vehicular community. Furthermore, please do calm the venom down. You are obviously not a Vehicle player judging from your edit, so please do not try and kick a wasp's nest here with the large number of Vehicle users passing through. I'd rather the thread be used for good rather than another AV vs V vs AR slapfight. To be honest I'm tired of seeing these half brained ideas that would only cause months of development time when simply reducing the cost of the vehicle would achieve the same goal, to quote your OP again "ease the pain of losing a vehicle" and take a few seconds deleting a zero off the end of a few numbers so the devs can get on with, I don't know, developing the game ! I'd rather the thread and many others simply didn't exist, cos someone at CCP has had to waste their time reading through it when they could have used that time thinking about things like how an sp event will be played to get the most from it. Then we might have got a better system before someone else wasted their time writing up a devblog and a forum post to promote it. There's FAR more important things that need to be developed in this game than a revival tool for vehicles, especially considering vehicles aren't killed like clones, they are destroyed. Can you use your salvage ship to 'revive' your wreck in Eve ? No, nuff said.
Your pointless hatemongering is just that, so please move along if you have nothing constructive to say. Setting prices is pointless as the free market will determine all prices in due time. Also, clones are as killed as a vehicle is, there is no reason to distinguish one as being more 'killed' than the other. |
Zero Harpuia
Turalyon 514
753
|
Posted - 2013.08.31 02:13:00 -
[9] - Quote
Logi Bro wrote:I don't play EvE TBH, so I couldn't particularly use any information from it to my advantage, but that sounds like a more than reasonable idea. Does that mean that LLAVs and LDSs would have the same role bonus though? I wonder if one is more suited to this revive mechanic than the other, or if the role bonus would apply to all triage-related modules?
Role bonuses tend to be given to all ships that match a certain profile across races. For example, all the racial tier three Battlecruisers get a reduction to the power drain from their race's preferred turret. All Logistics class ships get a bonus to their race's preferred remote tanking gear. All CovOps ships get fitting reductions to the CovOps cloaks and so-on and so-forth. These bonuses make sure that the ships are the best at their intended role. I can still put a turret on my Badger instead of making use of its bonuses to Hold Storage, but it isn't very smart. |
Zero Harpuia
Turalyon 514
754
|
Posted - 2013.08.31 02:20:00 -
[10] - Quote
Master Jaraiya wrote:ZDub 303 wrote:You can revive dropsuits, why not vehicles? Could be a very interesting new dynamic to the game if they offered that.
Derp You don't revive the dropsuit, you revive the clone inside of the dropsuit.
You do also repair the dopsuit the clone is inside of. The clone dies the moment the suit is ruptured, so if you didn't fix the hole I'd assume the environments aren't that good to cloneflesh. Plus when i revive people they have 80%of their armor, which had been previously blown off to get the kill. Ergo, it is appropriate for Mr. Dub to have said that you do indeed revive a DSuit. |
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Zero Harpuia
Turalyon 514
754
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Posted - 2013.08.31 02:40:00 -
[11] - Quote
Needless Sacermendor wrote:"due time" will be third decade if this carries on ! The secondary market won't happen until we have an economy which won't happen until the items we use are manufactured and that can't happen until DUST has manufacture because DUST can't be reliant on Eve to build it's items because if it was DUST still wouldn't have an economy it would just have Eve as an isk sink.
Clones are flesh and blood ... vehicles are alloys and plastics ... flesh and blood dies ... alloys and plastics are destroyed. I think you might be confusing clones with dropsuits.
And your Badger is a Tech 1 ship which get bonuses from skills ... Tech 2 (specialised) ships have role bonuses as well as the skill bonus, the T2 version of your Badger is a Crane which has the Cloak role bonus, you can fit what you want in the highslot of a Badger it would still get it's skill bonus of increased cargo.
I used the Badger as an offhand example, I didn't pull up a Evelopedia page and scour for a Role Bonus. The badger is an Indy ship and as such has pitiful offensive capabilities, so it made a decent conversation point. Are you done crying and nitpicking yet or are you going to continue to plague the forums with the drivel worse than what you are arguing to prevent?
Also, Dropsuits are in fact revived when you stick the dead clone with the syringe. If you didn't notice, they regain armor points, and the entire purpose behind getting better Nano Injectors is to revive the Dropsuit better. If you just want to revive the clone any old rusted Militia thing will do. |
Zero Harpuia
Turalyon 514
754
|
Posted - 2013.08.31 03:05:00 -
[12] - Quote
Needless Sacermendor wrote:It also has no role bonus as it's a T1 ship, so it made a wrong conversation point. The thread has been made, damage is already done !
Also Dropsuits cannot be revived since to be revived they must be dead and since you can't kill an inanimate object you can't revive a dropsuit. That's why the repair tool is called a repair tool, because it repairs dropsuits armor, just because some of the nanites in an injector are used to repair the dropsuit doesn't mean you are reviving the inanimate object.
Your last point makes my case ... "If you just want to revive the clone any old rusted Militia thing will do." as it perfectly well does, the militia injector revives the clone without doing much in the way of repairing the dropsuit.
Are YOU going to continue plagueing the forums with this "drivel".
Edit : I've got another 2 films to watch while I read forums on my phone !
The important words are in caps LIKE THIS so your feeble mind may comprehend.
You are arguing against the entirety of the idea on the semantics of the definition of the word REVIVE. Your entire posting has been nothing but an overzealous grammar **** rush in hopes of making the idea disappear for one reason or other. There is no content to any of your speech beyond your crying about one damned word, not a SINGLE BIT of constructive feedback. You do NOTHING but point out that this isn't the EXACT thing to use or that isn't the PRECISE ship you need. REVIVE IS THE WORD TO BE USED HERE. If I used the word 'REPAIR' it would cause confusion as we already HAVE Repair Tools, and many would just read the title line and comment as such. I would tell you to take your crap elsewhere, but every time you post here another innocent thread goes unmolested. Keep it up punk, I can take it. |
Zero Harpuia
Turalyon 514
754
|
Posted - 2013.08.31 05:13:00 -
[13] - Quote
Needless Sacermendor wrote:Incorrect ... I argued against the entirety of the idea here ... Quote:To be honest I'm tired of seeing these half brained ideas that would only cause months of development time when simply reducing the cost of the vehicle would achieve the same goal, to quote your OP again "ease the pain of losing a vehicle" and take a few seconds deleting a zero off the end of a few numbers so the devs can get on with, I don't know, developing the game ! and my reasons for making the idea disappear are here ... Quote:I'd rather the thread and many others simply didn't exist, cos someone at CCP has had to waste their time reading through it when they could have used that time thinking about things like how an sp event will be played to get the most from it. Then we might have got a better system before someone else wasted their time writing up a devblog and a forum post to promote it.
There's FAR more important things that need to be developed in this game than a revival tool for vehicles How you manage to figure the rest of those capitals are "important words" is beyond me ... only idea I've got is the feeble mind one you provided.
The entire point of a forum is to share our ideas. Your points aren't against this thread specifically, you argue that the entire forum is worthless because the DEVs have limited time, as if that were some magical fact that none of us knew. We know that, they are as human as the rest of us, but you shouldn't just cry and whine at those of us who decide to use the forum as a forum. Also, why do you copy a few of my words in every post? Twisting them is cute and all Mr. Needless, but it would be nice if you provided some input rather than wish the forums would disappear. |
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