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IOI 655321
Crux Special Tasks Group Gallente Federation
0
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Posted - 2013.08.29 18:44:00 -
[1] - Quote
My character has been sitting here gaining passive SP for awhile. I want to start playing this character, but I'm afraid of spending my points on useless stuff and regretting wasting them.
I think I'm going for an assault playstyle. I'm going to max profile dampening, assault rifle, and a medium suit... but I'm unsure which suit. Also, is having a secondary weapon necessary? I find that my assault rifle does well at most ranges. But maybe I should sink some points into flaylock. What else should I put points into? I have no desire to use vehicles... Although I havent tried using a turret, and have no idea how they work in this game, they do interest me, so that's something I'm considering... or should I be using turrets with a non-assault type?
On a related note.... is there a point to making alts? I am interested in sniping too... should I throw points into skills for scout suit and sniper rifle on this same character, or should I make an alt?
If I decide to try my hand at sniping... should I be using a scout suit? Or can I use a medium assault suit with a sniper rifle and a flaylock and mostly use the flaylock, and pull out the sniper rifle if the situation calls for it? What other skills/equipment is helpful for sniping?
Can all suits use all guns or do I have to ensure I pick the right suit if I want to use a flaylock?
And finally, I'd like to buy blueprints instead of having to restock everything all the time... are there blueprints for every type of gear, or will I end up having to restock some things no matter what? And should I waste my aurum on blueprints now, or will more gear become available to me as I put points into skills? |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
159
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Posted - 2013.08.29 19:11:00 -
[2] - Quote
Spend every bit of that 6 MIL SP in your Core Upgrades. Profit. Thank me later. |
Pandora Mars
Afterlife Overseers
254
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Posted - 2013.08.30 00:49:00 -
[3] - Quote
There's A LOT of stuff to discuss, you're asking many questions (that's right) and it's somehow complicated to give you the best advice.
Most important thing is DON'T RUSH. Take your time to experiment with stuff before sinking SP, you have 6 millions (wow!) of precious SP, many players would kill for that!
Unfortunately, I'm very tired and out of time right now. I will try to elaborate a good post to help you tomorrow, if I can.
Remember, you can always try Militia fittings and you can make an alt-character to get a better and more satisfying feel of the various gear, by putting some SP into the related skills. |
Rogatien Merc
Red Star. EoN.
876
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Posted - 2013.08.30 04:19:00 -
[4] - Quote
1) Do NOT max profile dampening. No higher than level II for now. It doesn't do much for you.
2) Keep runing militia fits and saving your SP until you figure out some more of the game mechanics and decide on a race to run with. Just be advised that things change a lot and what you spec into NOW might get nerfed LATER and you're just going to have to deal with it. It's a harsh world, but will generally work out.
3) With #2 in mind, speccing into core skills as an above poster suggested is tempting, and effective in a conservative way, but you will not be as competitive as you would be in an advanced suit. It's a matter of opinion really.
ok, now that that is settled...
- If you like AR, take the operation skill to V and proficiency to II. You'll thank me later... but you need to be SURE this is the weapon you want to use.
- Shield and armor upgrades III. Armor repair I. Armor plates I. Shield Extension III-V depending on what race you choose. Core upgrades III-IV. Electronics/Engineering II and increase them as needed based on your fitting requirements for primary suit. Get Grenadier III so you can have a packed AV grenade fit and access to M1 locus grenades. Drop Uplinks II and Nanocircuitry II for some decent standard equipment you can use to help the team.
- You need to try militia variants and decide on a racial suit. WHen you decide on the race, spec into the medium frame to III and see if it is what you REALLY want to play. Then you want to get the racial ASSAULT suit up to level III because the advanced suits are cheaper ISK wise and come with decent bonuses. This is going to be your bread and butter until you are well over 10mil SP. Beyond that, it's hard to give concrete advice without knowing what race you want to be. It's a matter of opinion and all are viable - for an AR user the only recommendation I can solidly make is to NOT go Amarr since the racial bonus would be wasted on you. Minmatar is faster but has less HP, Caldari is focused on shield or dual-tanking, and Gallente is focused on armor tanking probably with damage modules in the high slots.
- Best BPO you can have is the Toxin SMG in my opinion, but not if you are sure you want to go flaylock; you mention flaylocks... it's not really my thing and I prefer SMGs especially on sniper fits; your mileage may vary, but I think a flaylock as primary weapon is really really going to be tough on you right now. BPOs are either at the militia level or standard level; honestly not really going to suggest purchasing any ... not many are worth purchasing at this point unless you buy a Mercenary pack and use the ones included in those.
- Speaking of which, yes, a secondary weapon is a must for an assault. It is your primary advantage over logistics ... in a gun fight at close range if you run out of ammo on your AR, you quickly switch to sidearm to finish them off. This is faster than reloading and can save your butt. You do not need to put much SP into sidearms for a while though at your SP level and with a toxin BPO you don't need any SP.
- Your assault suit will be just fine for sniping; no need to cross-spec into scouts.
- If you are not interested in vehicles, DO NOT PUT POINTS IN VEHICLES... OR turrets. Unnecessary.
- Any suit can use a flaylock; logistics suits only have one weapon slot though so it is not recommended on those suits.
... hope that helps. Good luck! |
Arkena Wyrnspire
Turalyon 514
2831
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Posted - 2013.08.30 08:12:00 -
[5] - Quote
Profile dampening is pretty much useless atm, don't bother with it.
Rogatien Merc covered a lot of stuff, but I'd like to go into more detail about the tank types.
If you play Caldari or Minmatar, you will want to shield tank them. Get shield extension 5 ASAP if you do this - complex shield extenders are excellent and stacking these is by far the best shield tanking option. You can consider using some regulators as well, to shorten the recharge delay. With enough of those you can expect to start regenerating under fire sometimes or the instant you come out of fire. On higher tier suits it may also be worth putting on a shield energizer.
If you play Gallente, you'll want to use an armour tank. Only get armour plating to I - that's all you need - but get armour repair systems to 5 quickly. The basic plate remains useful all the way up to proto level, though you may want to use enhanced plates later on. The complex armour repairer has 2.5x the repair rate of the basic, which is crucial for any armour tanking build. Without a logistics, you'll have to get used to slow repair rates. Your movement speed will also be slowed.
If you play Amarr, you can do some combination of these. |
Mahutarat
Crux Special Tasks Group Gallente Federation
0
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Posted - 2013.08.30 12:49:00 -
[6] - Quote
This is some great info. |
Beren Hurin
The Vanguardians
1314
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Posted - 2013.08.30 17:35:00 -
[7] - Quote
Roofer Madness wrote:Spend every bit of that 6 MIL SP in your Core Upgrades. Profit. Thank me later.
Getting most of your core upgrades to III first pays off a lot more than most of them getting them to IV or V. Getting them all to III is 4.7 million SP.
You have to think then
...to go from electronics III to electronics IV and get +5% CPU, which might give you 10-15 extra CPU you'd have to pay 435,000 SP,
You could get -12% CPU reduction on weapons (handheld weapon upgrades) and a new ADV weapon to try out with that kind of SP. |
Beren Hurin
The Vanguardians
1314
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Posted - 2013.08.30 17:39:00 -
[8] - Quote
Rogatien Merc wrote:1) Do NOT max profile dampening. No higher than level II for now. It doesn't do much for you.
Um... I'd respectfully have to disagree here. Dampening V means that medium suits can hide from STD scanners, which will probably be the most widely used ones in pub matches. It also means that medium suits have access to PRO dampeners which are required to hide from ADV scanners. And I believe that only medium dropsuits with 3 PRO dampeners, or light dropsuits with two can hide from the regular PRO scanners.
With the scanner changes dampeners WILL matter. |
demonkiller 12
Seraphim Auxiliaries
150
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Posted - 2013.08.30 18:53:00 -
[9] - Quote
Go into amarr logistics, nuff said |
Rogatien Merc
Red Star. EoN.
900
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Posted - 2013.08.30 19:43:00 -
[10] - Quote
Beren Hurin wrote:Rogatien Merc wrote:1) Do NOT max profile dampening. No higher than level II for now. It doesn't do much for you.
Um... I'd respectfully have to disagree here. Dampening V means that medium suits can hide from STD scanners, which will probably be the most widely used ones in pub matches. It also means that medium suits have access to PRO dampeners which are required to hide from ADV scanners. And I believe that only medium dropsuits with 3 PRO dampeners, or light dropsuits with two can hide from the regular PRO scanners. With the scanner changes dampeners WILL matter. Can totally see where you are coming from. I've been throwing warnings left and right that people need to start working on their passive radar skills with 1.4 coming. However, with 6mil SP to spend, dampening V is NOT a priority for an AR ASSAULT.
If he was going to be a shotty or knifer or speed hacker or something like that, then sure even on a medium frame. But not for an AR assault. Without getting into the tactics of 'appear weak where you are strong' etc etc., it's not going to matter most times because he's going to be standing next to a heavy who the enemy will easily find if they DO happen to have a scanner.
We'll see how 1.4 plays out,but I foresee visual cues and knowledge of map spawn points continuing to play the primary role in how people find one another in pub matches. Fitting for dampening means an assault is weaker on the frontline against the enemy who is staring right back at him down an iron sight. |
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Patrick57
GunFall Mobilization Covert Intervention
90
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Posted - 2013.08.31 17:18:00 -
[11] - Quote
demonkiller 12 wrote:Go into amarr logistics, nuff said ^This
And yes, having a sidearm can be the difference between life and death, which is why the Amarr Logi is probably the BEST Logi suit (others may disagree) and it is very good at assaulting. |
CYRAX SERVIUS
The Generals EoN.
128
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Posted - 2013.09.02 00:38:00 -
[12] - Quote
minmitar med assault, all core skills lvl3 or better, good times. |
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