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Doshneil Antaro
Dem Durrty Boyz Public Disorder.
115
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Posted - 2013.08.29 18:26:00 -
[1] - Quote
This is just a simple list of what I think could add to the game, but I expect much flak just for posting it. It is for the purpose of giving suit specialization advantages/disadvantages to the different weapon types. It would offer some realism, thus improving immersion.The thought process behind this list is that each suit under normal circumstances would train more with certain weapons than others, and would be more/less proficient with them than other suits. Many will say it will lead to less diversified suits & weapon combinations, but my negatives would never render a weapon useless, and the positives would not make them OP. Most bonus shouldn't exceed 10%, and never to damage. Dispersion, reload, lock-on, sway, etc, would be the things that would be affected. This list is far from perfect. It is more of a template, so if I negative a weapon/suit combination you love, offer a reason why it should be viable. Any blatant "you are wrong, this suit and....blah,blah,blah" will be ignored by myself.
Scout Suits: Fast suits, designed to get in and out quickly, using hit a run tactics Weapon + :SMG, Sniper, Shotgun No change: all other side arms, AR, and MD Weapon - : Av weapons, Scrambler rifle
Assault Suits: Infantry front line Soldier. Weapon + :AR, Scrambler Rifle, laser No Change: sidearms, AV weapons, MD, Shotgun Weapon - : Sniper
Logistic Suits: Specialization in logistics, to include explosives, medical treatment, resupply. Weapon + : SMG, MD, AV weapons No change: sidearms, Scrambler rifle Weapon - : Sniper, AR
( heavy is the hardest class for me to fit properly into this list, so I will probally fumble) Heavy Suit: Slow moving high damage, high health Brute. Weapon + :(obviously) HMG, Forge No Change: Sidearms, Assualt rifle Weapon - : Light weapon AVs, laser, md
Some suits I have intentionally left out weapons, as I myself couldn't not decide were to put them. If any good ideas for these are provide I will be happy to tweek and add them to this list via edits. I will also post on this any changes made and when. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
96
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Posted - 2013.08.29 18:28:00 -
[2] - Quote
No customization game, stays that way. |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
115
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Posted - 2013.08.29 19:01:00 -
[3] - Quote
Keep in mind that the negatives I presented all are counterable via the specific weapon specialization. If a player uses a negative weapon, they can offset it with skills, just would not be able to make it work as well as other classes. Should not a logi be encouraged to use support orientated weapons, and slightly discouraged from using slayers? Should any class be a better sniper than the scout? |
Den-tredje Baron
the unholy legion of darkstar DARKSTAR ARMY
208
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Posted - 2013.08.29 20:09:00 -
[4] - Quote
More than specializing weapons for the weapons for the suits i'll rather want to see specialised equipment for trhe suits.
Like if CCP decide to put in jetpacks and cloaks scouts should be the only one able to fit these (or get a inherited bonus to fitting requirements on them so they would easily be able to fit these) making them able to much much more versatile than assaults but suffering though by having much less EHP and overall fitting options.
^^ this in my world would be the right way forward in balancing scouts. |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
115
|
Posted - 2013.08.29 20:18:00 -
[5] - Quote
Den-tredje Baron wrote:More than specializing weapons for the weapons for the suits i'll rather want to see specialised equipment for trhe suits.
Like if CCP decide to put in jetpacks and cloaks scouts should be the only one able to fit these (or get a inherited bonus to fitting requirements on them so they would easily be able to fit these) making them able to much much more versatile than assaults but suffering though by having much less EHP and overall fitting options.
^^ this in my world would be the right way forward in balancing scouts. Interesting approach. I was rethinking my idea too. Instead of giving weapon/suits +/-, how about making proficiency work at different rates with the different suits. Example: nova knife proficiency +3 damage per level for scout, +2 assault, +1 logi. This would prevent any weapon from being bad for any suit, but prevents some from being the best for it. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
363
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Posted - 2013.08.29 22:05:00 -
[6] - Quote
Doshneil Antaro wrote: Interesting approach. I was rethinking my idea too. Instead of giving weapon/suits +/-, how about making proficiency work at different rates with the different suits. Example: nova knife proficiency +3 damage per level for scout, +2 assault, +1 logi. This would prevent any weapon from being bad for any suit, but prevents some from being the best for it.
Oh, I like this better
BTW you have a typo in the last section of OP "don't not" which means "do not, not".
`Sigh. Just another fun game of DUST. |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
116
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Posted - 2013.08.30 00:25:00 -
[7] - Quote
ALPHA DECRIPTER wrote:Doshneil Antaro wrote: Interesting approach. I was rethinking my idea too. Instead of giving weapon/suits +/-, how about making proficiency work at different rates with the different suits. Example: nova knife proficiency +3 damage per level for scout, +2 assault, +1 logi. This would prevent any weapon from being bad for any suit, but prevents some from being the best for it.
Oh, I like this better BTW you have a typo in the last section of OP "don't not" which means "do not, not".
`Sigh. Just another fun game of DUST . My android does what it wants, and I get tired of going back to clean it up. Auto correct FTL |
DeadlyAztec11
Red Star Jr. EoN.
2072
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Posted - 2013.08.30 03:01:00 -
[8] - Quote
Naw way this would ever happen. CCP even made a trailer where they said it was possible to be a heavy and snipe. |
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