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Xender17
Ahrendee Mercenaries EoN.
502
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Posted - 2013.08.29 08:48:00 -
[1] - Quote
I haven't really seen another gunnlogis fitting. |
Tebu Gan
CrimeWave Syndicate
55
|
Posted - 2013.08.29 14:04:00 -
[2] - Quote
Xender17 wrote:I haven't really seen another gunnlogis fitting. So i wanted to know if anyone well post their fittings?
Missiles fit
Left side Best shield extender x2 ward shield amplifier Best shield booster Speed booster
Right side x2 15% PG boosters
Turrets Advanced Fragmented Missile - Large Proto Blaster and Missile - Smalls
High mitigation railgun
Left side Best shield extender x2 ward shield amplifiers Supplemental shield booster Active Heat sink
Right side x2 15% PG boosters
Turrets Proto railgun -Large Standard frag missiles -Smalls
These are a few of my fits, things to note.
Fitting blasters means you have to severely reduce mitigation abilities Missiles use the least amount of PG
If you are new, check my guide out Shield tanking guide
In a month,tanks will be changing btw, fitting will change drastically.
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N1ck Comeau
Ahrendee Mercenaries EoN.
1208
|
Posted - 2013.08.29 19:22:00 -
[3] - Quote
I prefer to passive recharge my GunnLogi.
I run
Scattered neutron blaster
2 Standard accelerated missiles
3 ward rechargers.
one heavy extender.
the best passive hardener.
either two of the 7% pg shields and recharge things or one of those and a damage mod.
This is mainly for pubs. Going against other tanks can be a problem so i try to flank if i can.
this puts me at around 38 recharge rate, but i'll have around 43-45 once i max out skills.
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Tebu Gan
CrimeWave Syndicate
55
|
Posted - 2013.08.29 22:15:00 -
[4] - Quote
N1ck Comeau wrote:I prefer to passive recharge my GunnLogi.
I run
Scattered neutron blaster
2 Standard accelerated missiles
3 ward rechargers.
one heavy extender.
the best passive hardener.
either two of the 7% pg shields and recharge things or one of those and a damage mod.
This is mainly for pubs. Going against other tanks can be a problem so i try to flank if i can.
this puts me at around 38 recharge rate, but i'll have around 43-45 once i max out skills.
Currently, passive recharge is what I would call, useless. Not being rude or nothing but you would be better off running ward Amplifiers to increase your ability to take damage.
Yes shield tanks are supposed to use the passive recharge on their shields more for healing, but the recharge rate is horrible in it's current form. This has been acknowledged by the Devs, 1.5 upcoming tank changes.
It will be getting a huge revamp in the future.
You will find you survive far longer using passive amplifiers to boost damage resist as opposed to using recharge. At most you have something around 20% resistance to damage. My tanks always run at the very least, Above 30%. This requires at least 2 Ward shield amplifiers. I can understand why you have trouble with tanks, good tankers always have high mitigation, which is a combination of your healing ablitiy, Resistance to damage, and your total HP.
And if you read that link I put up, you will notice that they are removing passive shield recharge on tanks for 1.5, not to be implemented until 1.6. Not to mention removing most of the current modules. If you scroll down near the bottom of the link, there is a list of what modules will be available.
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Pandora Mars
Afterlife Overseers
253
|
Posted - 2013.08.30 00:39:00 -
[5] - Quote
I will share my precious fittings with you.
Blaster Gunnlogi.
-Azeotropic Heavy Shield Extender -Azeotropic Shield Extender -Heavy Clarity Ward Shield Booster -2x Ward Shield amplifiers
-2x 15% PG upgrade
-20GJ ST-1 fragmented missile -20GJ ST-1 Cycled missile -80GJ Scattered Neutron Blaster
Rail Gunnlogi
-Azeotropic Heavy Shield Extender -Active Heat Sink -Heavy Clarity Ward Shield Booster -2x Ward Shield amplifiers
-2x 15% PG upgrade
-20GJ ST-1 fragmented missile -20GJ ST-1 Cycled missile -80GJ Compressed Particle Accelerator.
These are high-level tanks, but you can copy this pattern and fit cheaper tanks with Converse and Supplemental modules to save precious PG.
You can also use STD large turrets instead of ADV, but always go for the SCATTERED blaster and COMPRESSED rail gun, they are expensive but it's the only way to survive against an enemy tank, if you're fitting STD turrets. Otherwise, you will be outgunned.
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Xender17
Ahrendee Mercenaries EoN.
503
|
Posted - 2013.08.30 03:01:00 -
[6] - Quote
What are you guys opinions on resistance amplifiers vs best version (starts with a Az) small shield extenders? I've gotten multiple opinions on both, in game. However most people don't get to explain themselves very well in game. |
Pandora Mars
Afterlife Overseers
254
|
Posted - 2013.08.30 03:48:00 -
[7] - Quote
Xender17 wrote:What are you guys opinions on resistance amplifiers vs best version (starts with a Az) small shield extenders? I've gotten multiple opinions on both, in game. However most people don't get to explain themselves very well in game.
Shield amps suffer of stacking penalty, unfortunately. Make sure you have 2 Ward shield amps for a massive resistance bonus and you are ok.
A third one would have its effectiveness sensibly reduced (still it's not crap), but definitely go for 2 of them.
If you have the PG/CPU, go for a small Azeo extender next to them, that's my personal advice. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1212
|
Posted - 2013.08.30 05:11:00 -
[8] - Quote
Tebu Gan wrote:N1ck Comeau wrote:I prefer to passive recharge my GunnLogi.
I run
Scattered neutron blaster
2 Standard accelerated missiles
3 ward rechargers.
one heavy extender.
the best passive hardener.
either two of the 7% pg shields and recharge things or one of those and a damage mod.
This is mainly for pubs. Going against other tanks can be a problem so i try to flank if i can.
this puts me at around 38 recharge rate, but i'll have around 43-45 once i max out skills.
Currently, passive recharge is what I would call, useless. Not being rude or nothing but you would be better off running ward Amplifiers to increase your ability to take damage. Yes shield tanks are supposed to use the passive recharge on their shields more for healing, but the recharge rate is horrible in it's current form. This has been acknowledged by the Devs, 1.5 upcoming tank changes. It will be getting a huge revamp in the future. You will find you survive far longer using passive amplifiers to boost damage resist as opposed to using recharge. At most you have something around 20% resistance to damage. My tanks always run at the very least, Above 30%. This requires at least 2 Ward shield amplifiers. I can understand why you have trouble with tanks, good tankers always have high mitigation, which is a combination of your healing ablitiy, Resistance to damage, and your total HP. And if you read that link I put up, you will notice that they are removing passive shield recharge on tanks for 1.5, not to be implemented until 1.6. Not to mention removing most of the current modules. If you scroll down near the bottom of the link, there is a list of what modules will be available. Yea, i perfer madruagars over gunnlogis anyways, but that recharge style type fit is mainly for hit and run, go in get some kills and leave. |
demonkiller 12
Seraphim Auxiliaries
146
|
Posted - 2013.08.30 05:31:00 -
[9] - Quote
Tebu Gan wrote:N1ck Comeau wrote:I prefer to passive recharge my GunnLogi.
I run
Scattered neutron blaster
2 Standard accelerated missiles
3 ward rechargers.
one heavy extender.
the best passive hardener.
either two of the 7% pg shields and recharge things or one of those and a damage mod.
This is mainly for pubs. Going against other tanks can be a problem so i try to flank if i can.
this puts me at around 38 recharge rate, but i'll have around 43-45 once i max out skills.
Currently, passive recharge is what I would call, useless. Not being rude or nothing but you would be better off running ward Amplifiers to increase your ability to take damage. Yes shield tanks are supposed to use the passive recharge on their shields more for healing, but the recharge rate is horrible in it's current form. This has been acknowledged by the Devs, 1.5 upcoming tank changes. It will be getting a huge revamp in the future. You will find you survive far longer using passive amplifiers to boost damage resist as opposed to using recharge. At most you have something around 20% resistance to damage. My tanks always run at the very least, Above 30%. This requires at least 2 Ward shield amplifiers. I can understand why you have trouble with tanks, good tankers always have high mitigation, which is a combination of your healing ablitiy, Resistance to damage, and your total HP. And if you read that link I put up, you will notice that they are removing passive shield recharge on tanks for 1.5, not to be implemented until 1.6. Not to mention removing most of the current modules. If you scroll down near the bottom of the link, there is a list of what modules will be available. Missile tanks are most useless thing you could do, there is no point fitting a missile turret to a gunloggi because a) missile turrets are not good. b) shield tanks lose to armor shield tanks are purely meant to fight infantry and you should only use a blaster (or rail if you want to do skirm/dom) |
Takahiro Kashuken
Red Star. EoN.
1144
|
Posted - 2013.08.30 11:05:00 -
[10] - Quote
demonkiller 12 wrote:Tebu Gan wrote:N1ck Comeau wrote:I prefer to passive recharge my GunnLogi.
I run
Scattered neutron blaster
2 Standard accelerated missiles
3 ward rechargers.
one heavy extender.
the best passive hardener.
either two of the 7% pg shields and recharge things or one of those and a damage mod.
This is mainly for pubs. Going against other tanks can be a problem so i try to flank if i can.
this puts me at around 38 recharge rate, but i'll have around 43-45 once i max out skills.
Currently, passive recharge is what I would call, useless. Not being rude or nothing but you would be better off running ward Amplifiers to increase your ability to take damage. Yes shield tanks are supposed to use the passive recharge on their shields more for healing, but the recharge rate is horrible in it's current form. This has been acknowledged by the Devs, 1.5 upcoming tank changes. It will be getting a huge revamp in the future. You will find you survive far longer using passive amplifiers to boost damage resist as opposed to using recharge. At most you have something around 20% resistance to damage. My tanks always run at the very least, Above 30%. This requires at least 2 Ward shield amplifiers. I can understand why you have trouble with tanks, good tankers always have high mitigation, which is a combination of your healing ablitiy, Resistance to damage, and your total HP. And if you read that link I put up, you will notice that they are removing passive shield recharge on tanks for 1.5, not to be implemented until 1.6. Not to mention removing most of the current modules. If you scroll down near the bottom of the link, there is a list of what modules will be available. Missile tanks are most useless thing you could do, there is no point fitting a missile turret to a gunloggi because a) missile turrets are not good. b) shield tanks lose to armor shield tanks are purely meant to fight infantry and you should only use a blaster (or rail if you want to do skirm/dom)
lol bad player |
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Operative 1171 Aajli
Bragian Order Amarr Empire
195
|
Posted - 2013.08.30 13:31:00 -
[11] - Quote
I've had better overall success running all passive save the hardener. Every time I've fitted a booster it just didn't do anything. Less HP and only five seconds of eHP.
With passive I've resisted orbitals. With active a blaster still tears through me too quick.
Recharge takes longer but you should be patrolling around the board to recharge anyway.
I use 2x Hvy Aziotropic extenders, 2x amps, 1 Surge hardener. Or 2x Surge hardener and 1 amp if I can't fit the other fit due to turret type. |
Tebu Gan
CrimeWave Syndicate
56
|
Posted - 2013.08.30 13:32:00 -
[12] - Quote
Takahiro Kashuken wrote:demonkiller 12 wrote:Tebu Gan wrote:N1ck Comeau wrote:I prefer to passive recharge my GunnLogi.
I run
Scattered neutron blaster
2 Standard accelerated missiles
3 ward rechargers.
one heavy extender.
the best passive hardener.
either two of the 7% pg shields and recharge things or one of those and a damage mod.
This is mainly for pubs. Going against other tanks can be a problem so i try to flank if i can.
this puts me at around 38 recharge rate, but i'll have around 43-45 once i max out skills.
Currently, passive recharge is what I would call, useless. Not being rude or nothing but you would be better off running ward Amplifiers to increase your ability to take damage. Yes shield tanks are supposed to use the passive recharge on their shields more for healing, but the recharge rate is horrible in it's current form. This has been acknowledged by the Devs, 1.5 upcoming tank changes. It will be getting a huge revamp in the future. You will find you survive far longer using passive amplifiers to boost damage resist as opposed to using recharge. At most you have something around 20% resistance to damage. My tanks always run at the very least, Above 30%. This requires at least 2 Ward shield amplifiers. I can understand why you have trouble with tanks, good tankers always have high mitigation, which is a combination of your healing ablitiy, Resistance to damage, and your total HP. And if you read that link I put up, you will notice that they are removing passive shield recharge on tanks for 1.5, not to be implemented until 1.6. Not to mention removing most of the current modules. If you scroll down near the bottom of the link, there is a list of what modules will be available. Missile tanks are most useless thing you could do, there is no point fitting a missile turret to a gunloggi because a) missile turrets are not good. b) shield tanks lose to armor shield tanks are purely meant to fight infantry and you should only use a blaster (or rail if you want to do skirm/dom) lol bad player ^ ^ nuff said
Went 11/0 with my missile fit and 21/0 on my blaster fit last night. Blasters my get more kills, but with a missile fit, you have your mitigation is maxed. Not to mention proto rider turrets. Blueberries did some good in my tank last night, they used those proto turrets well, and they got out and hacked objectives.
Missiles, they aren't as good at killing infantry as a blaster yes, but they still get the job done.
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Charlotte O'Dell
0uter.Heaven
1255
|
Posted - 2013.08.31 16:06:00 -
[13] - Quote
My blaster/gunlogi fittings |
Freg86
Greatness Achieved Through Training EoN.
9
|
Posted - 2013.09.01 05:49:00 -
[14] - Quote
going post missile fit, i'm not big fan of missile on my tank but they useful at mid range sometimes....
AT-201 fragmented missile 2x st1 cycled missile
2x ward shield amplifier heavy converse shield booster heavy supplemental shield extender azeotropic ward shield extender
local powergrid heavy payload control system II
cost 634,760 isk |
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