BL4CKST4R
WarRavens League of Infamy
1294
|
Posted - 2013.08.29 11:28:00 -
[1] - Quote
Greasepalms wrote:Fizzer94 wrote:Nope. Logi suits are fine. They can't kill as fast as an assault, but can take a bigger beating, seems balanced to me. The only one that was OP got nerfed anyway. They are balanced. How come they don't kill as fast? The only logistics suit with a lower number of highslots compared to its assault counterpart is the Logi Mk.0 (4 slots, compared to the Assault's Mk.0's 5 slots). Every other logi has an equal or higher (cal lolgi) number of high slots, thus allowing them to stack more dmg mods. Furthermore, you still have an across-the-board upgraded number of low slots to fit those pg upgrades and armor plates. more damage, more health, more equipment and better racial bonuses.
Nope, all Logistics suits have 1 more slot than the assault counterpart, except the CK.0 which has 2 more slots. We get the same damage as an assault suit, and the more health comes if your using an armor suit and you use complex armor plates which makes a Logistics suit HP about 20-60 armor HP higher than the assault, which is... not a lot specially for the big sacrifice of speed.
The assault suits have decent racials, except the Amarr suit. The assault role bonus is terrible though.
This should be the balance of Logistics and assault.
Logistics - high EHP, low damage.
Assault - Low EHP, high damage.
Low EHP keeps the assaults at a point where they NEED to return to the Logistics guy to provide triage support.. The high EHP of the Logistics suits ensures that when performing triage support we do not get obliterated, and that when support fire is needed we can provide decent damage and not get our brains blown out.
What people want is high HP/High damage assaults and, Low HP/Low damage logistics. This is awfully imbalanced, currently a team of Assault suits synchronizing equipment can completely rule out the necessity of a logistics suits, and Logistics suit aren't even necessary to begin with, most people do not care much for logistic support especially in PC what people want in PC is damage. |
BL4CKST4R
WarRavens League of Infamy
1295
|
Posted - 2013.08.29 11:39:00 -
[2] - Quote
TheEnd762 wrote:Doshneil Antaro wrote:My thought was that all classes should have +s and -s to every weapon.
Scout: + to sniper, nova knives No change to shotgun or smg - to everything else, with biggest - to av
Logi: + av, smg No change to MD (once minimum arming distance is fixed), or any other sidarm - AR, scrambler sniper, laser
Assualt: + AR, scrambler, laser No change to av, and most sidearms - MD, sniper
Heavy: +hmg , forge - to sniper, later, swarm
This was just shooting from the hip. I didn't cover all weapons or even make this list that great. This is just a basic guidelines, so don't go all crazy and bash one of these ideas, rather expand and make your own +/- that makes sense in terms of balance.
I like this. You should do a full-fledged version and post it in it's own thread.
That idea just restricts gameplay. |