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Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
205
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Posted - 2013.08.28 19:42:00 -
[1] - Quote
Perhaps Scout dropsuits could be buffed to have two grenade slots? It'd mean more grenades, yes, but since Scouts are relatively weak, it wouldn't be terribly difficult to balance. |
Lynn Beck
Granite Mercenary Division
129
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Posted - 2013.08.28 19:56:00 -
[2] - Quote
No. That deserves to be on medium or heavy frames. We don't need sneaky scout being flux+av nade guy. Active scanners already can't detect a mlt frame with 1 profile dampener. How about instead we make their slot progression make more sense, along with a 2nd equipment slot at adv. Currently gallente light frame goes from 1:2, 2:2, 1:4. Minmatar just gains high slots as you go through tiers. |
Mossellia Delt
Militaires Sans Jeux
84
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Posted - 2013.08.28 20:46:00 -
[3] - Quote
how about an extra 300 EHP added to them till they fix core scout mechanics so we stand a bloody chance once 1.4 comes out. Once 1.4 comes out the only difference between them an a medium frame will be a VERY VERY TINY ASS bit of speed at the cost of 300 - 800 EHP |
KalOfTheRathi
Black Phoenix Mercenaries
603
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Posted - 2013.08.29 00:47:00 -
[4] - Quote
Why is it that my squad mates that play Scout don't make these statements?
They just kill the hell out of Reds with Nova Knives (hate them), shotguns (hate them) or whatever they happen to prefer? They hack every bloody object that isn't actively defended and cause enormous disruption while gathering massive WP. Love setting command orders to Defend on my scouts!
But then, they aren't trying to stand toe to toe with an Assault or a Heavy fit. |
BL4CKST4R
WarRavens League of Infamy
1286
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Posted - 2013.08.29 00:49:00 -
[5] - Quote
Vespasian Andendare wrote:Perhaps Scout dropsuits could be buffed to have two grenade slots? It'd mean more grenades, yes, but since Scouts are relatively weak, it wouldn't be terribly difficult to balance.
That would require changing the control system to allow for the usage of two grenades.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3368
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Posted - 2013.08.29 01:04:00 -
[6] - Quote
Vespasian Andendare wrote:Perhaps Scout dropsuits could be buffed to have two grenade slots? It'd mean more grenades, yes, but since Scouts are relatively weak, it wouldn't be terribly difficult to balance. Only buff they need is cloaks.
They were built for cloaks, and with them they will be able to be as sneaky as they should be.
Also, people need to stop advocating for them to be some kind of Light Assault suit. |
Killar-12
The Corporate Raiders
718
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Posted - 2013.08.29 01:15:00 -
[7] - Quote
Mobius Wyvern wrote:Vespasian Andendare wrote:Perhaps Scout dropsuits could be buffed to have two grenade slots? It'd mean more grenades, yes, but since Scouts are relatively weak, it wouldn't be terribly difficult to balance. Only buff they need is cloaks. They were built for cloaks, and with them they will be able to be as sneaky as they should be. Also, people need to stop advocating for them to be some kind of Light Assault suit. I think speed,stealth,and scanning are the three S'es of scouts... scouts shoud be able to do all three of these things... |
Matticus Monk
Ordus Trismegistus
383
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Posted - 2013.08.29 02:54:00 -
[8] - Quote
I really agree with the two above comments. I'd much prefer scout-type skills and dropsuit bonuses.... even to the point of having the Gal ADV scout having a 1:3 config to more apty bring the user to the PRO config of 1:4 in terms of High/Low slots. It would require the sacrifice of shield HP, but again, I don't think scouts should be speedy assaults, but stealthy, aware, infiltrators.... |
lithkul devant
Legions of Infinite Dominion
40
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Posted - 2013.08.29 04:20:00 -
[9] - Quote
To the scout players, you honestly do not need a buff on the proto scout suits, at least on the Caldari scout, I have seen those with shields over 300 or 400, this combined with the fact, that shotguns, even the milita grade can one hit kill a heavy. I call massive bullshit on this, as a scout has literally done a frontal charge on me while I was firing an advanced hmg into their torso and they were able to kill me(they charged from a distance). In fact I would go as far as to say the caladri scouts need a reduction in how fast their shields can regenerate cause it is absolutely ridiculous.
The shotgun should have a better cone of fire and hit detection, however, this should come as a massive decrease to the amount of damage a shotgun should be able to do. Yes it is a close quarters weapon, however, a heavy suit is made to be able to take on tanks and do heavy defense, it should be able to take at least 2-3 shotgun blasts even at point blank range. This should not be a major arguement or a massive slight to scouts, they aren't made to be the main offense to be destroying everything.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1418
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Posted - 2013.08.29 04:23:00 -
[10] - Quote
Vespasian Andendare wrote:Perhaps Scout dropsuits could be buffed to have two grenade slots? It'd mean more grenades, yes, but since Scouts are relatively weak, it wouldn't be terribly difficult to balance. I would like to see remotes be made grenades, and the scout have two equipment slots. |
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KING CHECKMATE
Bragian Order Amarr Empire
676
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Posted - 2013.08.29 04:33:00 -
[11] - Quote
Vespasian Andendare wrote:Perhaps Scout dropsuits could be buffed to have two grenade slots? It'd mean more grenades, yes, but since Scouts are relatively weak, it wouldn't be terribly difficult to balance.
2 nades = OP (since nades are a little Broken At the moment)
2 Equipment Slots = Fast Logis = GOOD Buff |
Lucifalic
Baked n Loaded
65
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Posted - 2013.08.29 13:43:00 -
[12] - Quote
lithkul devant wrote:To the scout players, you honestly do not need a buff on the proto scout suits, at least on the Caldari scout, I have seen those with shields over 300 or 400, this combined with the fact, that shotguns, even the milita grade can one hit kill a heavy. I call massive bullshit on this, as a scout has literally done a frontal charge on me while I was firing an advanced hmg into their torso and they were able to kill me(they charged from a distance). In fact I would go as far as to say the caladri scouts need a reduction in how fast their shields can regenerate cause it is absolutely ridiculous.
The shotgun should have a better cone of fire and hit detection, however, this should come as a massive decrease to the amount of damage a shotgun should be able to do. Yes it is a close quarters weapon, however, a heavy suit is made to be able to take on tanks and do heavy defense, it should be able to take at least 2-3 shotgun blasts even at point blank range. This should not be a major arguement or a massive slight to scouts, they aren't made to be the main offense to be destroying everything.
There are only galante and minmitar scouts. No caldary. Most highs available for any scout frame is proto mini with three. I call massive bs on this
We need a small buff in CPU/pg, small buff to speed and maybe a second equipment slot. Stamina delay nerf sucks. Hit detection with sg and nk sucks. Massive lagging hitbox while running sucks. Fix and great. |
Galvan Nized
Deep Space Republic Top Men.
221
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Posted - 2013.08.29 14:02:00 -
[13] - Quote
lithkul devant wrote:To the scout players, you honestly do not need a buff on the proto scout suits, at least on the Caldari scout, I have seen those with shields over 300 or 400, this combined with the fact, that shotguns, even the milita grade can one hit kill a heavy. I call massive bullshit on this, as a scout has literally done a frontal charge on me while I was firing an advanced hmg into their torso and they were able to kill me(they charged from a distance). In fact I would go as far as to say the caladri scouts need a reduction in how fast their shields can regenerate cause it is absolutely ridiculous.
The shotgun should have a better cone of fire and hit detection, however, this should come as a massive decrease to the amount of damage a shotgun should be able to do. Yes it is a close quarters weapon, however, a heavy suit is made to be able to take on tanks and do heavy defense, it should be able to take at least 2-3 shotgun blasts even at point blank range. This should not be a major arguement or a massive slight to scouts, they aren't made to be the main offense to be destroying everything.
Shotguns can not 1 shot a heavy unless they are already wounded or head shot them with every pellet. Even then it has to be a breach to do this.
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