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fahrenheitM
Krullefor Organization Minmatar Republic
431
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Posted - 2013.08.28 13:33:00 -
[1] - Quote
Mavado V Noriega wrote:Ser Tarlon wrote:Well, to be honest, owning most of the districts in MH doens't looks like helping the community. But on the other side, now there is a war, and there is pretty much action in PC, so it's kinda hard to say you were destroying the game or something like that true. again only reason we own so much was because it was to keep ppl active and since no one was attackin us others went lookin for fights. Spoke to the FEC guys about this as well last night, ppl dont understand how many times or how many of my corps i had to advise NOT to fully wipe out ppl, hell i even stopped attackin ppl and sacrificed corp activity due to boredom so that i dont continue removing ppl. Literally no one was attackin us then so ppl had to find entertainment cant blame anyone tbh.
This is hte problem of having a small sandbox and such a small community to begin with. You lose 1 group here and 1 group there, it adds up. |
fahrenheitM
Krullefor Organization Minmatar Republic
432
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Posted - 2013.08.28 13:55:00 -
[2] - Quote
Mavado V Noriega wrote:BINGO! now is that OUR fault? ppl on here sure seem to act like its our fault that grps leave thus further tippin the balance in another direction
Nope, not at all.... this game (PC) is still in its infancy, just a few short months. And the community has been downsized drastically... That's overall design flaws, period. Can't fault anyone for "playing the game". |
fahrenheitM
Krullefor Organization Minmatar Republic
432
|
Posted - 2013.08.28 14:05:00 -
[3] - Quote
Mavado V Noriega wrote:Soraya Xel wrote:Mavado, I've said it over and over: We don't blame you, but you could be doing more to fix it.
Why sit on 140 districts? If you just want simple fights: Win the fights, sell off the clones, abandon the district, and let others fight over it.
Helping the community isn't reducing the effective size of the map they can play on. Helping the community isn't selling districts back to people at an inflated rate like CUBS is doing now. why do ppl always wanna dump that responsibility on us tho? it wont make a difference, we sell off someone takes we end up coming lookin for a fight again take it , ppl cry , we still in the same boat as we in now with too much crying and not enough pew pewing. The community still needs to fix itself 1st cuz no matter what we gonna look like the "bad guys" or "bullies" even if we just simply lookin for a fight because someone sees they attacked by an EoN corp they go cry.
Goosefraba bro.... Goosefraba. |
fahrenheitM
Krullefor Organization Minmatar Republic
433
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Posted - 2013.08.28 14:26:00 -
[4] - Quote
Mavado V Noriega wrote: i never meant sell as in sell districts sorry for confusion i meant sell clones off
Forgive my ignorance (been out of this side for awhile), but taking a district by Clone Packs... letting it fill out as say a cargo hub, then selling once full... would you even stand to turn a profit at that point? |
fahrenheitM
Krullefor Organization Minmatar Republic
439
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Posted - 2013.08.28 20:51:00 -
[5] - Quote
Soraya Xel wrote:I think the new clone pack price is good. The income from clone generation is what needs to go down. It's padding pockets that are already well padded enough, for no real effort.
actually, they put forth effort to take those districts, and are putting forth a lot of effort right now to defend them. "No real effort" is not accurate at all. That being said, there needs to be some sort of "work" or "upkeep" that goes into maintaining districts. This will limit the amount of districts a clan\corp\alliance will maintain to help fit their playerbase. Sure, you want them to still get a benefit out of it, such as profit, clone production, equipment production etc... But at the same time, it can't just be a flag in the ground that pumps out money.
In EVE there are multiple levels, POS required fuel.. so there was upkeep... PI required busy work to generate income... etc etc... Create a mechanic that puts a natural "cap" or limit to the amount of land a playerbase will control. The more active a playerbase is - obviously the more land they can control. The mechanic could be something simple to start out with such as: Win x amount of public matches per day for a specific type of district. If the quota is not met, production stops. This is a simple mechanic, could promote competitiveness in public matches, Corporate contracts on your corporations behalf (giving meaning to contracts both private and public) - and can easily be replaced when more advanced mechanics are put in place... such as, PVE, fuel upkeep, etc.
For instance, (this is an example only) Outer Heaven is very active. They have 50 players that play on a daily basis and by daily i mean for hours on end every day. with 75+ total members. PRO has 1000 members but not nearly as active membership so their output wouldn't be too far removed from each other on the "upkeep" end. This gives meaning to smaller corps or lesser skilled player bases. Gives them something to "win" for when they may not be able to hold Land themselves... they can take contracts and work to fulfill them... gives the whole of the playerbase an effect, not just the very top end elite organizations. Of course anyone that owns land, will still have to defend it... on top of the upkeep systems.
Also, make different pieces of land mean something. Not All land is the same. In EVE, you have some planets or moons that are more valuable. Make it the same here. The top corps\alliances will fight over the richer environments and may not bother with the mid or bottom tier planets, whereas those may be valuable to the middle\lesser tier corps\alliances.
Obviously these are not the greatest of ideas, but it would provide a more rich environment for the ENTIRE playerbase, promoting land "cap" for what they can afford to control (in time and resources)... This would give true meaning to the "can't hold more than they can maintain".
Later down the road there will be other features in the game such as PVE that can be incorporated into all this. If TeamPlayers doesn't want to PVE at all, they don't have to...they contract that to the corps that are willing to... or that's what hte alliance is for... or maybe they set up a division in their corp to do it for them, recruiting some chinese farmers just for that purpose alone... etc.
But something has to change, because I think most everyone will agree that as of right now.. it ain't working. |
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